Demo Data from VLDB 2026 / reviewers in the wild / expert
Kazme Egawa
dblp:239/9809
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › fitness technology
sports training system |
0.4 | 1 | 2019 | InterPoser: Visualizing Interpolated Movements for Bouldering Training · VR 2019 |
Computer animation and physical simulation › motion synthesis
motion interpolation |
0.1 | 1 | 2019 | InterPoser: Visualizing Interpolated Movements for Bouldering Training · VR 2019 |
Methods — techniques the papers use, named apart from their topics
video feedback · 0.8motion transfer · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | InterPoser: Visualizing Interpolated Movements for Bouldering TrainingabstractBouldering is an urban form of rock climbing that requires precise and complex movement. Similarly to other sports, the simplest way to learn bouldering skill is to mimic professional's motion. However, ordinary beginner boulders cannot learn to coaches, so that they learn by themselves or tutorial videos. Even if they managed, bouldering has a communication difficulty between a trainee and a trainer, that is, climbers cannot mimic the trainer's movement in parallel. Accordingly, we considered a video feedback system would be useful for beginners and suggested InterPoser: a novel visualization system for intermediate motion between a beginner climber and a more experienced. InterPoser receives two videos of different subjects climbing the sample problem and generates an intermediate movement. In addition, this motion is transferred into realistic images of the climber. The proposed system is expected to support beginner to acquire more detailed observation and understanding of the motion. Keisuke Shiro, Kazme Egawa, Takashi Miyaki, Jun Rekimoto |
VR | 2 |