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Ken Tamagawa

dblp:23/616 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › avatar
video avatars
0.012001
Immersive Telecommunication Using Stereo Video Avatar · VR 2001
Collaborative and social computing
remote collaboration
0.012001
Immersive Telecommunication Using Stereo Video Avatar · VR 2001

Methods — techniques the papers use, named apart from their topics

stereo video · 0.1immersive projection display · 0.1
YearPublicationVenuePosition
2001 Immersive Telecommunication Using Stereo Video Avatar
abstract
Immersive projection displays such as CABIN and COSMOS have been connected through a broadband network. This kind of network environment is expected to be used as a multimedia virtual laboratory. In particular, video avatar technology has been developed in order to realize high-presence communication in this multimedia virtual laboratory. A video avatar is a computer-synthesized 3D image created using live video. This method has the characteristics of being a natural, accurate and convenient communication tool. In this study, the communication capabilities of the video avatar were experimentally evaluated. In addition, the video avatar technology was applied to several communications applications, such as that of guiding colleagues and undertaking design work in networked immersive projection displays.
Tetsuro Ogi, Toshio Yamada, Ken Tamagawa, Makoto Kano, Michitaka Hirose
VR3
1999 Development of Stereo Video Avatar in Networked Immersive Projection Environment
abstract
The immersive projection display, CABIN was connected to several similar displays via an ATM network. In order to share the virtual world with a high quality of presence, transmitting the user's figure is a key technology. In this study, a 2.5 D video avatar method was developed. The user's figure is captured by stereo cameras and it is superimposed on the shared virtual world as the 2.5 D video avatar. In addition, the pointing accuracy using the 2.5 D video avatar was experimentally evaluated.
Michitaka Hirose, Tetsuro Ogi, Toshio Yamada, Ken Tamagawa
ICIP (3)4