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Peter Conway Humphreys

dblp:231/5120 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 68% Deep learning architectures and training · 16% Transfer learning and domain adaptation · 12%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.122022
Large-Scale Retrieval for Reinforcement Learning · NeurIPS 2022
Retrieval-Augmented Reinforcement Learning · ICML 2022
Machine learning › Reinforcement learning › partially observable reinforcement learning › memory-based reinforcement learning
retrieval-augmented reinforcement learning
1.122022
Large-Scale Retrieval for Reinforcement Learning · NeurIPS 2022
Retrieval-Augmented Reinforcement Learning · ICML 2022
Machine learning › Transfer learning and domain adaptation
cross-task transfer
0.612022
A data-driven approach for learning to control computers · ICML 2022
Information retrieval
similarity search
0.612022
Large-Scale Retrieval for Reinforcement Learning · NeurIPS 2022
Machine learning › Deep learning architectures and training
biologically plausible learning
0.412019
Deep Learning without Weight Transport · NeurIPS 2019
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.412019
Deep Learning without Weight Transport · NeurIPS 2019
Machine learning › Deep learning architectures and training › biologically plausible learning
feedback alignment
0.412019
Deep Learning without Weight Transport · NeurIPS 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing
0.212022
Large-Scale Retrieval for Reinforcement Learning · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.1imitation learning · 1.1end-to-end learning · 1.1attention · 1.1approximate nearest neighbor · 1.1retrieval network · 0.6r2d2 · 0.6behavioral priors · 0.6behavioral prior · 0.6DQN · 0.6backpropagation · 0.4
YearPublicationVenuePosition
2022 Retrieval-Augmented Reinforcement Learning
abstract
Most deep reinforcement learning (RL) algorithms distill experience into parametric behavior policies or value functions via gradient updates. While effective, this approach has several disadvantages: (1) it is computationally expensive, (2) it can take many updates to integrate experiences into the parametric model, (3) experiences that are not fully integrated do not appropriately influence the agent’s behavior, and (4) behavior is limited by the capacity of the model. In this paper we explore an alternative paradigm in which we train a network to map a dataset of past experiences to optimal behavior. Specifically, we augment an RL agent with a retrieval process (parameterized as a neural network) that has direct access to a dataset of experiences. This dataset can come from the agent’s past experiences, expert demonstrations, or any other relevant source. The retrieval process is trained to retrieve information from the dataset that may be useful in the current context, to help the agent achieve its goal faster and more efficiently. The proposed method facilitates learning agents that at test time can condition their behavior on the entire dataset and not only the current state, or current trajectory. We integrate our method into two different RL agents: an offline DQN agent and an online R2D2 agent. In offline multi-task problems, we show that the retrieval-augmented DQN agent avoids task interference and learns faster than the baseline DQN agent. On Atari, we show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores. We run extensive ablations to measure the contributions of the components of our proposed method.
Anirudh Goyal, Abram L. Friesen, Andrea Banino, Theophane Weber, Nan Rosemary Ke, Adrià Puigdomènech Badia, Arthur Guez, Mehdi Mirza, Peter Conway Humphreys, Ksenia Konyushkova, Michal Valko, Simon Osindero, Timothy P. Lillicrap, Nicolas Heess, Charles Blundell
ICML9
2022 A data-driven approach for learning to control computers
abstract
It would be useful for machines to use computers as humans do so that they can aid us in everyday tasks. This is a setting in which there is also the potential to leverage large-scale expert demonstrations and human judgements of interactive behaviour, which are two ingredients that have driven much recent success in AI. Here we investigate the setting of computer control using keyboard and mouse, with goals specified via natural language. Instead of focusing on hand-designed curricula and specialized action spaces, we focus on developing a scalable method centered on reinforcement learning combined with behavioural priors informed by actual human-computer interactions. We achieve state-of-the-art and human-level mean performance across all tasks within the MiniWob++ benchmark, a challenging suite of computer control problems, and find strong evidence of cross-task transfer. These results demonstrate the usefulness of a unified human-agent interface when training machines to use computers. Altogether our results suggest a formula for achieving competency beyond MiniWob++ and towards controlling computers, in general, as a human would.
Peter Conway Humphreys, David Raposo, Tobias Pohlen, Gregory Thornton, Rachita Chhaparia, Alistair Muldal, Josh Abramson, Petko Georgiev, Adam Santoro, Timothy P. Lillicrap
ICML1
2022 Large-Scale Retrieval for Reinforcement Learning
abstract
Effective decision making involves flexibly relating past experiences and relevant contextual information to a novel situation. In deep reinforcement learning (RL), the dominant paradigm is for an agent to amortise information that helps decision-making into its network weights via gradient descent on training losses. Here, we pursue an alternative approach in which agents can utilise large-scale context-sensitive database lookups to support their parametric computations. This allows agents to directly learn in an end-to-end manner to utilise relevant information to inform their outputs. In addition, new information can be attended to by the agent, without retraining, by simply augmenting the retrieval dataset. We study this approach for offline RL in 9x9 Go, a challenging game for which the vast combinatorial state space privileges generalisation over direct matching to past experiences. We leverage fast, approximate nearest neighbor techniques in order to retrieve relevant data from a set of tens of millions of expert demonstration states. Attending to this information provides a significant boost to prediction accuracy and game-play performance over simply using these demonstrations as training trajectories, providing a compelling demonstration of the value of large-scale retrieval in offline RL agents.
Peter Conway Humphreys, Arthur Guez, Olivier Tieleman, Laurent Sifre, Theophane Weber, Timothy P. Lillicrap
NeurIPS1
2019 Deep Learning without Weight Transport
abstract
Current algorithms for deep learning probably cannot run in the brain because they rely on weight transport, where forward-path neurons transmit their synaptic weights to a feedback path, in a way that is likely impossible biologically. An algorithm called feedback alignment achieves deep learning without weight transport by using random feedback weights, but it performs poorly on hard visual-recognition tasks. Here we describe two mechanisms — a neural circuit called a weight mirror and a modification of an algorithm proposed by Kolen and Pollack in 1994 — both of which let the feedback path learn appropriate synaptic weights quickly and accurately even in large networks, without weight transport or complex wiring. Tested on the ImageNet visual-recognition task, these mechanisms outperform both feedback alignment and the newer sign-symmetry method, and nearly match backprop, the standard algorithm of deep learning, which uses weight transport.
Mohamed Akrout, Collin Wilson, Peter Conway Humphreys, Timothy P. Lillicrap, Douglas B. Tweed
NeurIPS3