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Chenyu Gu

dblp:222/3658 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Human-robot interaction · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › multimodal interaction
eye-hand interaction
1.012026
SIAgent: Spatial Interaction Agent via LLM-Powered Eye-Hand Motion Intent Understanding in VR · IEEE Trans. Vis. Comput. Graph. 2026
Human-robot interaction
intention recognition
1.012026
SIAgent: Spatial Interaction Agent via LLM-Powered Eye-Hand Motion Intent Understanding in VR · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction
multimodal interaction
1.012026
SIAgent: Spatial Interaction Agent via LLM-Powered Eye-Hand Motion Intent Understanding in VR · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › immersive interaction › 3d user interfaces
virtual reality interface
0.312026
SIAgent: Spatial Interaction Agent via LLM-Powered Eye-Hand Motion Intent Understanding in VR · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

large language model · 2.0eye-hand motion intent understanding · 2.0
YearPublicationVenuePosition
2026 SIAgent: Spatial Interaction Agent via LLM-Powered Eye-Hand Motion Intent Understanding in VR
abstract
Eye-hand coordinated interaction is becoming a mainstream interaction modality in Virtual Reality (VR) user interfaces. Current paradigms for this multimodal interaction require users to learn predefined gestures and memorize multiple gesture-task associations, which can be summarized as an "Operation-to-Intent" paradigm. This paradigm increases users' learning costs and has low interaction error tolerance. In this paper, we propose SIAgent, a novel "Intent-to-Operation" framework allowing users to express interaction intents through natural eye-hand motions based on common sense and habits. Our system features two main components: (1) intent recognition that translates spatial interaction data into natural language and infers user intent, and (2) agent-based execution that generates an agent to execute corresponding tasks. This eliminates the need for gesture memorization and accommodates individual motion preferences with high error tolerance. We conduct two user studies across over 60 interaction tasks, comparing our method with two "Operation-to-Intent" techniques. Results show our method achieves higher intent recognition accuracy than gaze + pinch interaction (97.2% versus 93.1%) while reducing arm fatigue and improving usability, and user preference. Another study verifies the function of eye gaze and hand motion channels in intent recognition. Our work offers valuable insights into enhancing VR interaction intelligence through intent-driven design.
Zhimin Wang 0001, Chenyu Gu, Feng Lu 0005
IEEE Trans. Vis. Comput. Graph.2
2025 AnyBipe: An Automated End-to-End Framework for Training and Deploying Bipedal Robots Powered by Large Language Models
abstract
Training and deploying reinforcement learning (RL) policies for robots is a complex task, requiring careful design of reward functions, sim-to-real transfer, and performance evaluation across various robot configurations. These tasks traditionally demand significant human expertise and effort. To address these challenges, this paper introduces Anybipe, a novel, fully automated, end-to-end framework for training and deploying bipedal robots, leveraging large language models (LLMs) for reward function generation, while supervising model training, evaluation, and deployment. The framework integrates comprehensive quantitative metrics to assess policy performance, deployment effectiveness, and safety. Additionally, it allows users to incorporate prior knowledge and preferences, improving the accuracy and alignment of generated policies with expectations. We demonstrate how Anybipe reduces human labor while maintaining high levels of accuracy and safety, examined on three different bipedal robots, showcasing its potential for autonomous RL training and deployment.
Yifei Yao, Chenyu Gu, Jiaheng Du, Fuwei Tan, Zhen Zhu 0004
IROS3