Demo Data from VLDB 2026 / reviewers in the wild / expert
Runchang Kang
dblp:217/9228
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0000-1877-5187ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 81% User interface design and tools · 15% Wearable and physiological sensing · 4% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input
gesture customization |
1.3 | 2 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 Enabling Hand Gesture Customization on Wrist-Worn Devices · CHI 2022 |
Interaction techniques and input
gesture input |
1.3 | 2 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 Enabling Hand Gesture Customization on Wrist-Worn Devices · CHI 2022 |
Interaction techniques and input › input sensing › gesture recognition
hand gesture recognition |
0.8 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
User interface design and tools › authoring tools
generative design tools |
0.3 | 1 | 2018 | Forte: User-Driven Generative Design · CHI 2018 |
User interface design and tools
interactive design tools |
0.3 | 1 | 2018 | Forte: User-Driven Generative Design · CHI 2018 |
Interaction techniques and input › gesture input
vision-based gesture recognition |
0.2 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
Wearable and physiological sensing › smart wearable
wrist-worn device |
0.2 | 1 | 2022 | Enabling Hand Gesture Customization on Wrist-Worn Devices · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
few-shot learning · 1.3transformer · 0.8meta-learning · 0.8user study · 0.6accelerometer-gyroscope sensing · 0.6topology optimization · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Vision-Based Hand Gesture Customization from a Single DemonstrationabstractHand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored. Customization is crucial since it enables users to define and demonstrate gestures that are more natural, memorable, and accessible. However, customization requires efficient usage of user-provided data. We introduce a method that enables users to easily design bespoke gestures with a monocular camera from one demonstration. We employ transformers and meta-learning techniques to address few-shot learning challenges. Unlike prior work, our method supports any combination of one-handed, two-handed, static, and dynamic gestures, including different viewpoints, and the ability to handle irrelevant hand movements. We implement three real-world applications using our customization method, conduct a user study, and achieve up to 94% average recognition accuracy from one demonstration. Our work provides a viable path for vision-based gesture customization, laying the foundation for future advancements in this domain. Soroush Shahi, Vimal Mollyn, Cori Tymoszek Park, Runchang Kang, Asaf Liberman, Oron Levy, Jun Gong 0002, Abdelkareem Bedri, Gierad Laput |
UIST | 4 |
| 2022 | Enabling Hand Gesture Customization on Wrist-Worn DevicesabstractWe present a framework for gesture customization requiring minimal examples from users, all without degrading the performance of existing gesture sets. To achieve this, we first deployed a large-scale study (N=500+) to collect data and train an accelerometer-gyroscope recognition model with a cross-user accuracy of 95.7% and a false-positive rate of 0.6 per hour when tested on everyday non-gesture data. Next, we design a few-shot learning framework which derives a lightweight model from our pre-trained model, enabling knowledge transfer without performance degradation. We validate our approach through a user study (N=20) examining on-device customization from 12 new gestures, resulting in an average accuracy of 55.3%, 83.1%, and 87.2% on using one, three, or five shots when adding a new gesture, while maintaining the same recognition accuracy and false-positive rate from the pre-existing gesture set. We further evaluate the usability of our real-time implementation with a user experience study (N=20). Our results highlight the effectiveness, learnability, and usability of our customization framework. Our approach paves the way for a future where users are no longer bound to pre-existing gestures, freeing them to creatively introduce new gestures tailored to their preferences and abilities. Xuhai Xu, Jun Gong 0002, Carolina Brum, Lilian Liang, Bongsoo Suh, Shivam Kumar Gupta, Yash Agarwal, Laurence Lindsey, Runchang Kang, Behrooz Shahsavari, Heriberto Nieto, Scott E. Hudson, Charlie Maalouf, Seyed Mousavi, Gierad Laput |
CHI | 9 |
| 2018 | Forte: User-Driven Generative DesignabstractLow-cost fabrication machines (e.g., 3D printers) offer the promise of creating custom-designed objects by a range of users. To maximize performance, generative design methods such as topology optimization can automatically optimize properties of a design based on high-level specifications. Though promising, such methods require people to map their design ideas--often unintuitively--to a small number of mathematical input parameters, and the relationship between those parameters and a generated design is often unclear, making it difficult to iterate a design. We present Forte, a sketch-based, real-time interactive tool for people to directly express and iterate on their designs via 2D topology optimization. Users can ask the system to add structures, provide a variation with better performance, or optimize internal material layouts. Users can globally control how much to 'deviate' from the initial sketch, or perform local suggestive editing, which interactively prompts the system to update based on the new information. Design sessions with 10 participants demonstrate that Forte empowers designers to create and explore a range of optimized designs with custom forms and styles. Xiang 'Anthony' Chen, Ye Tao 0001, Guanyun Wang, Runchang Kang, Tovi Grossman, Stelian Coros, Scott E. Hudson |
CHI | 4 |