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Pavel Pidlypenskyi

dblp:211/7755 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video processing · 61% Rendering · 30% Virtual and augmented reality · 9%
Artificial intelligence
2 papers
3D vision · 70% Video understanding and tracking · 30%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › novel view synthesis
free-viewpoint rendering
0.412019
Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning · CVPR 2019
Computer vision › 3D vision
novel view synthesis
0.412019
Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning · CVPR 2019
Computer vision › Video understanding and tracking › object tracking › 3d object tracking
6-dof object tracking
0.312018
Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint · ECCV (2) 2018
Image and video processing
image restoration
0.312018
LookinGood: enhancing performance capture with real-time neural re-rendering · ACM Trans. Graph. 2018
Rendering
neural rendering
0.312018
LookinGood: enhancing performance capture with real-time neural re-rendering · ACM Trans. Graph. 2018
Image and video processing › image restoration › multi-task image restoration
super-resolution and denoising
0.312018
LookinGood: enhancing performance capture with real-time neural re-rendering · ACM Trans. Graph. 2018
Virtual and augmented reality
telepresence
0.112018
LookinGood: enhancing performance capture with real-time neural re-rendering · ACM Trans. Graph. 2018
Interaction techniques and input › spatial interaction
egocentric interaction
0.112018
Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint · ECCV (2) 2018

Methods — techniques the papers use, named apart from their topics

pose estimation · 0.76-dof tracking · 0.7semi-parametric learning · 0.4neural network · 0.4temporal consistency · 0.3semantic reconstruction error · 0.3self-supervised learning · 0.3
YearPublicationVenuePosition
2019 Volumetric Capture of Humans With a Single RGBD Camera via Semi-Parametric Learning
abstract
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus, in this work, we propose a method to synthesize free viewpoint renderings using a single RGBD camera. The key insight is to leverage previously seen “calibration” images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor. Given these past observations from multiple viewpoints, and the current RGBD image from a fixed view, we propose an end-to-end framework that fuses both these data sources to generate novel renderings of the performer. We demonstrate that the method can produce high fidelity images, and handle extreme changes in subject pose and camera viewpoints. We also show that the system generalizes to performers not seen in the training data. We run exhaustive experiments demonstrating the effectiveness of the proposed semi-parametric model (i.e. calibration images available to the neural network) compared to other state of the art machine learned solutions. Further, we compare the method with more traditional pipelines that employ multi-view capture. We show that our framework is able to achieve compelling results, with substantially less infrastructure than previously required.
Rohit Pandey, Anastasia Tkach, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor 0001, Ricardo Martin-Brualla, Andrea Tagliasacchi, George Papandreou, Philip Davidson, Cem Keskin, Shahram Izadi, Sean Ryan Fanello
CVPR4
2018 Efficient 6-DoF Tracking of Handheld Objects from an Egocentric Viewpoint
Rohit Pandey, Pavel Pidlypenskyi, Shuoran Yang, Christine Kaeser-Chen
ECCV (2)2
2018 LookinGood: enhancing performance capture with real-time neural re-rendering
abstract
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from artifacts in geometry and texture such as holes and noise in the final rendering, poor lighting, and low-resolution textures. We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imagery in real-time. We call this approach neural (re-)rendering , and our live system "LookinGood". Our deep architecture is trained to produce high resolution and high quality images from a coarse rendering in real-time. First, we propose a self-supervised training method that does not require manual ground-truth annotation. We contribute a specialized reconstruction error that uses semantic information to focus on relevant parts of the subject, e.g. the face. We also introduce a salient reweighing scheme of the loss function that is able to discard outliers. We specifically design the system for virtual and augmented reality headsets where the consistency between the left and right eye plays a crucial role in the final user experience. Finally, we generate temporally stable results by explicitly minimizing the difference between two consecutive frames. We tested the proposed system in two different scenarios: one involving a single RGB-D sensor, and upper body reconstruction of an actor, the second consisting of full body 360° capture. Through extensive experimentation, we demonstrate how our system generalizes across unseen sequences and subjects.
Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor 0001, Julien P. C. Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B. Goldman, Cem Keskin, Steven M. Seitz, Shahram Izadi, Sean Ryan Fanello
ACM Trans. Graph.4