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Zhanqiu Zhang

dblp:238/6173 · DBLP profile ↗
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10ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0001-9387-6607ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 6 since 2021Databases, data management, data science and information retrieval · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Language models and text generation · 27% Efficient and distributed learning · 19% Robot manipulation · 15%
Databases, data mining, and information retrieval
5 papers
Knowledge graphs · 90% Data mining · 10%
Theoretical computer science
1 paper
Mathematical optimization · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge graphs
knowledge graph embedding
1.732023
Duality-Induced Regularizer for Semantic Matching Knowledge Graph Embeddings · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Rethinking Graph Convolutional Networks in Knowledge Graph Completion · WWW 2022
Learning Hierarchy-Aware Knowledge Graph Embeddings for Link Prediction · AAAI 2020
Knowledge graphs
link prediction
1.432022
Rethinking Graph Convolutional Networks in Knowledge Graph Completion · WWW 2022
Duality-Induced Regularizer for Tensor Factorization Based Knowledge Graph Completion · NeurIPS 2020
Learning Hierarchy-Aware Knowledge Graph Embeddings for Link Prediction · AAAI 2020
Natural language and speech › Language models and text generation › pre-trained language model › conversational language models
role-playing language models
0.912025
Beyond Dialogue: A Profile-Dialogue Alignment Framework Towards General Role-Playing Language Model · ACL (1) 2025
Games and playful interaction › game AI
video game agents
0.912025
Cultivating Gaming Sense for Yourself: Making VLMs Gaming Experts · ACL (1) 2025
Machine learning › Deep learning architectures and training
mixture of experts
0.812024
Unveiling and Consulting Core Experts in Retrieval-Augmented MoE-based LLMs · EMNLP 2024
Natural language and speech › Language models and text generation
retrieval-augmented generation
0.812024
Unveiling and Consulting Core Experts in Retrieval-Augmented MoE-based LLMs · EMNLP 2024
Machine learning › Graph learning
graph neural network
0.612022
Compressing Deep Graph Neural Networks via Adversarial Knowledge Distillation · KDD 2022
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.612022
Compressing Deep Graph Neural Networks via Adversarial Knowledge Distillation · KDD 2022
Machine learning › Efficient and distributed learning
model compression
0.612022
Compressing Deep Graph Neural Networks via Adversarial Knowledge Distillation · KDD 2022
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
deductive question answering
0.512021
ConE: Cone Embeddings for Multi-Hop Reasoning over Knowledge Graphs · NeurIPS 2021
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic-based reasoning
first-order logic queries
0.512021
ConE: Cone Embeddings for Multi-Hop Reasoning over Knowledge Graphs · NeurIPS 2021
Knowledge graphs › knowledge graph reasoning
multi-hop reasoning
0.512021
ConE: Cone Embeddings for Multi-Hop Reasoning over Knowledge Graphs · NeurIPS 2021
Knowledge graphs
query embedding
0.512021
ConE: Cone Embeddings for Multi-Hop Reasoning over Knowledge Graphs · NeurIPS 2021
Data mining › multidimensional data analysis › multiway data analysis › tensor analysis
tensor factorization
0.412020
Duality-Induced Regularizer for Tensor Factorization Based Knowledge Graph Completion · NeurIPS 2020
Mathematical optimization › continuous optimization
convex optimization
0.412019
Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets · J. Mach. Learn. Res. 2019
Mathematical optimization
feature reduction
0.412019
Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets · J. Mach. Learn. Res. 2019
Mathematical optimization › sparse learning
feature selection
0.412019
Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets · J. Mach. Learn. Res. 2019
Mathematical optimization › regularization › structured sparsity
sparse-group lasso
0.412019
Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets · J. Mach. Learn. Res. 2019
Mathematical optimization › statistical estimation › regression
sparse regression
0.412019
Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets · J. Mach. Learn. Res. 2019

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.7neural network training · 1.7geometric complement operators · 1.0cone embeddings · 1.0reasoning data generation · 0.9prompting · 0.9expert analysis · 0.8inner product scoring · 0.7distance-based embedding · 0.7knowledge distillation · 0.6graph convolutional network · 0.6discriminator-generator · 0.6adversarial training · 0.6ablation study · 0.6tensor nuclear norm · 0.4polar coordinate embedding · 0.4hierarchy modeling · 0.4duality · 0.4
YearPublicationVenuePosition
2025 Cultivating Gaming Sense for Yourself: Making VLMs Gaming Experts
abstract
Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers, frequently pausing the game to analyze screens and plan action through language reasoning. However, this inefficient paradigm fundamentally restricts agents to basic and non-fluent interactions: relying on isolated VLM reasoning for each action makes it impossible to handle tasks requiring high reactivity (e.g., FPS shooting) or dynamic adaptability (e.g., ACT combat). To handle this, we propose a paradigm shift in gameplay agent design: instead of direct control, VLM serves as a developer, creating specialized execution modules tailored for tasks like shooting and combat. These modules handle real-time game interactions, elevating VLM to a high-level developer. Building upon this paradigm, we introduce GameSense, a gameplay agent framework where VLM develops task-specific game sense modules by observing task execution and leveraging vision tools and neural network training pipelines. These modules encapsulate action-feedback logic, ranging from direct action rules to neural network-based decisions. Experiments demonstrate that our framework is the first to achieve fluent gameplay in diverse genres, including ACT, FPS, and Flappy Bird, setting a new benchmark for game-playing agents.
Wenxuan Lu, Jiangyang He, Zhanqiu Zhang, Steven Y. Guo, Tianning Zang
ACL (1)3
2025 Beyond Dialogue: A Profile-Dialogue Alignment Framework Towards General Role-Playing Language Model
abstract
The rapid advancement of large language models (LLMs) has revolutionized role-playing, enabling the development of general role-playing models. However, current role-playing training has two significant issues: (I) Using a predefined role profile to prompt dialogue training for specific scenarios usually leads to biases and even conflicts between the dialogue and the profile, resulting in training biases. (II) Models learn to imitate the role based solely on the profile, neglecting profile-dialogue alignment at the sentence level. To overcome the aforementioned hurdles, we propose a novel framework Beyond Dialogue, which introduces “beyond dialogue” tasks to align dialogue with profile traits for each scenario, eliminating biases during training. Furthermore, the framework achieves a sentence-level fine-grained alignment between profile and dialogue through an innovative prompting mechanism that generates reasoning data for training. Moreover, the aforementioned methods are fully automated and low-cost. Experimental results demonstrate our model excels in adhering to role profiles, outperforming most proprietary general and specialized role-playing baselines. The code and data are provided in https://github.com/yuyouyu32/BeyondDialogue.
Yeyong Yu, Runsheng Yu, Haojie Wei, Zhanqiu Zhang, Quan Qian
ACL (1)4
2024 Unveiling and Consulting Core Experts in Retrieval-Augmented MoE-based LLMs
abstract
Xin Zhou, Ping Nie, Yiwen Guo, Haojie Wei, Zhanqiu Zhang, Pasquale Minervini, Ruotian Ma, Tao Gui, Qi Zhang, Xuanjing Huang. Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing. 2024.
Xin Zhou 0012, Ping Nie, Yiwen Guo, Haojie Wei, Zhanqiu Zhang, Pasquale Minervini, Ruotian Ma, Tao Gui, Qi Zhang 0001, Xuanjing Huang 0001
EMNLP5
2023 Duality-Induced Regularizer for Semantic Matching Knowledge Graph Embeddings
abstract
Semantic matching models-which assume that entities with similar semantics have similar embeddings-have shown great power in knowledge graph embeddings (KGE). Many existing semantic matching models use inner products in embedding spaces to measure the plausibility of triples and quadruples in static and temporal knowledge graphs. However, vectors that have the same inner products with another vector can still be orthogonal to each other, which implies that entities with similar semantics may have dissimilar embeddings. This property of inner products significantly limits the performance of semantic matching models. To address this challenge, we propose a novel regularizer-namely, DUality-induced RegulArizer (DURA)-which effectively encourages the entities with similar semantics to have similar embeddings. The major novelty of DURA is based on the observation that, for an existing semantic matching KGE model (primal), there is often another distance based KGE model (dual) closely associated with it, which can be used as effective constraints for entity embeddings. Experiments demonstrate that DURA consistently and significantly improves the performance of state-of-the-art semantic matching models on both static and temporal knowledge graph benchmarks.
Jie Wang 0005, Zhanqiu Zhang, Zhihao Shi, Jianyu Cai, Shuiwang Ji, Feng Wu 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Compressing Deep Graph Neural Networks via Adversarial Knowledge Distillation
abstract
Deep graph neural networks (GNNs) have been shown to be expressive for modeling graph-structured data. Nevertheless, the overstacked architecture of deep graph models makes it difficult to deploy and rapidly test on mobile or embedded systems. To compress over-stacked GNNs, knowledge distillation via a teacher-student architecture turns out to be an effective technique, where the key step is to measure the discrepancy between teacher and student networks with predefined distance functions. However, using the same distance for graphs of various structures may be unfit, and the optimal distance formulation is hard to determine. To tackle these problems, we propose a novel Adversarial Knowledge Distillation framework for graph models named GraphAKD, which adversarially trains a discriminator and a generator to adaptively detect and decrease the discrepancy. Specifically, noticing that the well-captured inter-node and inter-class correlations favor the success of deep GNNs, we propose to criticize the inherited knowledge from node-level and class-level views with a trainable discriminator. The discriminator distinguishes between teacher knowledge and what the student inherits, while the student GNN works as a generator and aims to fool the discriminator. Experiments on nodelevel and graph-level classification benchmarks demonstrate that GraphAKD improves the student performance by a large margin. The results imply that GraphAKD can precisely transfer knowledge from a complicated teacher GNN to a compact student GNN.
Huarui He, Jie Wang 0005, Zhanqiu Zhang, Feng Wu 0001
KDD3
2022 Rethinking Graph Convolutional Networks in Knowledge Graph Completion
abstract
Graph convolutional networks (GCNs)—which are effective in modeling graph structures—have been increasingly popular in knowledge graph completion (KGC). GCN-based KGC models first use GCNs to generate expressive entity representations and then use knowledge graph embedding (KGE) models to capture the interactions among entities and relations. However, many GCN-based KGC models fail to outperform state-of-the-art KGE models though introducing additional computational complexity. This phenomenon motivates us to explore the real effect of GCNs in KGC. Therefore, in this paper, we build upon representative GCN-based KGC models and introduce variants to find which factor of GCNs is critical in KGC. Surprisingly, we observe from experiments that the graph structure modeling in GCNs does not have a significant impact on the performance of KGC models, which is in contrast to the common belief. Instead, the transformations for entity representations are responsible for the performance improvements. Based on the observation, we propose a simple yet effective framework named LTE-KGE, which equips existing KGE models with linearly transformed entity embeddings. Experiments demonstrate that LTE-KGE models lead to similar performance improvements with GCN-based KGC methods, while being more computationally efficient. These results suggest that existing GCNs are unnecessary for KGC, and novel GCN-based KGC models should count on more ablation studies to validate their effectiveness. The code of all the experiments is available on GitHub at https://github.com/MIRALab-USTC/GCN4KGC.
Zhanqiu Zhang, Jie Wang 0005, Jieping Ye, Feng Wu 0001
WWW1
2021 ConE: Cone Embeddings for Multi-Hop Reasoning over Knowledge Graphs
abstract
Query embedding (QE)---which aims to embed entities and first-order logical (FOL) queries in low-dimensional spaces---has shown great power in multi-hop reasoning over knowledge graphs. Recently, embedding entities and queries with geometric shapes becomes a promising direction, as geometric shapes can naturally represent answer sets of queries and logical relationships among them. However, existing geometry-based models have difficulty in modeling queries with negation, which significantly limits their applicability. To address this challenge, we propose a novel query embedding model, namely \textbf{Con}e \textbf{E}mbeddings (ConE), which is the first geometry-based QE model that can handle all the FOL operations, including conjunction, disjunction, and negation. Specifically, ConE represents entities and queries as Cartesian products of two-dimensional cones, where the intersection and union of cones naturally model the conjunction and disjunction operations. By further noticing that the closure of complement of cones remains cones, we design geometric complement operators in the embedding space for the negation operations. Experiments demonstrate that ConE significantly outperforms existing state-of-the-art methods on benchmark datasets.
Zhanqiu Zhang, Jie Wang 0005, Jiajun Chen 0001, Shuiwang Ji, Feng Wu 0001
NeurIPS1
2020 Learning Hierarchy-Aware Knowledge Graph Embeddings for Link Prediction
abstract
Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model—namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)—which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.
Zhanqiu Zhang, Jianyu Cai, Yongdong Zhang 0001, Jie Wang 0005
AAAI1
2020 Duality-Induced Regularizer for Tensor Factorization Based Knowledge Graph Completion
abstract
Tensor factorization based models have shown great power in knowledge graph completion (KGC). However, their performance usually suffers from the overfitting problem seriously. This motivates various regularizers---such as the squared Frobenius norm and tensor nuclear norm regulariers---while the limited applicability significantly limits their practical usage. To address this challenge, we propose a novel regularizer---namely, \textbf{DU}ality-induced \textbf{R}egul\textbf{A}rizer (DURA)---which is not only effective in improving the performance of existing models but widely applicable to various methods. The major novelty of DURA is based on the observation that, for an existing tensor factorization based KGC model (\textit{primal}), there is often another distance based KGC model (\textit{dual}) closely associated with it.
Zhanqiu Zhang, Jianyu Cai, Jie Wang 0005
NeurIPS1
2019 Two-Layer Feature Reduction for Sparse-Group Lasso via Decomposition of Convex Sets
abstract
Sparse-Group Lasso (SGL) has been shown to be a powerful regression technique for simultaneously discovering group and within-group sparse patterns by using a combination of the $\ell_1$ and $\ell_2$ norms. However, in large-scale applications, the complexity of the regularizers entails great computational challenges. In this paper, we propose a novel two-layer feature reduction method (TLFre) for SGL via a decomposition of its dual feasible set. The two-layer reduction is able to quickly identify the inactive groups and the inactive features, respectively, which are guaranteed to be absent from the sparse representation and can be removed from the optimization. Existing feature reduction methods are only applicable to sparse models with one sparsity-inducing regularizer. To our best knowledge, TLFre is the first one that is capable of dealing with multiple sparsity-inducing regularizers. Moreover, TLFre has a very low computational cost and can be integrated with any existing solvers. We also develop a screening method---called DPC (decomposition of convex set)---for nonnegative Lasso. Experiments on both synthetic and real data sets show that TLFre and DPC improve the efficiency of SGL and nonnegative Lasso by several orders of magnitude.
Jie Wang 0005, Zhanqiu Zhang, Jieping Ye
J. Mach. Learn. Res.2