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Heeju Kim

dblp:239/9369 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 30% Language models and text generation · 30% Learning theory · 30%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 50% Personal fabrication and tangible interfaces · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation › large language model inference
inference-time computation
0.912025
VersaPRM: Multi-Domain Process Reward Model via Synthetic Reasoning Data · ICML 2025
Machine learning › Reinforcement learning › reinforcement learning from human feedback
process reward model
0.912025
VersaPRM: Multi-Domain Process Reward Model via Synthetic Reasoning Data · ICML 2025
Machine learning › Learning theory
weighted majority vote
0.912025
VersaPRM: Multi-Domain Process Reward Model via Synthetic Reasoning Data · ICML 2025
Haptics and multimodal interaction
haptic feedback
0.412020
Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms · CHI 2020
Machine learning › Transfer learning and domain adaptation › domain generalization
multi-source domain generalization
0.312025
VersaPRM: Multi-Domain Process Reward Model via Synthetic Reasoning Data · ICML 2025

Methods — techniques the papers use, named apart from their topics

synthetic reasoning data generation · 0.9process reward modeling · 0.9modeling · 0.4experimental analysis · 0.4
YearPublicationVenuePosition
2025 VersaPRM: Multi-Domain Process Reward Model via Synthetic Reasoning Data
abstract
Process Reward Models (PRMs) have proven effective at enhancing mathematical reasoning for Large Language Models (LLMs) by leveraging increased inference-time computation. However, they are predominantly trained on mathematical data and their generalizability to non-mathematical domains has not been rigorously studied. In response, this work first shows that current PRMs have poor performance in other domains. To address this limitation, we introduce ***VersaPRM***, a multi-domain PRM trained on synthetic reasoning data generated using our novel data generation and annotation method. VersaPRM achieves consistent performance gains across diverse domains. For instance, in the MMLU-Pro category of Law, VersaPRM via weighted majority voting, achieves a 7.9% performance gain over the majority voting baseline–surpassing Qwen2.5-Math-PRM's gain of 1.3%. We further contribute to the community by open-sourcing all data, code and models for VersaPRM.
Thomas Zeng 0003, Shuibai Zhang, Shutong Wu, Christian Classen, Daewon Chae, Ethan Ewer, Heeju Kim, Wonjun Kang, Jackson Kunde, Jungtaek Kim 0001, Hyung Il Koo, Kannan Ramchandran, Dimitris S. Papailiopoulos, Kangwook Lee 0001
ICML8
2020 Kirigami Haptic Swatches: Design Methods for Cut-and-Fold Haptic Feedback Mechanisms
abstract
Kirigami Haptic Swatches demonstrate how kirigami and origami based structures enable sophisticated haptic feedback through simple cut-and-fold fabrication techniques. We leverage four types of geometric patterns: rotational erection system (RES), split-fold waterbomb (SFWB), the overlaid structure of SFWB and RES (SFWB+RES), and cylindrical origami, to render different sets of haptic feedback (i.e. linear, bistable, bouncing snap-through, and rotational force behaviors, respectively). In each structure, not only the form factor but also the force feedback properties can be tuned through geometric parameters. We experimentally analyzed and modeled the structures, and implemented software to automatically generate 2D patterns for desired haptic properties. We also demonstrate five example applications including an assistive custom keyboard, rotational switch, multi-sensory toy, task checklist, and phone accessories. We believe the Kirigami Haptic Swatches helps tinkerers, designers, and even researchers to create interactions that enrich our haptic experience.
Zekun Chang, Tung D. Ta, Koya Narumi, Heeju Kim, Fuminori Okuya, Dongchi Li, Kunihiro Kato, Yoshinobu Miyamoto, Kazuya Saito, Yoshihiro Kawahara
CHI4