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Chaochao Liu

dblp:247/2193 · DBLP profile ↗
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12ranked-venue papers
6as first author
7since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-authorComputer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.912025
Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
depth perception
0.912025
Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
augmented reality interaction
0.912025
Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
augmented reality
0.812024
Depth Perception in Optical See-Through Augmented Reality: Investigating the Impact of Texture Density, Luminance Contrast, and Color Contrast · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
depth perception
0.812024
Depth Perception in Optical See-Through Augmented Reality: Investigating the Impact of Texture Density, Luminance Contrast, and Color Contrast · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

user study · 1.7psychophysical experiment · 1.7perceptual matching experiment · 0.8
YearPublicationVenuePosition
2025 Errata to "Depth Perception in Optical See-Through Augmented Reality: Investigating the Impact of Texture Density, Luminance Contrast, and Color Contrast"
abstract
In This paper, the information regarding the corresponding authors is missing. The corresponding authors of the paper should be Shining Ma and Weitao Song.
Chaochao Liu, Shining Ma, Yue Liu 0005, Yongtian Wang
IEEE Trans. Vis. Comput. Graph.1
2025 Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality
abstract
Augmented reality (AR) technology has great potential in the applications of training, exhibition, and visual guidance, all of which demand precise virtual-real registration in perceived depth. Many AR applications such as navigation and tourism guidance are usually implemented in outdoor environments. However, prior research on depth perception in AR predominantly focused on the indoor environment, characterized by a lower illumination level and more confined space compared to outdoor settings. To address this gap, this paper presented a systematic investigation into the depth perception in outdoor environments. Two experiments were conducted in this study: the first one aimed to explore how to eliminate the bias induced by the floating object and how the knowledge of object height influences the perceived depth. The second experiment examined how ambient luminance affects depth estimation in AR. Our findings revealed an overestimation of perceived depth when participants were unaware of the actual height of the floating object, but an underestimation when they were informed of this information prior to the experiment. Additionally, shadows effectively reduced depth errors regardless of whether participants were informed of the object's height. The second experiment further indicated that, in outdoor environments, reducing ambient luminance significantly improves the accuracy of depth perception in AR.
Shining Ma, Chaochao Liu, Yue Liu 0005, Yongtian Wang
IEEE Trans. Vis. Comput. Graph.2
2024 A New Method of Cyber Deception Defense
abstract
New network attacks such as Advanced Persistent Threats (APTs) have created an asymmetric dynamic between attackers and defenders. Traditional defense mechanisms typically focus on perimeter security, rendering them ineffective once attackers infiltrate the network. Cyber deception defense, on the other hand, proactively establishes a deceptive environment to manipulate attackers’ perceptions and decisions, thereby delaying, detecting, and potentially thwarting attacks. This paper introduces a novel approach rooted in cyber deception defense, utilizing FPGA technology. By harnessing network packet rewriting techniques on FPGA, this method rapidly generates numerous disguised hosts and ports. The implementation of this approach on an FPGA hardware platform allows for the evaluation of its effectiveness. In simulated environments, the method demonstrates remarkable efficiency in constructing deceptive environments, with a policy query time of approximately 50ns. Transitioning to real-world network scenarios, the prototype system extends the time required for attackers to identify genuine hosts by a factor of 4.5. Moreover, the average delay time of the prototype system in processing 64-byte data packets is approximately 5.68us, showcasing consistent performance across various deception strategies. Crucially, the system’s overhead remains minimal, effectively confounding and deterring attackers while increasing the complexity and cost associated with mounting successful attacks.
Chaochao Liu, Degang Sun, Zhixin Shi
ISCC1
2024 Link prediction in bipartite networks via effective integration of explicit and implicit relations
Xue Chen 0005, Chaochao Liu, Xiaobo Li 0004, Ying Sun 0005, Wei Yu 0016, Pengfei Jiao
Neurocomputing2
2024 Depth Perception in Optical See-Through Augmented Reality: Investigating the Impact of Texture Density, Luminance Contrast, and Color Contrast
abstract
The immersive augmented reality (AR) system necessitates precise depth registration between virtual objects and the real scene. Prior studies have emphasized the efficacy of surface texture in providing depth cues to enhance depth perception across various media, including the real scene, virtual reality, and AR. However, these studies predominantly focus on black-and-white textures, leaving a gap in understanding the effectiveness of colored textures. To address this gap and further explore texture-related factors in AR, a series of experiments were conducted to investigate the effects of different texture cues on depth perception using the perceptual matching method. Findings indicate that the absolute depth error increases with decreasing contrast under black-and-white texture. Moreover, textures with higher color contrast also contribute to enhanced accuracy of depth judgments in AR. However, no significant effect of texture density on depth perception was observed. The findings serve as a theoretical reference for texture design in AR, aiding in the optimization of virtual-real registration processes.
Chaochao Liu, Shining Ma, Yue Liu 0005, Yongtian Wang
IEEE Trans. Vis. Comput. Graph.1
2022 AAAN: Anomaly Alignment in Attributed Networks
Ying Sun 0005, Wenjun Wang 0002, Chaochao Liu, Siddharth Bhatia 0001, Yang Yu 0030, Wei Yu 0016
Knowl. Based Syst.4
2021 Role-oriented Network Embedding Based on Adversarial Learning between Higher-order and Local Features
abstract
Roles of nodes are defined as classes of equivalent nodes. Nodes that have similar local connective patterns may share the same role. As a complementary concept of community, role can also help to recognize real-world entities. For example, it can denote identity or function in social networks. Role has been studied over the past decades, and learning role-based network representations is crucial to many downstream tasks. The important step for role-based network embedding method is extracting features to measure structural similarity instead of proximity. Although some methods have been developed to capture role features to learn structural similarities between nodes, they all design these features of fixed types, such as the global, local, and higher-order features. These features can only represent a certain type of structure, and it is very difficult to model the complex relationship between different scale features in the field of role-based network embedding. Therefore, we propose a novel role-oriented network embedding framework based on adversarial learning between higher-order and local features (ARHOL) to generate powerful role-based node representations. The higher-order features are discrete so we leverage the Auto-Encoder on them to obtain continuous representations. Then we apply the GIN on its outputs to aggregate local information. Finally, we consider the GIN as the generator and design an adversarial game between local features and GIN outputs to integrate these two aspects of features, which can enhance each other and improve the robustness. The extensive experiments on real-world networks demonstrate the superiority and efficiency of our model, and prove the effectiveness of integrating higher-order and local features.
Wang Zhang 0001, Xuan Guo 0005, Chaochao Liu, Pengfei Jiao, Lin Pan 0002, Wenjun Wang 0002
CIKM4
2020 CPNSA: Cascade Prediction with Network Structure Attention
Chaochao Liu, Wenjun Wang 0002, Pengfei Jiao, Yueheng Sun, Xiaoming Li 0006, Xue Chen 0005
CollaborateCom (1)1
2020 Cascade modeling with multihead self-attention
abstract
Modeling how information diffuses across social network platforms can be widely used. Recently, researchers have used deep learning methods to model information cascades and forecast their progression without dependence on the hypothesis of the underlying diffusion model. Most of these studies use sequential models (e.g., recurrent neural networks, RNNs) and model cascades of information spread without using the network structure information. However, the network structure information substantially affects information spread, cross-dependence should be considered in cascade modeling, and recurrent neural networks produce poor results on long sequence modeling. To solve these issues, in this paper, we present a new cascade modeling method with the multihead self-attention mechanism. We design an encoder that combines network structure information with multihead self-attention to learn the representations of cascades and consider diverse user dependencies on the network. Experiments are conducted on both synthetic and real-world datasets. The results show that the proposed method performs better on the long sequence cascade prediction than the state-of-the-art methods.
Chaochao Liu, Wenjun Wang 0002, Pengfei Jiao, Xue Chen 0005, Yueheng Sun
IJCNN1
2020 Depthwise Separable Convolutional Neural Network for Confidential Information Analysis
Min Yu 0001, Chao Liu 0020, Chaochao Liu, Weiqing Huang, Zhiqiang Lv
KSEM (2)5
2019 Community structure enhanced cascade prediction
Chaochao Liu, Wenjun Wang 0002, Yueheng Sun
Neurocomputing1
2017 An Efficient Critical Incident Propagation Model for Social Networks Based on Trust Factor
Xiaoming Li 0006, Limengzi Yuan, Chaochao Liu, Wei Yu 0016, Xue Chen 0005, Guangquan Xu
CollaborateCom3