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Nadine Jarvis

dblp:23/2614 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Ubiquitous computing and smart environments · 46% Design research and methods · 30% Health and well-being technologies · 24%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies
elderly care
0.112011
The photostroller: supporting diverse care home residents in engaging with the world · CHI 2011
Design research and methods › field study
deployment study
0.122011
The photostroller: supporting diverse care home residents in engaging with the world · CHI 2011
The prayer companion: openness and specificity, materiality and spirituality · CHI 2010
Ubiquitous computing and smart environments
home environments
0.012009
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it · CHI 2009

Methods — techniques the papers use, named apart from their topics

field deployment · 0.4qualitative study · 0.3field trial · 0.2documentary filmmaking · 0.2field observation · 0.1design process · 0.1case study · 0.1
YearPublicationVenuePosition
2016 The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale
abstract
This paper reports the results of a field trial of 130 bespoke devices as well as our methodological approach to the undertaking. Datacatchers are custom-built, location-aware devices that stream messages about the area they are in. Derived from a large number of 'big data' sources, the messages simultaneously draw attention to the socio-political topology of the lived environment and to the nature of big data itself. We used a service design consultancy to deploy the devices, and two teams of documentary filmmakers to capture participants' experiences. Here we discuss the development of this approach and how people responded to the Datacatchers as products, as revealing sociopolitical issues, and as purveyors of big data that might be open to question.
William W. Gaver, Andy Boucher 0002, Nadine Jarvis, David W. T. Cameron, Mark Hauenstein, Sarah Pennington, John Bowers 0001, James Pike, Robin Beitra, Liliana Ovalle
CHI3
2013 Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping
abstract
In this project, we investigated how a ludic approach might open new possibilities for environmental HCI by designing three related devices that encourage environmental awareness while eschewing utilitarian or persuasive agendas. In addition, we extended our methodological approach by batch-producing multiple copies of each device and deploying them to 20 households for several months, gathering a range of accounts about how people engaged and used them. The devices, collectively called the 'Indoor Weather Stations', reveal the home's microclimate by highlighting small gusts of wind, the colour of ambient light, and temperature differentials within the home. We found that participants initially tended to relate to the devices in line with two 'orienting narratives' of environmental tools or ludic designs, finding the devices disappointing from either perspective. Most of our participants showed lingering affection for the devices, however, for a variety of reasons. We discuss the implications of this 'sporadic interaction', and the more general lessons from the project, both for environmental HCI and ludic design.
William W. Gaver, John Bowers 0001, Kirsten Boehner, Andy Boucher 0002, David W. T. Cameron, Mark Hauenstein, Nadine Jarvis, Sarah Pennington
CHI7
2012 Power to the people: dynamic energy management through communal cooperation
abstract
In this paper we propose that design and HCI research address domestic energy management as a matter of timeliness, and organised on a community scale. We argue that instead of focusing on the financial benefits of energy saving, technologies can be used to connect users in systems that promote better understandings of the impact of their behaviours. We review current policy and practice and outline design proposals for systems that bring people together to work as a team to reduce the strain on national energy generating infrastructure. We argue that by exposing some of the complexity of power generation people can make more informed energy consuming choices.
Andy Boucher 0002, David W. T. Cameron, Nadine Jarvis
Conference on Designing Interactive Systems3
2011 The photostroller: supporting diverse care home residents in engaging with the world
abstract
The Photostroller is a device designed for use by residents of a care home for older people. It shows a continuous slideshow of photographs retrieved from the Flickr™ image website using a set of six predefined categories modified by a tuneable degree of 'semantic drift'. In this paper, we describe the design process that led to the Photostroller, and summarise observations made during a deployment in the care home that has lasted over two months at the time of writing. We suggest that the Photostroller balances constraint with openness, and control with drift, to provide an effective resource for the ludic engagement of a diverse group of older people with each other and the world outside their home.
William W. Gaver, Andy Boucher 0002, John Bowers 0001, Mark Blythe, Nadine Jarvis, David W. T. Cameron, Tobie Kerridge, Alex Wilkie, Robert Phillips, Peter C. Wright
CHI5
2010 Age and experience: ludic engagement in a residential care setting
abstract
The "older old" (people over eighty) are a largely invisible group for those not directly involved in their lives; this project explores the ways that technology might strengthen links between different generations. This paper describes findings from a two-year study of a residential care home and develops the notion of cross-generational engagement through ludic systems which encourage curiosity and playfulness. It outlines innovative ways of engaging the older old through "digital curios" such as Bloom, the Tenori On and Google Earth. The use of these curios was supplemented with portraiture by three local artists, nine school children and the field researcher. The paper describes four technological interventions: "video window", "projected portraiture", "blank canvas", and "soundscape radio". These interventions attempt to reposition "off the shelf technologies to provide a space for cross-generational engagement The notion of inter-passivity (the obverse of interaction) is explored in relation to each intervention.
Mark Blythe, Peter C. Wright, John Bowers 0001, Andy Boucher 0002, Nadine Jarvis, Phil Reynolds, William W. Gaver
Conference on Designing Interactive Systems5
2010 The prayer companion: openness and specificity, materiality and spirituality
abstract
In this paper we describe the Prayer Companion, a device we developed as a resource for the spiritual activity of a group of cloistered nuns. The device displays a stream of information sourced from RSS news feeds and social networking sites to suggest possible topics for prayers. The nuns have engaged with the device enthusiastically over the first ten months of an ongoing deployment, and, notwithstanding some initial irritation with the balance of content, report that it plays a significant and continuing role in their prayer life. We discuss how we balanced specificity in the design with a degree of openness for interpretation to create a resource that the nuns could both understand and appropriate, describe the importance of materiality to the device's successful adoption, consider its implications as a design for older people, and reflect on the example it provides of how computation may serve spirituality.
William W. Gaver, Mark Blythe, Andy Boucher 0002, Nadine Jarvis, John Bowers 0001, Peter C. Wright
CHI4
2009 Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
abstract
In this paper, we describe the failure of a novel sensor-based system intended to evoke user interpretation and appropriation in domestic settings. We contrast participants' interactions in this case study with those observed during more successful deployments to identify 'symptoms of failure' under four themes: engagement, reference, accommodation, and surprise and insight. These themes provide a set of sensitivities or orientations that may complement traditional task-based approaches to evaluation as well as the more open-ended ones we describe here. Our system showed symptoms of failure under each of these themes. We examine the reasons for this at three levels: problems particular to the specific design hypothesis; problems relevant for input-output mapping more generally; and problems in the design process we used. We conclude by noting that, although interpretive systems such as the one we describe here may succeed in a myriad of different ways, it is reassuring to know that they can also fail, and fail incontrovertibly, yet instructively.
William W. Gaver, John Bowers 0001, Tobie Kerridge, Andy Boucher 0002, Nadine Jarvis
CHI5