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Tafadzwa Joseph Dube

dblp:244/3716 · DBLP profile ↗
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3ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0002-3514-6208ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality interaction
augmented reality interface
0.412019
A novel interface for generating choreography based on augmented reality · Int. J. Hum. Comput. Stud. 2019
Computer animation and physical simulation › motion synthesis
choreography generation
0.112019
A novel interface for generating choreography based on augmented reality · Int. J. Hum. Comput. Stud. 2019
YearPublicationVenuePosition
2023 Ultrasonic Keyboard: A Mid-Air Virtual Qwerty with Ultrasonic Feedback for Virtual Reality
abstract
Free-hand mid-air Qwerty enables entering text in virtual reality without the use of controllers. However, it is much slower and more error prone than its physical counterpart, primarily due to the absence of haptic feedback and reduced spatial awareness. In this paper, we design three different ultrasonic haptic feedback for mid-air Qwerty: feedback only on keypress, on both touch and keypress, and gradual feedback that increases intensity as users push down a key. In a pilot study, the touch & press feedback performed significantly better both quantitatively and qualitatively. We then compare a mid-air Qwerty with and without touch & press feedback in a user study. Results revealed that haptic feedback improves entry speed by 16% and reduces error rate by 26%. Besides, most participants feel that it improves presence and spatial awareness in the virtual-world by maintaining a higher consistency with the real-world, and significantly reduces mental demand, effort, and frustration.
Tafadzwa Joseph Dube, Ahmed Sabbir Arif
TEI1
2022 Push, Tap, Dwell, and Pinch: Evaluation of Four Mid-air Selection Methods Augmented with Ultrasonic Haptic Feedback
abstract
This work compares four mid-air target selection methods (Push, Tap, Dwell, Pinch) with two types of ultrasonic haptic feedback (Select, HoverSelect) in a Fitts’ law experiment. Results revealed that Tap is the fastest, the most accurate, and one of the least physically and cognitively demanding selection methods. Pinch is relatively fast but error prone and physically and cognitively demanding. Dwell is slowest by design, yet the most accurate and the least physically and cognitively demanding. Both haptic feedback methods improve selection performance by increasing users’ spatial awareness. Particularly, Push augmented with Hover & Select feedback is comparable to Tap. Besides, participants perceive the selection methods as faster, more accurate, and more physically and cognitively comfortable with the haptic feedback methods.
Tafadzwa Joseph Dube, Hannah Limerick, I. Scott MacKenzie, Ahmed Sabbir Arif
Proc. ACM Hum. Comput. Interact.1
2019 A novel interface for generating choreography based on augmented reality
Tafadzwa Joseph Dube, Gökhan Ince
Int. J. Hum. Comput. Stud.1