Demo Data from VLDB 2026 / reviewers in the wild / expert
Kai Suto
dblp:228/7795
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0002-2659-982XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computational fabrication · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication › additive manufacturing
4d printing |
0.7 | 1 | 2023 | Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV Printing · ACM Trans. Graph. 2023 |
Computational fabrication › origami design
crease pattern design |
0.2 | 1 | 2023 | Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products · ACM Trans. Comput. Hum. Interact. 2023 |
Methods — techniques the papers use, named apart from their topics
thickening · 1.3simulation · 1.3inverse design · 1.3inkjet UV printing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami ProductsabstractDespite the recent trend of computational origami for human-computer interaction (HCI) and digital fabrication, it is still difficult for designers to complete a series of design, simulation, and fabrication of objects leveraging computational origami theory. In this paper, we propose Crane, an integrated origami design platform implemented with Grasshopper. With this platform, users can seamlessly (1) design the 2D and 3D crease pattern, (2) simulate 3D folding transformation from the given crease pattern, (3) inversely find a new pattern under design constraints, (4) thicken the 2D pattern into a 3D volume along with the appropriate hinge structures for different fabrication methods, and (5) optionally connect the resulting design to other Rhinoceros or Grasshopper plugins for post-processes. To help understand how to use our system and demonstrate its feasibility, we showed three examples of origami products designed using our system. We also reported user feedback from the workshop as an evaluation. Kai Suto, Yuta Noma, Kotaro Tanimichi, Koya Narumi, Tomohiro Tachi |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2023 | Inkjet 4D Print: Self-folding Tessellated Origami Objects by Inkjet UV PrintingabstractWe propose Inkjet 4D Print, a self-folding fabrication method of 3D origami tessellations by printing 2D patterns on both sides of a heat-shrinkable base sheet, using a commercialized inkjet ultraviolet (UV) printer. Compared to the previous folding-based 4D printing approach using fused deposition modeling (FDM) 3D printers [An et al. 2018], our method has merits in (1) more than 1200 times higher resolution in terms of the number of self-foldable facets, (2) 2.8 times faster printing speed, and (3) optional full-color decoration. This paper describes the material selection, the folding mechanism, the heating condition, and the printing patterns to self-fold both known and freeform tessellations. We also evaluated the self-folding resolution, the printing and transformation speed, and the shape accuracy of our method. Finally, we demonstrated applications enabled by our self-foldable tessellated objects. Koya Narumi, Kazuki Koyama, Kai Suto, Yuta Noma, Hiroki Sato 0001, Tomohiro Tachi, Masaaki Sugimoto, Takeo Igarashi, Yoshihiro Kawahara |
ACM Trans. Graph. | 3 |