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Yu-Jung Heo

dblp:215/3620 · DBLP profile ↗
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9ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0002-5725-9545ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Vision and language · 42% Question answering and dialogue systems · 32% Video understanding and tracking · 13%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Question answering and dialogue systems
visual dialog
1.122024
Structure-Aware Multimodal Sequential Learning for Visual Dialog · AAAI 2024
Answerer in Questioner's Mind: Information Theoretic Approach to Goal-Oriented Visual Dialog · NeurIPS 2018
Computer vision › Vision and language
visual question answering
1.022022
Hypergraph Transformer: Weakly-Supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering · ACL (1) 2022
Hypergraph Attention Networks for Multimodal Learning · CVPR 2020
Computer vision › Video understanding and tracking
video question answering
0.922021
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021
Cut-Based Graph Learning Networks to Discover Compositional Structure of Sequential Video Data · AAAI 2020
Computer vision › Vision and language › visual question answering
multiple-choice visual question answering
0.912025
Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration · ACL (1) 2025
Computer vision › Vision and language › vision-language model
vision-language model evaluation
0.912025
Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration · ACL (1) 2025
Natural language and speech › Question answering and dialogue systems › dialogue generation
dialogue response generation
0.812024
BI-MDRG: Bridging Image History in Multimodal Dialogue Response Generation · ECCV (31) 2024
Natural language and speech › Question answering and dialogue systems › dialogue generation
multimodal response generation
0.812024
BI-MDRG: Bridging Image History in Multimodal Dialogue Response Generation · ECCV (31) 2024
Computer vision › Vision and language › visual question answering
knowledge-based visual question answering
0.612022
Hypergraph Transformer: Weakly-Supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering · ACL (1) 2022
Natural language and speech › Question answering and dialogue systems
multi-hop reasoning
0.612022
Hypergraph Transformer: Weakly-Supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering · ACL (1) 2022
Natural language and speech › Information extraction and text analysis
narrative understanding
0.512021
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021
Computer vision › Vision and language
video-language understanding
0.512021
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA · AAAI 2021
Machine learning › Graph learning
graph neural network
0.412020
Cut-Based Graph Learning Networks to Discover Compositional Structure of Sequential Video Data · AAAI 2020
Machine learning › Graph learning › hypergraph learning
hypergraph neural network
0.412020
Hypergraph Attention Networks for Multimodal Learning · CVPR 2020
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue
0.312018
Answerer in Questioner's Mind: Information Theoretic Approach to Goal-Oriented Visual Dialog · NeurIPS 2018
Human-AI interaction
human-AI collaboration
0.312025
Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration · ACL (1) 2025

Methods — techniques the papers use, named apart from their topics

large language model · 2.5vision-language model · 1.7spatio-temporal graph · 0.8modulation blocks · 0.8image history bridging · 0.8cross-attention · 0.8hypergraph transformer · 0.6attention · 0.6multi-level context matching · 0.5graph cuts · 0.4
YearPublicationVenuePosition
2025 Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration
abstract
To create culturally inclusive vision-language models (VLMs), developing a benchmark that tests their ability to address culturally relevant questions is essential. Existing approaches typically rely on human annotators, making the process labor-intensive and creating a cognitive burden in generating diverse questions. To address this, we propose a semi-automated framework for constructing cultural VLM benchmarks, specifically targeting multiple-choice QA. This framework combines human-VLM collaboration, where VLMs generate questions based on guidelines, a small set of annotated examples, and relevant knowledge, followed by a verification process by native speakers. We demonstrate the effectiveness of this framework through the creation of K-Viscuit, a dataset focused on Korean culture. Our experiments on this dataset reveal that open-source models lag behind proprietary ones in understanding Korean culture, highlighting key areas for improvement. We also present a series of further analyses, including human evaluation, augmenting VLMs with external knowledge, and the evaluation beyond multiple-choice QA. Our dataset is available at https://huggingface.co/datasets/ddehun/k-viscuit.
Chaehun Park, Yujin Baek, Jaeseok Kim, Yu-Jung Heo, Du-Seong Chang, Jaegul Choo
ACL (1)4
2024 Structure-Aware Multimodal Sequential Learning for Visual Dialog
abstract
With the ability to collect vast amounts of image and natural language data from the web, there has been a remarkable advancement in Large-scale Language Models (LLMs). This progress has led to the emergence of chatbots and dialogue systems capable of fluent conversations with humans. As the variety of devices enabling interactions between humans and agents expands, and the performance of text-based dialogue systems improves, there has been recently proposed research on visual dialog. However, visual dialog requires understanding sequences of pairs consisting of images and sentences, making it challenging to gather sufficient data for training large-scale models from the web. In this paper, we propose a new multimodal learning method leveraging existing large-scale models designed for each modality, to enable model training for visual dialog with small visual dialog datasets. The key ideas of our approach are: 1) storing the history or context during the progression of visual dialog in the form of spatiotemporal graphs, and 2) introducing small modulation blocks between modality-specific models and the graphs to align the semantic spaces. For implementation, we introduce a novel structure-aware cross-attention method, which retrieves relevant image and text knowledge for utterance generation from the pretrained models. For experiments, we achieved a new state-of-the-art performance on three visual dialog datasets, including the most challenging one COMET.
Kyunghwan An, Jinwoo Ahn, Jaeseok Kim, Yu-Jung Heo, Du-Seong Chang, Eun-Sol Kim
AAAI6
2024 CogME: A Cognition-Inspired Multi-Dimensional Evaluation Metric for Story Understanding
Minjung Shin, Seongho Choi 0001, Yu-Jung Heo, Minsu Lee 0001, Byoung-Tak Zhang, Jeh-Kwang Ryu
CogSci3
2024 BI-MDRG: Bridging Image History in Multimodal Dialogue Response Generation
Hee Suk Yoon, Eunseop Yoon, Joshua Tian Jin Tee, Kang Zhang 0008, Yu-Jung Heo, Du-Seong Chang, Chang Dong Yoo
ECCV (31)5
2022 Hypergraph Transformer: Weakly-Supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering
abstract
Knowledge-based visual question answering (QA) aims to answer a question which requires visually-grounded external knowledge beyond image content itself.Answering complex questions that require multi-hop reasoning under weak supervision is considered as a challenging problem since i) no supervision is given to the reasoning process and ii) highorder semantics of multi-hop knowledge facts need to be captured.In this paper, we introduce a concept of hypergraph to encode highlevel semantics of a question and a knowledge base, and to learn high-order associations between them.The proposed model, Hypergraph Transformer, constructs a question hypergraph and a query-aware knowledge hypergraph, and infers an answer by encoding inter-associations between two hypergraphs and intra-associations in both hypergraph itself.Extensive experiments on two knowledgebased visual QA and two knowledge-based textual QA demonstrate the effectiveness of our method, especially for multi-hop reasoning problem.Our source code is available at https://github.com/yujungheo/ kbvqa-public.
Yu-Jung Heo, Eun-Sol Kim, Woosuk Choi, Byoung-Tak Zhang
ACL (1)1
2021 DramaQA: Character-Centered Video Story Understanding with Hierarchical QA
abstract
Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.
Seongho Choi 0001, Kyoung-Woon On, Yu-Jung Heo, Ahjeong Seo, Youwon Jang, Minsu Lee 0001, Byoung-Tak Zhang
AAAI3
2020 Cut-Based Graph Learning Networks to Discover Compositional Structure of Sequential Video Data
abstract
Conventional sequential learning methods such as Recurrent Neural Networks (RNNs) focus on interactions between consecutive inputs, i.e. first-order Markovian dependency. However, most of sequential data, as seen with videos, have complex dependency structures that imply variable-length semantic flows and their compositions, and those are hard to be captured by conventional methods. Here, we propose Cut-Based Graph Learning Networks (CB-GLNs) for learning video data by discovering these complex structures of the video. The CB-GLNs represent video data as a graph, with nodes and edges corresponding to frames of the video and their dependencies respectively. The CB-GLNs find compositional dependencies of the data in multilevel graph forms via a parameterized kernel with graph-cut and a message passing framework. We evaluate the proposed method on the two different tasks for video understanding: Video theme classification (Youtube-8M dataset (Abu-El-Haija et al. 2016)) and Video Question and Answering (TVQA dataset(Lei et al. 2018)). The experimental results show that our model efficiently learns the semantic compositional structure of video data. Furthermore, our model achieves the highest performance in comparison to other baseline methods.
Kyoung-Woon On, Eun-Sol Kim, Yu-Jung Heo, Byoung-Tak Zhang
AAAI3
2020 Hypergraph Attention Networks for Multimodal Learning
abstract
One of the fundamental problems that arise in multimodal learning tasks is the disparity of information levels between different modalities. To resolve this problem, we propose Hypergraph Attention Networks (HANs), which define a common semantic space among the modalities with symbolic graphs and extract a joint representation of the modalities based on a co-attention map constructed in the semantic space. HANs follow the process: constructing the common semantic space with symbolic graphs of each modality, matching the semantics between sub-structures of the symbolic graphs, constructing co-attention maps between the graphs in the semantic space, and integrating the multimodal inputs using the co-attention maps to get the final joint representation. From the qualitative analysis with two Visual Question and Answering datasets, we discover that 1) the alignment of the information levels between the modalities is important, and 2) the symbolic graphs are very powerful ways to represent the information of the low-level signals in alignment. Moreover, HANs dramatically improve the state-of-the-art accuracy on the GQA dataset from 54.6\% to 61.88\% only using the symbolic information in quantitatively.
Eun-Sol Kim, Woo-Young Kang, Kyoung-Woon On, Yu-Jung Heo, Byoung-Tak Zhang
CVPR4
2018 Answerer in Questioner's Mind: Information Theoretic Approach to Goal-Oriented Visual Dialog
abstract
Goal-oriented dialog has been given attention due to its numerous applications in artificial intelligence. Goal-oriented dialogue tasks occur when a questioner asks an action-oriented question and an answerer responds with the intent of letting the questioner know a correct action to take. To ask the adequate question, deep learning and reinforcement learning have been recently applied. However, these approaches struggle to find a competent recurrent neural questioner, owing to the complexity of learning a series of sentences. Motivated by theory of mind, we propose "Answerer in Questioner's Mind" (AQM), a novel information theoretic algorithm for goal-oriented dialog. With AQM, a questioner asks and infers based on an approximated probabilistic model of the answerer. The questioner figures out the answerer’s intention via selecting a plausible question by explicitly calculating the information gain of the candidate intentions and possible answers to each question. We test our framework on two goal-oriented visual dialog tasks: "MNIST Counting Dialog" and "GuessWhat?!". In our experiments, AQM outperforms comparative algorithms by a large margin.
Sang-Woo Lee 0001, Yu-Jung Heo, Byoung-Tak Zhang
NeurIPS2