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Alexander Eiselmayer

dblp:239/7763 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 72% User interface design and tools · 28%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
experimental design
0.512021
Argus: Interactive a priori Power Analysis · IEEE Trans. Vis. Comput. Graph. 2021
Usability and user experience research › experimental design
sample size determination
0.512021
Argus: Interactive a priori Power Analysis · IEEE Trans. Vis. Comput. Graph. 2021

Methods — techniques the papers use, named apart from their topics

think-aloud study · 1.0simulation · 1.0user study · 0.4interviews · 0.4
YearPublicationVenuePosition
2021 Argus: Interactive a priori Power Analysis
abstract
A key challenge HCl researchers face when designing a controlled experiment is choosing the appropriate number of participants, or sample size. A priori power analysis examines the relationships among multiple parameters, including the complexity associated with human participants, e.g., order and fatigue effects, to calculate the statistical power of a given experiment design. We created Argus, a tool that supports interactive exploration of statistical power: Researchers specify experiment design scenarios with varying confounds and effect sizes. Argus then simulates data and visualizes statistical power across these scenarios, which lets researchers interactively weigh various trade-offs and make informed decisions about sample size. We describe the design and implementation of Argus, a usage scenario designing a visualization experiment, and a think-aloud study.
Alexander Eiselmayer, Wendy E. Mackay, Kasper Hornbæk, Chat Wacharamanotham
IEEE Trans. Vis. Comput. Graph.2
2019 Touchstone2: An Interactive Environment for Exploring Trade-offs in HCI Experiment Design
abstract
Touchstone2 offers a direct-manipulation interface for generating and examining trade-offs in experiment designs. Based on interviews with experienced researchers, we developed an interactive environment for manipulating experiment design parameters, revealing patterns in trial tables, and estimating and comparing statistical power. We also developed TSL, a declarative language that precisely represents experiment designs. In two studies, experienced HCI researchers successfully used Touchstone2 to evaluate design trade-offs and calculate how many participants are required for particular effect sizes. We discuss Touchstone2's benefits and limitations, as well as directions for future research.
Alexander Eiselmayer, Chat Wacharamanotham, Michel Beaudouin-Lafon, Wendy E. Mackay
CHI1