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Rachel Bartlett

dblp:227/5239 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0003-4762-6898ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 44% Health and well-being technologies · 44% Design research and methods · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
quality of life
0.412019
Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss · CHI 2019
Accessibility and assistive technology
visual impairment
0.412019
Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss · CHI 2019
Design research and methods
participatory design
0.112019
Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss · CHI 2019

Methods — techniques the papers use, named apart from their topics

semi-structured interviews · 0.4qualitative analysis · 0.4
YearPublicationVenuePosition
2019 Exploring the Opportunities for Technologies to Enhance Quality of Life with People who have Experienced Vision Loss
abstract
Research predicts that 196 million people will be diagnosed with Age-Related Macular Degeneration (AMD) by 2020. People who experience AMD and other vision loss face barriers that affect their Quality of Life (QoL). People experience only modest improvement from technologies (e.g., screen readers, CCTV), tools (e.g., magnifying glasses, tactile buttons), and human help (e.g., friends, blindness organizations). Further, there are issues to accessing these resources based on one's place of residence. To explore these challenges and determine design implications to support people who have experienced vision loss (PVL), we conducted a qualitative semi-structured interview study exploring QoL with 10 PVL. We uncovered themes of supporting creative work, recognizing the impact of one's living in a non-urban setting on QoL, and increasing efficiency at accomplishing tasks. We motivate the inclusion of PVL in the design process because they learned skills while sighted and are now low vision or blind.
Rachel Bartlett, Yi Xuan Khoo, Juan Pablo Hourcade, Kyle Rector
CHI1
2018 Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study
abstract
Access to a variety of exercises is important for maintaining a healthy lifestyle. This variety includes physical activity in public spaces. A 400-meter jogging track is not accessible because it provides solely visual cues for people to remain in their lane. As a first step toward making exercise spaces accessible, we conducted an ecologically valid Wizard of Oz study to compare the accuracy and user experience of human guide, verbal, wrist vibration, and head beat feedback while people walked around the track. The technology conditions did not affect accuracy, but the order of preference was human guide, verbal, wrist vibration, and head beat. Participants had a difficult time perceiving vibrations when holding their cane or guide dog, and lower frequency sounds made it difficult to focus on their existing navigation strategies.
Kyle Rector, Rachel Bartlett, Sean M. Mullan
ASSETS2