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Chengdong Lin

dblp:243/0023 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0002-9187-9940ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 85% Interaction techniques and input · 7% Ubiquitous computing and smart environments · 7%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Energy-efficient computing · 88% Embedded and real-time systems · 12%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking › gaze estimation
appearance-based gaze estimation
0.812024
Practical Gaze Tracking on Any Surface With Your Phone · IEEE Trans. Mob. Comput. 2024
Wearable and physiological sensing
eye tracking
0.812024
Practical Gaze Tracking on Any Surface With Your Phone · IEEE Trans. Mob. Comput. 2024
Energy-efficient computing › power management
dynamic voltage and frequency scaling
0.712023
A Workload-Aware DVFS Robust to Concurrent Tasks for Mobile Devices · MobiCom 2023
Energy-efficient computing
power management
0.712023
A Workload-Aware DVFS Robust to Concurrent Tasks for Mobile Devices · MobiCom 2023
Wearable and physiological sensing › eye tracking
mobile gaze tracking
0.612022
Gaze Tracking on Any Surface with Your Phone · SenSys 2022
Wearable and physiological sensing › motion capture
arm skeleton tracking
0.412019
When Wearable Sensing Meets Arm Tracking · MobiSys 2019
Ubiquitous computing and smart environments
mobile sensing
0.212024
Practical Gaze Tracking on Any Surface With Your Phone · IEEE Trans. Mob. Comput. 2024
Embedded and real-time systems
mobile computing
0.212023
A Workload-Aware DVFS Robust to Concurrent Tasks for Mobile Devices · MobiCom 2023
Energy-efficient computing › power management › adaptive power management
workload-aware power management
0.212023
A Workload-Aware DVFS Robust to Concurrent Tasks for Mobile Devices · MobiCom 2023
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.212022
Gaze Tracking on Any Surface with Your Phone · SenSys 2022
Interaction techniques and input
gesture input
0.112019
When Wearable Sensing Meets Arm Tracking · MobiSys 2019
Interaction techniques and input › input sensing › gesture recognition
wearable gesture recognition
0.112019
When Wearable Sensing Meets Arm Tracking · MobiSys 2019

Methods — techniques the papers use, named apart from their topics

iris boundary extraction · 1.3random forest · 0.83d geometric eye model · 0.8meta-state metric · 0.7hardware performance counters · 0.73d eye model · 0.6hierarchical search · 0.4hidden markov model · 0.4
YearPublicationVenuePosition
2025 Central-Guided Convolutional Dual Attention for Document-Level Event Argument Extraction
Chengdong Lin, Jianghao Lin, Dong Zhou 0001, Yongmei Zhou, Aimin Yang 0002
IEEE Big Data1
2024 Practical Gaze Tracking on Any Surface With Your Phone
abstract
This paper introduces ASGaze, a novel gaze tracking system using the RGB camera of smartphones. ASGaze improves the accuracy of existing methods and uniquely tracks gaze points on various surfaces, including phone screens, computer displays, and non-electronic surfaces like whiteboards or paper - a situation that is challenging for existing methods. To achieve this, we revisit the 3D geometric eye model, commonly used in high-end commercial trackers, and it has the potential to achieve our goals. To avoid the high cost of commercial solutions, we identify three fundamental issues when processing the eye model with an RGB camera, including how to accurately extract iris boundary that is the meta-information in our design, how to remove ambiguity from iris boundary to gaze point transformation, and how to map gaze points onto the target surface. Furthermore, as we consider deploying ASGaze in real-world applications, two additional challenges should be addressed: how to automatically and accurately annotate the training dataset to reduce manual labor and time costs, and how to accelerate the inference speed of ASGaze on mobile devices to improve user experience. We propose effective techniques to resolve these issues. Our prototype and experiments on three tracking surfaces demonstrate significant performance gains.
Jiani Cao, Jiesong Chen, Chengdong Lin, Yang Liu 0101, Kun Wang 0051, Zhenjiang Li 0001
IEEE Trans. Mob. Comput.3
2023 A Workload-Aware DVFS Robust to Concurrent Tasks for Mobile Devices
abstract
Power governing is a critical component of modern mobile devices, reducing heat generation and extending device battery life. A popular technology of power governing is dynamic voltage and frequency scaling (DVFS), which adjusts the operating frequency of a processor to balance its performance and energy consumption. With the emergence of diverse workloads on mobile devices, traditional DVFS methods that do not consider workload characteristics become suboptimal. Recent application-oriented methods propose dedicated and effective DVFS governors for individual application tasks. Since their approach is only tailored to the targeted task, performance drops significantly when other tasks run concurrently, which is however common on today's mobile devices. In this paper, our key insight is that hardware meta-data, widely used in existing DVFS designs, has great potential to enable capable workload awareness and task concurrency adaptability for DVFS, but they are underexplored. We find that workload characteristics can be described in a hyperspace composed of multiple dimensions derived from these metadata to form a novel workload contextual indicator to profile task dynamics and concurrency. On this basis, we propose a meta-state metric to capture this relationship and design a new solution, GearDVFS. We evaluate it for a rich set of application tasks, and it outperforms state-of-the-art methods.
Chengdong Lin, Kun Wang 0051, Zhenjiang Li 0001, Yu Pu
MobiCom1
2022 Gaze Tracking on Any Surface with Your Phone
abstract
This paper introduces ASGaze, a new gaze tracking system designed using the common RGB camera from mobile phones. In addition to improving the accuracy of existing RGB camera-based gaze tracking methods, a novelty of ASGaze is that it can be configured to track gaze points on various surface areas commonly required in different applications, such as mobile phone screens, computer displays or even non-electronic surfaces like whiteboards or paper - a situation that is difficult for existing RGB camera-based methods to handle. To achieve the design of ASGaze, we revisit the 3D geometric model of the eye, which is widely adopted by high-end and commercial gaze trackers, and it has the potential to achieve our design goals. To avoid the high cost of commercial solutions, we identify three key issues to be addressed when processing the eye model with an RGB camera, including how to first accurately extract eye iris boundary that is the meta-information in our gaze tracking design, and then how to remove gaze ambiguity from iris boundary to gaze point transformation, and finally how to precisely map gaze points to the target tracking surface. In this paper, we propose a series of effective techniques to address these issues. We develop a prototype system and conduct extensive experiments on three different typical tracking surfaces to show promising performance gains compared to the recent solution.
Jiani Cao, Chengdong Lin, Yang Liu 0101, Zhenjiang Li 0001
SenSys2
2022 Finding Stars From Fireworks: Improving Non-Cooperative Iris Tracking
abstract
We revisit the problem of iris tracking with RGB cameras, aiming to obtain iris contours from captured images of eyes. We find the reason that limits the performance of the state-of-the-art method in more general non-cooperative environments, which prohibits a wider adoption of this useful technique in practice. We believe that because the iris boundary could be inherently unclear and blocked, as its pixels occupy only an extremely limited percentage of those on the entire image of the eye, similar to the stars hidden in fireworks, we should not treat the boundary pixels as one class to conduct end-to-end recognition directly. Thus, we propose to learn features from iris and sclera regions first, and then leverage entropy to sketch the thin and sharp iris boundary pixels, where we can trace more precise parameterized iris contours. In this work, we also collect a new dataset by smartphone with 22 K images of eyes from video clips. We annotate a subset of 2 K images, so that label propagation can be applied to further enhance the system performance. Extensive experiments over both public and our own datasets show that our method outperforms the state-of-the-art method. The results also indicate that our method can improve the coarsely labeled data to enhance the iris contour’s accuracy and support the downstream application better than the prior method.
Chengdong Lin, Zhenjiang Li 0001, Junhui Hou
IEEE Trans. Circuits Syst. Video Technol.1
2019 When Wearable Sensing Meets Arm Tracking
abstract
In this poster, we present our recent work, a wearable system for achieving real-time 3D arm skeleton. We have coped with the major challenge that the skeleton of each arm is determined from the locations of the elbow and wrist, whereas a wearable device only senses a single point from the wrist. Result shows that the potential solution space is huge. This underconstrained nature fundamentally challenges the achievement of accurate and real-time arm skeleton tracking. In this study, we propose Hidden Markov Model (HMM) state reorganization and hierarchical search two methods to improve the heavyweight computation of the state-of-art arm tracking model and achieve real-time tracking even on mobile phone.
Yang Liu 0101, Chengdong Lin, Zhenjiang Li 0001, Zhidan Liu 0001, Kaishun Wu
MobiSys2