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Aristides Mairena

dblp:228/5781 · DBLP profile ↗
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4ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0002-7651-3529ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 79% Usability and user experience research · 21%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.712023
Showing Flow: Comparing Usability of Chord and Sankey Diagrams · CHI 2023
User interface design and tools › display technology
large displays
0.412019
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference · CHI 2019
User interface design and tools › notification design
visual notifications
0.412019
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference · CHI 2019

Methods — techniques the papers use, named apart from their topics

controlled user study · 1.3user study · 0.4
YearPublicationVenuePosition
2023 Showing Flow: Comparing Usability of Chord and Sankey Diagrams
abstract
Chord and Sankey diagrams are two common techniques for visualizing flows. Chord diagrams use a radial layout with a single circular axis, and Sankey diagrams use a left-to-right layout with two vertical axes. Previous work suggests both strengths and weaknesses of the radial approach, but little is known about the usability and interpretability of these two layout styles for showing flow. We carried out a study where participants answered questions using equivalent Chord and Sankey diagrams. We measured completion time, errors, perceived effort, and preference. Our results show that participants took substantially longer to answer questions with Chord diagrams and made more errors; participants also rated Chord as requiring more effort, and strongly preferred Sankey diagrams. Our study identifies and explains limitations of the popular Chord layout, provides new understanding about radial vs. linear layouts that can help guide visualization designers, and identifies possible design improvements for both visualization types.
Carl Gutwin, Aristides Mairena, Venkat Bandi
CHI2
2022 Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation
Aristides Mairena, Md. Sami Uddin, Carl Gutwin
Graphics Interface1
2020 A Baseline Study of Emphasis Effects in Information Visualization
abstract
Emphasis effects - visual changes that make certain elements more prominent - are commonly used in information visualization to draw the user's attention or to indicate importance. Although theoretical frameworks of emphasis exist (that link visually diverse emphasis effects through the idea of visual prominence compared to background elements), most metrics for predicting how emphasis effects will be perceived by users come from abstract models of human vision which may not apply to visualization design. In particular, it is difficult for designers to know, when designing a visualization, how different emphasis effects will compare and how to ensure that the user's experience with one effect will be similar to that with another. To address this gap, we carried out two studies that provide empirical evidence about how users perceive different emphasis effects, using three visual variables (colour, size, and blur/focus) and eight strength levels. Results from gaze tracking, mouse clicks, and subjective responses in our first study show that there are significant differences between different kinds of effects and between levels. Our second study tested the effects in realistic visualizations taken from the MASSVIS dataset, and saw similar results. We developed a simple predictive model from the data in our first study, and used it to predict the results in the second; the model was accurate, with high correlations between predictions and real values. Our studies and empirical models provide new information for designers who want to understand how emphasis effects will be perceived by users.
Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn
Graphics Interface1
2019 Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference
abstract
Visual notifications are integral to interactive computing systems. With large displays, however, much of the content is in the user's visual periphery, where human capacity to notice visual effects is diminished. One design strategy for enhancing noticeability is to combine visual features, such as motion and colour. Yet little is known about how feature combinations affect noticeability across the visual field, or about how peripheral noticeability changes when a user's primary task involves the same visual features as the notification. We addressed these questions by conducting two studies. Results of the first study showed that noticeability of feature combinations were approximately equal to the better of the individual features. Results of the second study suggest that there can be interference between the features of primary tasks and the visual features in the notifications. Our findings contribute to a better understanding of how visual features operate when used as peripheral notifications.
Aristides Mairena, Carl Gutwin, Andy Cockburn
CHI1