Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Harald Wuest

dblp:22/2231 · DBLP profile ↗
← Back
14ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-authorHuman-computer interaction and ubiquitous computing · 10 · 1 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Virtual and augmented reality · 76% Computational photography and imaging · 11% Geometric modeling and processing · 11%
Artificial intelligence
3 papers
Robot navigation and mapping · 36% Image recognition and object detection · 32% 3D vision · 13%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% User interface design and tools · 23%

Topics — the 18 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
augmented reality tracking
0.322014
Workshop on tracking methods & applications · ISMAR 2014
3D discrepancy check via Augmented Reality · ISMAR 2010
Virtual and augmented reality
augmented reality
0.222011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011
Identifying differences between CAD and physical mock-ups using AR · ISMAR 2007
Virtual and augmented reality › augmented reality › augmented reality applications
industrial augmented reality
0.222011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011
Identifying differences between CAD and physical mock-ups using AR · ISMAR 2007
Computer vision › Image recognition and object detection
object detection
0.212014
Workshop on tracking methods & applications · ISMAR 2014
Robotics › Robot navigation and mapping › localization
robot localization
0.212014
Workshop on tracking methods & applications · ISMAR 2014
Virtual and augmented reality › display
display calibration
0.212014
User friedly calibration and tracking for optical stereo see-through augmented reality · ISMAR 2014
Computational photography and imaging
camera calibration
0.212013
A camera-based calibration for automotive augmented reality Head-Up-Displays · ISMAR 2013
Virtual and augmented reality › tracking
model-based tracking
0.122006
Online camera pose estimation in partially known and dynamic scenes · ISMAR 2006
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality · ISMAR 2005
Virtual and augmented reality › tracking
camera pose estimation
0.112006
Online camera pose estimation in partially known and dynamic scenes · ISMAR 2006
Virtual and augmented reality
tracking
0.112006
Online camera pose estimation in partially known and dynamic scenes · ISMAR 2006
Computer vision › Segmentation and scene understanding › scene understanding
semantic scene understanding
0.112014
Workshop on tracking methods & applications · ISMAR 2014
Computer vision › 3D vision
camera pose estimation
0.112005
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality · ISMAR 2005
Computer vision › Video understanding and tracking › object tracking
edge-based tracking
0.112005
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality · ISMAR 2005
Virtual and augmented reality › augmented reality
automotive augmented reality
0.012013
A camera-based calibration for automotive augmented reality Head-Up-Displays · ISMAR 2013
Computational fabrication
computer-aided manufacturing
0.012011
Augmented reality pipe layout planning in the shipbuilding industry · ISMAR 2011
Computational photography and imaging
time-of-flight imaging
0.012010
3D discrepancy check via Augmented Reality · ISMAR 2010
Robotics › Robot navigation and mapping
SLAM
0.012006
Online camera pose estimation in partially known and dynamic scenes · ISMAR 2006
Computer vision › 3D vision › 3d reconstruction
structure recovery
0.012006
Online camera pose estimation in partially known and dynamic scenes · ISMAR 2006

Methods — techniques the papers use, named apart from their topics

sensor fusion · 0.4inertial sensing · 0.4depth camera · 0.4demonstrator · 0.4GPS · 0.4vision-based tracking · 0.2polynomial distortion model · 0.2optical measurement · 0.1camera tracking · 0.1analysis-by-synthesis · 0.1template matching · 0.1linear triangulation · 0.1extended kalman filter · 0.1multiple hypothesis tracking · 0.1gradient search · 0.1
YearPublicationVenuePosition
2014 Workshop on tracking methods & applications
abstract
The focus of this workshop is on all issues related to tracking for mixed and augmented reality applications. Unlike the tracking sessions of the main conference, this workshop does not require pure novelty of the proposed methods; it rather encourages presentations that concentrate on complete systems and integrated approaches engineered to run in real-world scenarios. The research felds covered include self-localization using computer vision or other sensing modalities (such as depth cameras, GPS, inertial, etc.) and tracking systems issues (such as system design, calibration, estimation, fusion, etc.). This year's focus is also expanded to research on object detection and semantic scene understanding with relevance to augmented reality. Implementations on mobile devices and under real-time constraints are also part of the workshop focus. These are issues of core importance for practical augmented reality systems.
Jonathan Ventura, Daniel Wagner 0003, Daniel Kurz, Harald Wuest, Selim Benhimane
ISMAR4
2014 User friedly calibration and tracking for optical stereo see-through augmented reality
abstract
Optical see through head mounted displays (OST-HMD) are ever since the first days of Augmented Reality (AR) in focus of development and in nowadays first affordable and prototypes are spread out to markets. Despite common technical problems, such as having a proper field of view, weight, and other problems concerning the miniaturization of these systems, a crucial aspect for AR relies also in the calibration of such a device with respect to the individual user for proper alignment of augmentations. Our demonstrator shows a practical solution for this problem along with a fully featured example application for a typical maintenance use case based on a generalized framework for application creation. We depict the technical background and procedure of the calibration, the tracking approach considering the sensors of the device, user experience factors, and its implementation procedure in general. We present our demonstrator using an Epson Moverio BT-200 OST-HMD.
Folker Wientapper, Timo Engelke, Jens Keil, Harald Wuest, Johanna Mensik
ISMAR4
2013 A camera-based calibration for automotive augmented reality Head-Up-Displays
abstract
Using Head-up-Displays (HUD) for Augmented Reality requires to have an accurate internal model of the image generation process, so that 3D content can be visualized perspectively correct from the viewpoint of the user. We present a generic and cost-effective camera-based calibration for an automotive HUD which uses the windshield as a combiner. Our proposed calibration model encompasses the view-independent spatial geometry, i.e. the exact location, orientation and scaling of the virtual plane, and a view-dependent image warping transformation for correcting the distortions caused by the optics and the irregularly curved windshield. View-dependency is achieved by extending the classical polynomial distortion model for cameras and projectors to a generic five-variate mapping with the head position of the viewer as additional input. The calibration involves the capturing of an image sequence from varying viewpoints, while displaying a known target pattern on the HUD. The accurate registration of the camera path is retrieved with state-of-the-art vision-based tracking. As all necessary data is acquired directly from the images, no external tracking equipment needs to be installed. After calibration, the HUD can be used together with a head-tracker to form a head-coupled display which ensures a perspectively correct rendering of any 3D object in vehicle coordinates from a large range of possible viewpoints. We evaluate the accuracy of our model quantitatively and qualitatively.
Folker Wientapper, Harald Wuest, Pavel Rojtberg, Dieter W. Fellner
ISMAR2
2013 MobileAR Browser - A generic architecture for rapid AR-multi-level development
Timo Engelke, Mario Becker, Harald Wuest, Jens Keil, Arjan Kuijper
Expert Syst. Appl.3
2011 Augmented reality pipe layout planning in the shipbuilding industry
abstract
As large ships are never produced in masses, it often occurs that the construction process and production process overlap in time. Many shipbuilding companies have problems with discrepancies between the construction data and the real built ship. The assembly department often has to modify CAD data for a successful installation. We present an augmented reality system, where a user can visualize the construction data of pipes and modify these in the case of misalignment, collisions or any other conflicts. The modified pipe geometry can be stored and further used as input for CNC pipe bending machines. To guarantee an exactly orthogonal passage of the pipes through aligning bolt holes, we integrated an optical measurement tool into the pipe alignment process.
Manuel Olbrich, Harald Wuest, Patrick Riess, Ulrich Bockholt
ISMAR2
2011 Composing the feature map retrieval process for robust and ready-to-use monocular tracking
Folker Wientapper, Harald Wuest, Arjan Kuijper
Comput. Graph.2
2010 3D discrepancy check via Augmented Reality
abstract
For many tasks like markerless model-based camera tracking it is essential that the 3D model of a scene accurately represents the real geometry of the scene. It is therefore very important to detect deviations between a 3D model and a scene. We present an innovative approach which is based on the insight that camera tracking can not only be used for Augmented Reality visualization but also to solve the correspondence problem between 3D measurements of a real scene and their corresponding positions in the 3D model. We combine a time-of-flight camera (which acquires depth images in real time) with a custom 2D camera (used for the camera tracking) and developed an analysis-by-synthesis approach to detect deviations between a scene and a 3D model of the scene.
Svenja Kahn, Harald Wuest, Didier Stricker, Dieter W. Fellner
ISMAR2
2010 Towards automatic generation of multimodal AR-training applications and workflow descriptions
abstract
Augmented Reality (AR) is a technology which has become very popular in the last years. In this context also the idea of using of AR for training applications has become very important. AR offers a large potential for training only if the training is well focused to the skills that have to be trained and if the training protocol is well designed. On the other hand, the generation of the training content to be transferred via AR is a comprehensive problem that is addressed in this paper. Thus, this paper tries to describe the whole chain of implementations and general aspects involved in the creation of AR training applications, including examples for used multimodal devices. This chain starts with the capturing of expert actions to be hold in the "digital representation of skill". The digital representation of skill is transferred to the training protocol that specifies the storyboard of the AR training session. The paper includes two different implementations of AR training systems and describes the general idea of informational abstraction from low level data up to interaction and from design to application.
Timo Engelke, Sabine Webel, Ulrich Bockholt, Harald Wuest, Nirit Gavish, Franco Tecchia, Carsten Preusche
RO-MAN4
2009 Linear-Projection-Based Classification of Human Postures in Time-of-Flight Data
abstract
This paper presents a simple yet effective approach for classification of human postures by using a time-of-flight camera. We investigate and adopt linear projection techniques such as Locality Preserving Projections (LPP), Linear Discriminant Analysis (LDA) and Principal Component Analysis (PCA), which are more widespread in face recognition and other pattern recognition tasks. We analyze the relations between LPP and LDA and show experimentally that using LPP in a supervised manner effectively yields very similar results as LDA, implying that LPP may be regarded as a generalization of LDA. Features for offline training and online classification are created by adopting common image processing techniques such as background-subtraction and blob detection to the time-of-flight data.
Folker Wientapper, Katrin Ahrens, Harald Wuest, Ulrich Bockholt
SMC3
2007 Feature Management for Efficient Camera Tracking
Harald Wuest, Alain Pagani, Didier Stricker
ACCV (1)1
2007 Adaptable Model-Based Tracking Using Analysis-by-Synthesis Techniques
Harald Wuest, Folker Wientapper, Didier Stricker
CAIP1
2007 Identifying differences between CAD and physical mock-ups using AR
abstract
Since the last ten years product development in automotive industry is changing radically. Most physical mock-ups have vanished and are now replaced by digital ones. But they are still needed for final evaluations or issues, which cannot be adequately simulated. During their production, deviations from the CAD model may be made. Since digital and real mock-up must match for the further product development, the transfer of differences between physical and digital mock-up to the CAD format is a crucial issue. In this paper an augmented reality (AR) based tool-chain is presented, which allows matching the CAD data with real mock-ups and documents the differences between them. Essential functions like measurement and online construction are provided, allowing the end-users to create information in AR space and feeding them back into the CAD model.
Sabine Webel, Mario Becker, Didier Stricker, Harald Wuest
ISMAR4
2006 Online camera pose estimation in partially known and dynamic scenes
abstract
One of the key requirements of augmented reality systems is a robust real-time camera pose estimation. In this paper we present a robust approach, which does neither depend on offline pre-processing steps nor on pre-knowledge of the entire target scene. The connection between the real and the virtual world is made by a given CAD model of one object in the scene. However, the model is only needed for initialization. A line model is created out of the object rendered from a given camera pose and registrated onto the image gradient for finding the initial pose. In the tracking phase, the camera is not restricted to the modeled part of the scene anymore. The scene structure is recovered automatically during tracking. Point features are detected in the images and tracked from frame to frame using a brightness invariant template matching algorithm. Several template patches are extracted from different levels of an image pyramid and are used to make the 2D feature tracking capable for large changes in scale. Occlusion is detected already on the 2D feature tracking level. The features' 3D locations are roughly initialized by linear triangulation and then refined recursively over time using techniques of the Extended Kalman Filter framework. A quality manager handles the influence of a feature on the estimation of the camera pose. As structure and pose recovery are always performed under uncertainty, statistical methods for estimating and propagating uncertainty have been incorporated consequently into both processes. Finally, validation results on synthetic as well as on real video sequences are presented.
Gabriele Bleser-Taetz, Harald Wuest, Didier Stricker
ISMAR2
2005 Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality
abstract
We present a real-time model-based line tracking approach with adaptive learning of image edge features that can handle partial occlusion and illumination changes. A CAD (VRML) model of the object to track is needed. First, the visible edges of the model with respect to the camera pose estimate are sorted out by a visibility test performed on standard graphics hardware. For every sample point of every projected visible 3D model line a search for gradient maxima in the image is then carried out in a direction perpendicular to that line. Multiple hypotheses of these maxima are considered as putative matches. The camera pose is updated by minimizing the distances between the projection of all sample points of the visible 3D model lines and the most likely matches found in the image. The state of every edge's visual properties is updated after each successful camera pose estimation. We evaluated the algorithm and showed the improvements compared to other tracking approaches.
Harald Wuest, Florent Vial, Didier Stricker
ISMAR1