VLDB 2026 Research / reviewers in the wild / expert
Barry T. Wilson
dblp:231/7560
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 77% Virtual and augmented reality · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
multivariate data visualization |
0.4 | 1 | 2019 | Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data · VR 2019 |
User interface design and tools › visualization
virtual reality visualization |
0.4 | 1 | 2019 | Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data · VR 2019 |
Virtual and augmented reality
immersive display |
0.1 | 1 | 2019 | Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry Data · VR 2019 |
Methods — techniques the papers use, named apart from their topics
worlds-in-miniature · 0.8volumetric portals · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Worlds-in-Wedges: Combining Worlds-in-Miniature and Portals to Support Comparative Immersive Visualization of Forestry DataabstractVirtual reality (VR) environments are typically designed so users feel present in a single virtual world at a time, but this creates a problem for applications that require visual comparisons (e.g., forest scientists comparing multiple data-driven virtual forests). To address this, we present Worlds-in-Wedges, a 3D user interface and visualization technique that supports comparative immersive visualization by dividing the virtual space surrounding the user into volumetric wedges. There are three visual/interactive levels. The first, worlds-in-context, visualizes high-level relationships between the worlds (e.g., a map for worlds that are related in space). The second level, worlds-in-miniature, is a multi-instance implementation of the World-in-Miniature technique extended to support mutlivari-ate glyph visualization. The third level, worlds-in-wedges, displays multiple large-scale worlds in wedges that act as volumetric portals. The interface supports navigation, selection, and view manipulation. Since the techniques were inspired directly by problems facing forest scientists, the interface was evaluated by building a complete multivariate data visualization of the US Forest Service Forest Inventory and Analysis public dataset. Scientist user feedback and lessons from iterative design are reported. Jung Who Nam, Krista McCullough, Joshua Tveite, Maria Molina Espinosa, Charles H. Perry, Barry T. Wilson, Daniel F. Keefe |
VR | 6 |