VLDB 2026 Research / reviewers in the wild / expert
Florent Cabric
dblp:236/6821
· DBLP profile ↗
4ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0002-9326-9441ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 62% Virtual and augmented reality · 38% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 87% Interaction techniques and input · 13% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visualization design |
1.6 | 2 | 2025 | Lost in Magnitudes: Exploring Visualization Designs for Large Value Ranges · CHI 2025 Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation · IEEE Trans. Vis. Comput. Graph. 2024 |
Virtual and augmented reality
immersive interaction |
0.5 | 1 | 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality · ISMAR 2021 |
Virtual and augmented reality › mixed reality
mixed reality interaction |
0.5 | 1 | 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality · ISMAR 2021 |
Usability and user experience research › human performance modeling
keystroke-level model |
0.5 | 1 | 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality · ISMAR 2021 |
Usability and user experience research › human performance modeling
predictive human performance modeling |
0.5 | 1 | 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality · ISMAR 2021 |
Interaction techniques and input › spatial interaction › 3d interaction
3d selection |
0.1 | 1 | 2021 | A Predictive Performance Model for Immersive Interactions in Mixed Reality · ISMAR 2021 |
Methods — techniques the papers use, named apart from their topics
keystroke-level model extension · 1.0controlled experiment · 1.0content analysis · 0.8coding · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Lost in Magnitudes: Exploring Visualization Designs for Large Value RangesabstractBest Paper Award Katerina Batziakoudi, Florent Cabric, Stéphanie Rey, Jean-Daniel Fekete |
CHI | 2 |
| 2024 | Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender RepresentationabstractWe present an analysis of the representation of gender as a data dimension in data visualizations and propose a set of considerations around visual variables and annotations for gender-related data. Gender is a common demographic dimension of data collected from study or survey participants, passengers, or customers, as well as across academic studies, especially in certain disciplines like sociology. Our work contributes to multiple ongoing discussions on the ethical implications of data visualizations. By choosing specific data, visual variables, and text labels, visualization designers may, inadvertently or not, perpetuate stereotypes and biases. Here, our goal is to start an evolving discussion on how to represent data on gender in data visualizations and raise awareness of the subtleties of choosing visual variables and words in gender visualizations. In order to ground this discussion, we collected and coded gender visualizations and their captions from five different scientific communities (Biology, Politics, Social Studies, Visualisation, and Human-Computer Interaction), in addition to images from Tableau Public and the Information Is Beautiful awards showcase. Overall we found that representation types are community-specific, color hue is the dominant visual channel for gender data, and nonconforming gender is under-represented. We end our paper with a discussion of considerations for gender visualization derived from our coding and the literature and recommendations for large data collection bodies. A free copy of this paper and all supplemental materials are available at https://osf.io/v9ams/. Florent Cabric, Margrét V. Bjarnadóttir, Meng Ling, Guðbjörg Linda Rafnsdóttir, Petra Isenberg |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | A Predictive Performance Model for Immersive Interactions in Mixed RealityabstractThe design of immersive interaction for mixed reality based on head-mounted displays (HMDs), hereafter referred to as Mixed Reality (MR), is still a tedious task which can hinder the advent of such devices. Indeed, the effects of the interface design on task performance are difficult to anticipate during the design phase: the spatial layout of virtual objects and the interaction techniques used to select those objects can have an impact on task completion time. Besides, testing such interfaces with users in controlled experiments requires considerable time and efforts. To overcome this problem, predictive models, such as the Keystroke-Level Model (KLM), can be used to predict the time required to complete an interactive task at an early stage of the design process. However, so far these models have not been properly extended to address the specific interaction techniques of MR environments. In this paper we propose an extension of the KLM model to interaction performed in MR. First, we propose new operators and experimentally determine the unit times for each of them with a HoloLens v1. Then, we perform experiments based on realistic interaction scenarios to consolidate our model. These experiments confirm the validity of our extension of KLM to predict interaction time in mixed reality environments.. Florent Cabric, Emmanuel Dubois 0001, Marcos Serrano |
ISMAR | 1 |
| 2019 | TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits
Florent Cabric, Emmanuel Dubois 0001, Pourang Irani, Marcos Serrano |
INTERACT (3) | 1 |