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Cheng-Chih Tsai

dblp:24/8915 · DBLP profile ↗
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6ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 67% User interface design and tools · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › authoring tools
generative design tools
1.012026
Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR · VR 2026
Immersive interaction › virtual reality
immersive prototyping
1.012026
Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR · VR 2026
Immersive interaction
virtual reality
1.012026
Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR · VR 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0qualitative analysis · 1.0generative AI · 1.0
YearPublicationVenuePosition
2026 Investigating Generative Workflows for Immersive Prototyping: A Study on Scene- and Object-Level Creation in VR
abstract
The integration of generative AI into immersive prototyping tools offers unprecedented potential to accelerate VR content creation. However, a critical gap exists in understanding the most effective interaction paradigms. We present DreamCraft, a novel VR prototyping system designed to integrate two fundamental workflows: scene-level creation, where users generate entire, navigable environments, and object-level creation, where scenes are iteratively populated with AI-generated assets. A formal user study with 12 VR designers was conducted to evaluate these workflows, evaluating both workflows through qualitative feedback and quantitative metrics, including task completion time, creative exploration, and perceived cognitive load. Our primary contribution is a set of empirically-grounded design guidelines derived from this analysis. These guidelines provide a crucial framework for the development of next-generation, user-centric generative tools for immersive virtual environments, directly informing future research and system design in the field.
Cheng-Chih Tsai, Ping-Hsuan Han, Tse-Yu Pan
VR1
2025 FencBuddy: Action-Aware Depth Perception Training for Fencing Attacks
Hung-Yao Peng, Zi-Heng Zhong, Cheng-Chih Tsai, Ching-Yeh Chiang, Tse-Yu Pan
MMM (5)3
2011 Dual-phase pipeline circuit design automation with a built-in performance adjusting mechanism
abstract
The high speed dual phase operation domino circuit, which includes high-performance and reliable characteristics is proposed, and the circuit design technique with practical implementation is presented. The cell-based automatic synthesis flow supports the quick design of high performance chips. The test chip of a dual-phase 64 bit high-speed multiplier with a built-in performance adjustment mechanism is successfully validated using TSMC 0.18 technology. The test chip shows ×2.7 performance improvement compared to the conventional static CMOS logic design.
Yu-Tzu Tsai, Cheng-Chih Tsai, Cheng-An Chien, Ching-Hwa Cheng, Jiun-In Guo
ASP-DAC2
2011 A low-power management technique for high-performance domino circuits
abstract
Exploiting a charge sharing method enables a performance power management design for domino circuits. The domino circuits have both high performance and low power consumption. A test chip has been successfully validated using TSMC 0.13um CMOS technology. Reductions in dynamic power consumption of 68% and static power consumption of 15% are achieved.
Yu-Tzu Tsai, Cheng-Chih Tsai, Cheng-An Chien, Ching-Hwa Cheng, Jiun-In Guo
ASP-DAC2
2011 Viewpoint-Independent Object Detection Based on Two-Dimensional Contours and Three-Dimensional Sizes
abstract
We propose a viewpoint-independent object-detection algorithm that detects objects in videos based on their 2-D and 3-D information. Object-specific quasi-3-D templates are proposed and applied to match objects' 2-D contours and to calculate their 3-D sizes. A quasi-3-D template is the contour and the 3-D bounding cube of an object viewed from a certain panning and tilting angle. Pedestrian templates amounting to 2660 and 1995 vehicle templates encompassing 19 tilting and 35 panning angles are used in this study. To detect objects, we first match the 2-D contours of object candidates with known objects' contours, and some object templates with large 2-D contour-matching scores are identified. In this step, we exploit some prior knowledge on the viewpoint on which the object is viewed to speed up the template matching, and the viewpoint likelihood for each contour-matched template is also assigned. Then, we calculate the 3-D widths, heights, and lengths of the contour-matched candidates, as well as the corresponding 3-D-size-matching scores. The overall matching score is obtained by combining the aforementioned likelihood and scores. The major contributions of this paper are to explore the joint use of 2-D and 3-D features in object detection. It shows that, by considering 2-D contours and 3-D sizes, one can achieve promising object detection rates. The proposed algorithms were evaluated on both pedestrian and vehicle sequences. It yielded significantly better detection results than the best results reported in PETS 2009, showing that our algorithm outperformed the state-of-the-art pedestrian-detection algorithms.
Ping-Han Lee, Yen-Liang Lin, Shen-Chi Chen, Chia-Hsiang Wu, Cheng-Chih Tsai, Yi-Ping Hung
IEEE Trans. Intell. Transp. Syst.5
2009 An SVD-based watermarking scheme using improved micro-genetic algorithm
abstract
In this paper, we introduce an image watermarking scheme using singular value decomposition (SVD) and improved micro-genetic algorithm (micro-GA). In an SVD-based watermarking scheme, the singular values of a cover image are modified by multiple scaling factors to embed the watermark image. Determining proper values of scaling factors to reduce visual artifacts is viewed as an optimization problem and we use the improved micro-GA to search the feasible solution. Experimental results are provided to illustrate the proposed approach is robust to common signal processing attacks.
Chih-Chin Lai, Cheng-Chih Tsai, Shing-Tai Pan
FUZZ-IEEE2