Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

David Struzek

dblp:216/9122 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0006-7336-0017ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 44% Collaborative and social computing · 44% Health and well-being technologies · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › public displays
public interactive display
0.912025
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being · Int. J. Hum. Comput. Stud. 2025
Collaborative and social computing › social interaction
social dynamics
0.912025
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being · Int. J. Hum. Comput. Stud. 2025
Health and well-being technologies
physical activity
0.312025
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being · Int. J. Hum. Comput. Stud. 2025

Methods — techniques the papers use, named apart from their topics

research through design · 0.9in-the-wild study · 0.9
YearPublicationVenuePosition
2025 Designing for social impact: Understanding the social dynamics of interactive projections for public well-being
abstract
Our research, part of a larger study on exercise and well-being, focuses on the use of interactive artefacts in public spaces. Our findings suggest that many people have concerns about exercising in public due to inhibitions, insecurities, and social anxiety, which can affect behaviour in this context. Both well-being and physical mobility—the desired outcome—can be improved by new opportunities for activity, especially after the COVID-19 pandemic. The implementation of technological innovations, especially interactive ones, seems to be promising when it comes to encouraging active lifestyles and mobility in public places. Through its exploration of physical activity, this research unveils the social aspects inherent in the use of interactive projection in urban public spaces. We took an “in-the-wild” approach and conducted public studies using a research through design methodology. We found that while interactive projections can stimulate physical activity, effectiveness and acceptance are significantly influenced by interpersonal behaviours. Thus, changes in social interactions among different stakeholder groups could be observed both inside and outside the interaction space. This work highlights the need for future studies to consider visible and invisible social dynamics in the design and use of interactive public systems.
David Struzek, Hala Elshawa, Lars Müller 0010, Dave W. Randall 0001, Peter Tolmie, Claudia Müller 0002
Int. J. Hum. Comput. Stud.1
2022 Introduction and adaptation of an urban neighborhood platform for rural areas
David Struzek, Dennis Kirschsieper, Claudia Müller 0002
ECSCW1