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Michael A. Gerber

dblp:226/7539 · DBLP profile ↗
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4ranked-venue papers
3as first author
2since 2021 · last 2025
0000-0001-7850-6050ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Ubiquitous computing and smart environments · 22% Human-robot interaction · 20% Human-AI interaction · 13%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
automated vehicles
1.222024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024
Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display · CHI 2020
Immersive interaction › see-through display
head-up display
0.812024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024
Health and well-being technologies
monitoring behavior
0.812024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024
Human-AI interaction › explainable AI › uncertainty communication
uncertainty visualization
0.812024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024
Usability and user experience research › visual perception
visual attention
0.812024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024
Ubiquitous computing and smart environments
attention management
0.412020
Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display · CHI 2020
Ubiquitous computing and smart environments › interruption management
self-interruption
0.412020
Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display · CHI 2020
Ubiquitous computing and smart environments › multitasking
task switching
0.412020
Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display · CHI 2020
Games and playful interaction
driving simulator
0.212024
An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving · CHI 2024

Methods — techniques the papers use, named apart from their topics

driving simulator study · 1.2eye-tracking heatmap analysis · 0.8eye and head tracking · 0.4
YearPublicationVenuePosition
2025 Measuring Driver Electrodermal Activity when Exposed to HMIs Conveying Uncertainty in Conditional Automated Driving
abstract
The emergence of automated vehicles (AVs) introduces new challenges to human-vehicle interactions, especially in conditional automated driving.This study presents different head-up display designs as the human-machine interface (HMI) to convey uncertainty to AV users.It investigates the impact of such designs on drivers' physiological responses-via electrodermal activity data-and subjective evaluations of cognitive workload during the automated drive.A between-subjects driving simulator experiment (N=187) was conducted to examine four conditions: baseline (no HMI), a progressive colour-based Guardian Angel display, a text-based interruption, and a combination approach.The results showed significant effects of the presence of the Guardian Angel display interventions on physiological arousal associated with cognitive workload.However, the subjective ratings showed no difference across conditions.These findings indicate that the designed displays can trigger physiological responses without affecting perceived workload.It offers
Jorge Pardo, Xiaomeng Li 0002, Michael A. Gerber, Rafael Cirino Gonçalves, Jonny Kuo, Michael G. Lenné, Ronald Schroeter
AutomotiveUI3
2024 An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving
abstract
This paper reports results from a high-fidelity driving simulator study (N=215) about a head-up display (HUD) that conveys a conditional automated vehicle’s dynamic “uncertainty” about the current situation while fallback drivers watch entertaining videos. We compared (between-group) three design interventions: display (a bar visualisation of uncertainty close to the video), interruption (interrupting the video during uncertain situations), and combination (a combination of both), against a baseline (video-only). We visualised eye-tracking data to conduct a heatmap analysis of the four groups’ gaze behaviour over time. We found interruptions initiated a phase during which participants interleaved their attention between monitoring and entertainment. This improved monitoring behaviour was more pronounced in combination compared to interruption, suggesting pre-warning interruptions have positive effects. The same addition had negative effects without interruptions (comparing baseline & display). Intermittent interruptions may have safety benefits over placing additional peripheral displays without compromising usability.
Michael A. Gerber, Ronald Schroeter, Daniel Johnson 0001, Christian P. Janssen, Andry Rakotonirainy, Jonny Kuo, Michael G. Lenné
CHI1
2020 Self-Interruptions of Non-Driving Related Tasks in Automated Vehicles: Mobile vs Head-Up Display
abstract
Automated driving raises new human factors challenges. There is a paradox that allows drivers to perform non-driving related tasks (NDRTs), while benefiting from a driver who regularly attends to the driving task. Systems that aim to better manage a driver's attention, encouraging task switching and interleaving, may help address this paradox. However, a better understanding of how drivers self-interrupt while engaging in NDRTs is required to inform such systems. This paper presents a counterbalanced within-subject simulator study with N=42 participants experiencing automated driving in a familiar driving environment. Participants chose a TV show to watch on a HUD and mobile display during two 15min drives on the same route. Eye and head tracking data revealed more self-interruptions in the HUD condition, suggesting a higher likelihood of a higher situation awareness. Our results may benefit the design of future attention management systems by informing the visual and temporal integration of the driving and non-driving related task.
Michael A. Gerber, Ronald Schroeter, Xiaomeng Li 0002, Mohammed Elhenawy
CHI1
2019 A Video-Based Automated Driving Simulator for Automotive UI Prototyping, UX and Behaviour Research
abstract
The lack of automated cars above SAE level 3 raises challenges for conducting User Experience Design (UXD) and behaviour research for automated driving. User-centred methods are critical to ensuring a human-friendly progress of vehicle automation. This work introduces the Immersive Video-based Automated Driving (IVAD) Simulator. It uses carefully recorded 180/360° videos that are played back in a driving simulator. This provides immersive driving experiences in visually realistic and familiar environments. This paper reports learnings from an iterative development of IVAD, and findings of two user studies: One simulator study (N=15) focused on the immersive experience; and one VR study (N=16) focused on rapid prototyping and the evaluation of Augmented Reality (AR) concepts. Overall, we found the method to be a useful, versatile and low budget UXD tool with a high level of immersion that is uniquely aided by the familiarity of the environment. IVAD's limitations and future improvements are discussed in relation to research applications within AutoUI.
Michael A. Gerber, Ronald Schroeter, Julia Vehns
AutomotiveUI1