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Krystian Samp

dblp:22/3779 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 4 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 40% User interface design and tools · 31% Usability and user experience research · 29%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
social media analysis
0.212013
Arguments about deletion: how experience improves the acceptability of arguments in ad-hoc online task groups · CSCW 2013
Collaborative and social computing
computer-supported cooperative work
0.212013
Arguments about deletion: how experience improves the acceptability of arguments in ad-hoc online task groups · CSCW 2013
Usability and user experience research
readability
0.112010
Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability · CHI 2010
Collaborative and social computing
social computing
0.012013
Arguments about deletion: how experience improves the acceptability of arguments in ad-hoc online task groups · CSCW 2013

Methods — techniques the papers use, named apart from their topics

corpus analysis · 0.3argumentation scheme analysis · 0.3user study · 0.2design space modeling · 0.2case study · 0.2
YearPublicationVenuePosition
2013 Designing graphical menus for novices and experts: connecting design characteristics with design goals
abstract
This paper presents a design space for graphical menus. We model the design space as a set of design goals, a set of design characteristics, and connections between the two. The design goals are based on novice and expert behaviors. The connections link the choices for design characteristics with the positive or negative effects that these choices have on the design goals. The paper further synthesizes the design space into a succinct form of structured design recommendations. A case study demonstrates how these recommendations can be used to assess and compare the strengths and weaknesses of two menu designs.
Krystian Samp
CHI1
2013 Arguments about deletion: how experience improves the acceptability of arguments in ad-hoc online task groups
abstract
Increasingly, ad-hoc online task groups must make decisions about jointly created artifacts such as open source software and Wikipedia articles. Time-consuming and laborious attention to textual discussions is needed to make such decisions, for which computer support would be beneficial. Yet there has been little study of the argumentation patterns that distributed ad-hoc online task groups use in evaluation and decision-making. In a corpus of English Wikipedia deletion discussions, we investigate the argumentation schemes used, the role of the arguer's experience, and which arguments are acceptable to the audience. We report three main results: First, the most prevalent patterns are the Rules and Evidence schemes from Walton's catalog of argumentation schemes [33], which comprise 36% of arguments. Second, we find that familiarity with community norms correlates with the novices' ability to craft persuasive arguments. Third, acceptable arguments use community-appropriate rhetoric that demonstrate knowledge of policies and community values while problematic arguments are based on personal preference and inappropriate analogy to other cases.
Jodi Schneider, Krystian Samp, Alexandre Passant, Stefan Decker
CSCW2
2011 Navigation Time Variability: Measuring Menu Navigation Errors
Krystian Samp, Stefan Decker
INTERACT (1)1
2011 Visual Search in Radial Menus
Krystian Samp, Stefan Decker
INTERACT (4)1
2010 Supporting menu design with radial layouts
abstract
One of the ways of decreasing selection times in displayed menus is through the use of radial layouts which shorten distances to the items and increase the item sizes. Previous work on radial menus does not demonstrate that radial layouts are beneficial for menu hierarchies. The paper focuses on this topic.
Krystian Samp, Stefan Decker
AVI1
2010 Integrating Text with Video and 3D Graphics: The Effects of Text Drawing Styles on Text Readability
abstract
There have been many studies of computer based text reading. However, only a few have considered text integrated with video and 3D graphics. This paper presents an investigation into the effects of varying (a) text drawing style (plain, billboard, Anti-Interference, shadow), (b) image polarity (positive and negative), and (c) background style (video and 3D) on text readability. Reading speed and accuracy were measured and subjective views of participants recorded.
Jacek Jankowski, Krystian Samp, Izabela Irzynska, Marek Jozwowicz, Stefan Decker
CHI2
2010 Social People-Tagging vs. Social Bookmark-Tagging
Peyman Nasirifard, Sheila Kinsella, Krystian Samp, Stefan Decker
EKAW3