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Kohei Uehara

dblp:225/4814 · DBLP profile ↗
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6ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0003-0066-319XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 44% Human-robot interaction · 44% Haptics and multimodal interaction · 13%
Artificial intelligence
2 papers
Vision and language · 77% Knowledge representation and reasoning · 16% Trustworthy machine learning · 7%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › vision-language generation
visual question generation
1.122024
Learning by Asking Questions for Knowledge-Based Novel Object Recognition · Int. J. Comput. Vis. 2024
Visual Question Generation for Class Acquisition of Unknown Objects · ECCV (12) 2018
Haptics and multimodal interaction
multimodal interaction
0.312025
WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People · CHI 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge acquisition
0.212024
Learning by Asking Questions for Knowledge-Based Novel Object Recognition · Int. J. Comput. Vis. 2024
Machine learning › Trustworthy machine learning › open-world recognition
open-set recognition
0.112018
Visual Question Generation for Class Acquisition of Unknown Objects · ECCV (12) 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.9participatory design · 0.9question generation · 0.8policy decision · 0.8human-in-the-loop learning · 0.8visual question generation · 0.3
YearPublicationVenuePosition
2026 DEJIMA: A Novel Large-scale Japanese Dataset for Image Captioning and Visual Question Answering
abstract
This work addresses the scarcity of high-quality, large-scale resources for Japanese Vision-and-Language (V&L) modeling. We present a scalable and reproducible pipeline that integrates large-scale web collection with rigorous filtering/deduplication, object-detection-driven evidence extraction, and Large Language Model (LLM)-based refinement under grounding constraints. Using this pipeline, we build two resources: an image-caption dataset (DEJIMA-Cap) and a VQA dataset (DEJIMA-VQA), each containing 3.88M image-text pairs, far exceeding the size of existing Japanese V&L datasets. Human evaluations demonstrate that DEJIMA achieves substantially higher Japaneseness and linguistic naturalness than datasets constructed via translation or manual annotation, while maintaining factual correctness at a level comparable to human-annotated corpora. Quantitative analyses of image feature distributions further confirm that DEJIMA broadly covers diverse visual domains characteristic of Japan, complementing its linguistic and cultural representativeness. Models trained on DEJIMA exhibit consistent improvements across multiple Japanese multimodal benchmarks, confirming that culturally grounded, large-scale resources play a key role in enhancing model performance. All data sources and modules in our pipeline are licensed for commercial use, and we publicly release the resulting dataset and metadata to encourage further research and industrial applications in Japanese V&L modeling.
Toshiki Katsube, Taiga Fukuhara, Kenichiro Ando, Yusuke Mukuta, Kohei Uehara, Tatsuya Harada
LREC5
2025 WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People
abstract
Blind people have limited opportunities to explore an environment based on their interests.While existing navigation systems could provide them with surrounding information while navigating, they have limited scalability as they require preparing prebuilt maps.Thus, to develop a map-less robot that assists blind people in exploring, we first conducted a study with ten blind participants at a shopping mall and science museum to investigate the requirements of the system, which revealed the need for three levels of detail to describe the surroundings based on users' preferences.Then, we developed WanderGuide, with functionalities that allow users to adjust the level of detail in descriptions and verbally interact with the system to ask questions about the environment or to go to points of interest.The study with five blind participants revealed that WanderGuide could provide blind people with the enjoyable experience of wandering around without a specific destination in their minds.
Masaki Kuribayashi, Kohei Uehara, Allan Wang, Shigeo Morishima, Chieko Asakawa
CHI2
2025 Zero-Shot Learning for Acoustic Event Classification Using an Attribute Vector and Conditional GAN
Kohei Uehara, Ryoichi Takashima, Tetsuya Takiguchi
INTERSPEECH1
2024 Learning by Asking Questions for Knowledge-Based Novel Object Recognition
abstract
Abstract In real-world object recognition, there are numerous object classes to be recognized. Traditional image recognition methods based on supervised learning can only recognize object classes present in the training data, and have limited applicability in the real world. In contrast, humans can recognize novel objects by questioning and acquiring knowledge about them. Inspired by this, we propose a framework for acquiring external knowledge by generating questions that enable the model to instantly recognize novel objects. Our framework comprises three components: the object classifier (OC), which performs knowledge-based object recognition, the question generator (QG), which generates knowledge-aware questions to acquire novel knowledge, and the policy decision (PD) Model, which determines the “policy” of questions to be asked. The PD model utilizes two strategies, namely “confirmation” and “exploration”—the former confirms candidate knowledge while the latter explores completely new knowledge. Our experiments demonstrate that the proposed pipeline effectively acquires knowledge about novel objects compared to several baselines, and realizes novel object recognition utilizing the obtained knowledge. We also performed a real-world evaluation in which humans responded to the generated questions, and the model used the acquired knowledge to retrain the OC, which is a fundamental step toward a real-world human-in-the-loop learning-by-asking framework. We plan to release the dataset immediately upon acceptance of our work.
Kohei Uehara, Tatsuya Harada
Int. J. Comput. Vis.1
2023 K-VQG: Knowledge-aware Visual Question Generation for Common-sense Acquisition
abstract
Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question generation from answers or question categories, overlooking the objectives of knowledge acquisition. To introduce a knowledge acquisition perspective into VQG, we constructed a novel knowledge-aware VQG dataset called K-VQG. This is the first large, humanly annotated dataset in which questions regarding images are tied to structured knowledge. We also developed a new VQG model that can encode and use knowledge as the target for a question. The experiment results show that our model outperforms existing models on the K-VQG dataset. Our dataset is publicly available at https://uehara-mech.github.io/kvqg.
Kohei Uehara, Tatsuya Harada
WACV1
2018 Visual Question Generation for Class Acquisition of Unknown Objects
Kohei Uehara, Antonio Tejero-de-Pablos, Yoshitaka Ushiku, Tatsuya Harada
ECCV (12)1