Demo Data from VLDB 2026 / reviewers in the wild / expert
Sebastian Cabrol
dblp:237/8432
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 61% Immersive interaction · 30% Haptics and multimodal interaction · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › nonverbal communication
deictic gesture |
0.4 | 1 | 2019 | Mixed Reality Deictic Gesture for Multi-Modal Robot Communication · HRI 2019 |
Immersive interaction
mixed reality interaction |
0.4 | 1 | 2019 | Mixed Reality Deictic Gesture for Multi-Modal Robot Communication · HRI 2019 |
Human-robot interaction
robot communication |
0.4 | 1 | 2019 | Mixed Reality Deictic Gesture for Multi-Modal Robot Communication · HRI 2019 |
Haptics and multimodal interaction
multimodal communication |
0.1 | 1 | 2019 | Mixed Reality Deictic Gesture for Multi-Modal Robot Communication · HRI 2019 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Mixed Reality Deictic Gesture for Multi-Modal Robot CommunicationabstractIn previous work, researchers have repeatedly demonstrated that robots' use of deictic gestures enables effective and natural human-robot interaction. However, new technologies such as augmented reality head mounted displays enable environments in which mixed-reality becomes possible, and in such environments, physical gestures become but one category among many different types of mixed reality deictic gestures. In this paper, we present the first experimental exploration of the effectiveness of mixed reality deictic gestures beyond physical gestures. Specifically, we investigate human perception of videos simulating the display of allocentric gestures, in which robots circle their targets in users' fields of view. Our results suggest that this is an effective communication strategy, both in terms of objective accuracy and subjective perception, especially when paired with complex natural language references. Tom Williams 0001, Matthew Bussing, Sebastian Cabrol, Elizabeth Boyle |
HRI | 3 |