Demo Data from VLDB 2026 / reviewers in the wild / expert
Cennet Oguz
dblp:242/8270
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Vision and language · 37% Information extraction and text analysis · 30% Generative modeling · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › context recognition
activity recognition |
0.9 | 1 | 2025 | MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognition · PerCom 2025 |
Ubiquitous computing and smart environments › context recognition › activity recognition
multimodal activity recognition |
0.9 | 1 | 2025 | MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognition · PerCom 2025 |
Natural language and speech › Information extraction and text analysis › coreference resolution
anaphora resolution |
0.7 | 1 | 2023 | Find-2-Find: Multitask Learning for Anaphora Resolution and Object Localization · EMNLP 2023 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.5 | 1 | 2021 | Synthesis of Compositional Animations from Textual Descriptions · ICCV 2021 |
Computer animation and physical simulation
motion synthesis |
0.5 | 1 | 2021 | Synthesis of Compositional Animations from Textual Descriptions · ICCV 2021 |
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation |
0.5 | 1 | 2021 | Synthesis of Compositional Animations from Textual Descriptions · ICCV 2021 |
Ubiquitous computing and smart environments › context recognition › activity recognition
IMU-based activity recognition |
0.3 | 1 | 2025 | MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognition · PerCom 2025 |
Computer vision › Image recognition and object detection
object localization |
0.2 | 1 | 2023 | Find-2-Find: Multitask Learning for Anaphora Resolution and Object Localization · EMNLP 2023 |
Computer vision › Vision and language › video-language understanding
motion-language understanding |
0.1 | 1 | 2021 | Synthesis of Compositional Animations from Textual Descriptions · ICCV 2021 |
Methods — techniques the papers use, named apart from their topics
manifold representation learning · 1.0hierarchical two-stream sequential model · 1.0self-supervised learning · 0.9multimodal joint feature space learning · 0.9foundation models · 0.9multimodal fusion · 0.7multi-task learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MuJo: Multimodal Joint Feature Space Learning for Human Activity RecognitionabstractHuman activity recognition (HAR) is a long-standing problem in artificial intelligence with applications in a broad range of areas, including healthcare, sports and fitness, security, and more. The performance of HAR in real-world settings is strongly dependent on the type and quality of the input signal that can be acquired. Given an unobstructed, high-quality camera view of a scene, computer vision systems, in particular in conjunction with foundation models, can today fairly reliably distinguish complex activities. On the other hand, recognition using modalities such as wearable sensors (which are often more broadly available, e.g., in mobile phones and smartwatches) is a more difficult problem, as the signals often contain less information and labeled training data is more difficult to acquire. To alleviate the need for labeled data, we introduce our comprehensive Fitness Multimodal Activity Dataset (FiMAD) in this work, which can be used with the proposed pre-training method MuJo (Multimodal Joint Feature Space Learning) to enhance HAR performance across various modalities. FiMAD was created using YouTube fitness videos and contains parallel video, language, pose, and simulated IMU sensor data. MuJo utilizes this dataset to learn a joint feature space for these modalities. We show that classifiers pre-trained on FiMAD can increase the performance on real HAR datasets such as MM-Fit, MyoGym, MotionSense, and MHEALTH. For instance, on MM-Fit, we achieve a Macro F1-Score of up to 0.855 when fine-tuning on only 2% of the training data and 0.942 when utilizing the complete training set for classification tasks. We compare our approach with other self-supervised ones and show that, unlike them, ours consistently improves compared to the baseline network performance while also providing better data efficiency. Stefan Fritsch, Cennet Oguz, Vitor F. Rey, Lala Shakti Swarup Ray, Maximilian Kiefer-Emmanouilidis, Paul Lukowicz |
PerCom | 2 |
| 2023 | Find-2-Find: Multitask Learning for Anaphora Resolution and Object LocalizationabstractIn multimodal understanding tasks, visual and linguistic ambiguities can arise.Visual ambiguity can occur when visual objects require a model to ground a referring expression in a video without strong supervision, while linguistic ambiguity can occur from changes in entities in action flows.As an example from the cooking domain, "oil" mixed with "salt" and "pepper" could later be referred to as a "mixture".Without a clear visual-linguistic alignment, we cannot know which among several objects shown is referred to by the language expression "mixture", and without resolved antecedents, we cannot pinpoint what the mixture is.We define this chicken-and-egg problem as visual-linguistic ambiguity.In this paper, we present Find2Find, a joint anaphora resolution and object localization dataset targeting the problem of visual-linguistic ambiguity, consisting of 500 anaphora-annotated recipes with corresponding videos.We present experimental results of a novel end-to-end joint multitask learning framework for Find2Find that fuses visual and textual information and shows improvements both for anaphora resolution and object localization as compared to a strong single-task baseline. Cennet Oguz, Pascal Denis, Emmanuel Vincent 0001, Simon Ostermann 0002, Josef van Genabith |
EMNLP | 1 |
| 2021 | Few-shot Learning for Slot Tagging with Attentive Relational NetworkabstractMetric-based learning is a well-known family of methods for few-shot learning, especially in computer vision.Recently, they have been used in many natural language processing applications but not for slot tagging.In this paper, we explore metric-based learning methods in the slot tagging task and propose a novel metric-based learning architecture -Attentive Relational Network.Our proposed method extends relation networks, making them more suitable for natural language processing applications in general, by leveraging pretrained contextual embeddings such as ELMO and BERT and by using attention mechanism.The results on SNIPS data show that our proposed method outperforms other state of the art metric-based learning methods. Cennet Oguz, Ngoc Thang Vu |
EACL | 1 |
| 2021 | Synthesis of Compositional Animations from Textual Descriptionsabstract"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are questions that need to be answered in the long-run, as the field is still in its infancy. Inspired by these problems, we present a new technique for generating compositional actions, which handles complex input sentences. Our output is a 3D pose sequence depicting the actions in the input sentence. We propose a hierarchical two-stream sequential model to explore a finer joint-level mapping between natural language sentences and 3D pose sequences corresponding to the given motion. We learn two manifold representations of the motion, one each for the upper body and the lower body movements. Our model can generate plausible pose sequences for short sentences describing single actions as well as long complex sentences describing multiple sequential and compositional actions. We evaluate our proposed model on the publicly available KIT Motion-Language Dataset containing 3D pose data with human-annotated sentences. Experimental results show that our model advances the state-of-the-art on text-based motion synthesis in objective evaluations by a margin of 50%. Qualitative evaluations based on a user study indicate that our synthesized motions are perceived to be the closest to the ground-truth motion captures for both short and compositional sentences. Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek |
ICCV | 3 |