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Christine Kaeser-Chen

dblp:211/7622 · DBLP profile ↗
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4ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Artificial intelligence
3 papers
Vision and language · 46% Video understanding and tracking · 40% Language models and text generation · 14%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
fact-checking
0.612022
Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022
Information retrieval
web search
0.612022
Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
6-dof object tracking
0.312018
Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint · ECCV (2) 2018
Natural language and speech › Language models and text generation
text generation
0.112019
Neural Naturalist: Generating Fine-Grained Image Comparisons · EMNLP/IJCNLP (1) 2019
Interaction techniques and input › spatial interaction
egocentric interaction
0.112018
Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint · ECCV (2) 2018

Methods — techniques the papers use, named apart from their topics

random walk trajectories · 1.1behavioral cloning · 1.1TF-IDF · 1.1pose estimation · 0.76-dof tracking · 0.7neural naturalist · 0.4
YearPublicationVenuePosition
2022 Learning to Navigate Wikipedia by Taking Random Walks
abstract
A fundamental ability of an intelligent web-based agent is seeking out and acquiring new information. Internet search engines reliably find the correct vicinity but the top results may be a few links away from the desired target. A complementary approach is navigation via hyperlinks, employing a policy that comprehends local content and selects a link that moves it closer to the target. In this paper, we show that behavioral cloning of randomly sampled trajectories is sufficient to learn an effective link selection policy. We demonstrate the approach on a graph version of Wikipedia with 38M nodes and 387M edges. The model is able to efficiently navigate between nodes 5 and 20 steps apart 96% and 92% of the time, respectively. We then use the resulting embeddings and policy in downstream fact verification and question answering tasks where, in combination with basic TF-IDF search and ranking methods, they are competitive results to the state-of-the-art methods.
Manzil Zaheer, Kenneth Marino, Will Grathwohl, John Schultz, Wendy Shang, Sheila Babayan, Arun Ahuja, Ishita Dasgupta 0001, Christine Kaeser-Chen, Rob Fergus
NeurIPS9
2019 Neural Naturalist: Generating Fine-Grained Image Comparisons
abstract
Maxwell Forbes, Christine Kaeser-Chen, Piyush Sharma, Serge Belongie. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019.
Maxwell Forbes, Christine Kaeser-Chen, Piyush Sharma, Serge J. Belongie
EMNLP/IJCNLP (1)2
2018 Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint
Rohit Pandey, Pavel Pidlypenskyi, Shuoran Yang, Christine Kaeser-Chen
ECCV (2)4
2018 Fast Lifting for 3D Hand Pose Estimation in AR/VR Applications
abstract
We introduce a simple model for the human hand skeleton that is geared toward estimating 3D hand poses from 2D keypoints. The estimation problem arises in AR/VR scenarios where low-cost cameras are used to generate 2D views through which rich interactions with the world are desired. Starting with a noisy set of 2D hand keypoints (camera-plane coordinates of detected joints of the hand), the proposed algorithm generates 3D keypoints that are (i) compliant with human hand skeleton constraints and (ii) perspective-project down to the given 2D keypoints. Our work considers the 2D to 3D lifting problem algebraically, identifies the parts of the hand that can be lifted accurately, points out the parts that may lead to ambiguities, and proposes remedies for ambiguous cases. Most importantly, we show that the finger-tip localization errors are a good proxy for the errors at other finger joints. This observation leads to a look-up-table-based formulation that instantaneously determines finger poses without solving constrained trigonometric problems. The result is a fast algorithm running super real-time on a single core. When hand bone-lengths are unknown our technique estimates these and allows smooth AR/VR sessions where a user's hand is automatically estimated in the beginning and the rest of the session seamlessly continued. Our work provides accurate 3D results that are competitive with the state-of-the-art without requiring any 3D training data.
Onur G. Guleryuz, Christine Kaeser-Chen
ICIP2