VLDB 2026 Research / reviewers in the wild / expert
Humayun Khan
dblp:223/0900
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-9139-971XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 56% Human-robot interaction · 28% Health and well-being technologies · 17% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.7 | 1 | 2023 | Smell of Fire Increases Behavioural Realism in Virtual Reality: A Case Study on a Recreated MGM Grand Hotel Fire · ISMAR 2023 |
Haptics and multimodal interaction › multimodal interaction
olfactory interaction |
0.7 | 1 | 2023 | Smell of Fire Increases Behavioural Realism in Virtual Reality: A Case Study on a Recreated MGM Grand Hotel Fire · ISMAR 2023 |
Virtual and augmented reality › immersive display
head-mounted display |
0.3 | 1 | 2018 | The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training · VR 2018 |
Virtual and augmented reality
immersive display |
0.3 | 1 | 2018 | The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training · VR 2018 |
Human-robot interaction › cognitive human-robot interaction
situational awareness |
0.3 | 1 | 2018 | The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training · VR 2018 |
Health and well-being technologies › mental health technology
virtual reality therapy |
0.2 | 1 | 2023 | Smell of Fire Increases Behavioural Realism in Virtual Reality: A Case Study on a Recreated MGM Grand Hotel Fire · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
between-subjects study · 1.3behavioral analysis · 1.3statistical analysis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Smell of Fire Increases Behavioural Realism in Virtual Reality: A Case Study on a Recreated MGM Grand Hotel FireabstractVirtual reality allows creating highly immersive visual and auditory experiences, making users feel physically present in the environment. This makes it an ideal platform to simulate dangerous scenarios, including fire evacuation, and study human behaviour without exposing users to harmful elements. However, human perception of the surroundings is based on the integration of multiple sensory cues (visual, auditory, tactile, or/and olfactory) present in the environment. When some of the sensory stimuli are missing in the virtual experience, it can break the illusion of being there in the environment and could lead to actions that deviate from normal behaviour. In this work, we added an olfactory cue in a well-documented historic hotel fire scenario that was recreated in VR, and examined the effects of the olfactory cue on human behaviour. We conducted a between subject study on 40 naive participants. Our results show that the addition of the olfactory cue could increase behavioural realism. We found that 80% of the studied actions for the VR with olfactory cue condition matched the ones performed by the survivors. In comparison, only 40% of the participants’ actions for VR only condition were similar to the survivors. Humayun Khan, Daniel Nilsson |
ISMAR | 1 |
| 2018 | The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor TrainingabstractSituation Awareness (SA) is an essential skill in Air Attack Supervision (AAS) for aerial based wildfire firefighting. The display types used for Virtual Reality Training Systems (VRTS) afford different visual SA depending on the Field of View (FoV) as well as the sense of presence users can obtain in the virtual environment. We conducted a study with 36 participants to evaluate SA acquisition in three display types: a high-definition TV (HDTV), an Oculus Rift Head-Mounted Display (HMD) and a 270° cylindrical simulation projection display called the SimPit. We found a significant difference between the HMD and the HDTV, as well as with the SimPit and the HDTV for the three levels of SA. Rory Clifford, Humayun Khan, Simon Hoermann, Mark Billinghurst, Robert W. Lindeman |
VR | 2 |