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Kohei Aso

dblp:247/3933 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6935-7655ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Face, body and person analysis · 68% 3D vision · 16% Generative modeling · 16%
Human-computer interaction and pervasive computing
3 papers
Wearable and physiological sensing · 100%
Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 50% Rendering · 25% Virtual and augmented reality · 25%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.932020
Toward human motion capturing with an ultra-wide fisheye camera on the chest · VR 2019
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation · VR 2019
MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera · UIST 2020
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
0.822019
Toward human motion capturing with an ultra-wide fisheye camera on the chest · VR 2019
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation · VR 2019
Wearable and physiological sensing
wearable camera
0.822019
Toward human motion capturing with an ultra-wide fisheye camera on the chest · VR 2019
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation · VR 2019
Computer vision › 3D vision
3d human pose estimation
0.412019
Generating Synthetic Humans for Learning 3D Pose Estimation · VR 2019
Machine learning › Generative modeling
synthetic training data
0.412019
Generating Synthetic Humans for Learning 3D Pose Estimation · VR 2019
Virtual and augmented reality
immersive interaction
0.112019
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation · VR 2019
Computer animation and physical simulation › motion capture
markerless motion capture
0.112019
Toward human motion capturing with an ultra-wide fisheye camera on the chest · VR 2019
Computer animation and physical simulation
motion capture
0.112019
Toward human motion capturing with an ultra-wide fisheye camera on the chest · VR 2019

Methods — techniques the papers use, named apart from their topics

deep neural network · 3.1fisheye lens · 2.3monocular pose estimation · 1.1synthetic dataset · 0.9rendering · 0.8egocentric fisheye camera · 0.8heatmap generation · 0.4heat-map generation · 0.4
YearPublicationVenuePosition
2020 MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera
abstract
We present MonoEye, a multimodal human motion capture system using a single RGB camera with an ultra-wide fisheye lens, mounted on the user's chest. Existing optical motion capture systems use multiple cameras, which are synchronized and require camera calibration. These systems also have usability constraints that limit the user's movement and operating space. Since the MonoEye system is based on a wearable single RGB camera, the wearer's 3D body pose can be captured without space and environment limitations. The body pose, captured with our system, is aware of the camera orientation and therefore it is possible to recognize various motions that existing egocentric motion capture systems cannot recognize. Furthermore, the proposed system captures not only the wearer's body motion but also their viewport using the head pose estimation and an ultra-wide image. To implement robust multimodal motion capture, we design three deep neural networks: BodyPoseNet, HeadPoseNet, and CameraPoseNet, that estimate 3D body pose, head pose, and camera pose in real-time, respectively. We train these networks with our new extensive synthetic dataset providing 680K frames of renderings of people with a wide range of body shapes, clothing, actions, backgrounds, and lighting conditions. To demonstrate the interactive potential of the MonoEye system, we present several application examples from common body gestural to context-aware interactions.
Dong-Hyun Hwang, Kohei Aso, Ye Yuan 0007, Kris Makoto Kitani, Hideki Koike
UIST2
2019 Generating Synthetic Humans for Learning 3D Pose Estimation
abstract
We generate synthetic annotated data for learning 3D human pose estimation using an egocentric fisheye camera. Synthetic humans are rendered from a virtual fisheye camera, with a random background, random clothing, random lighting parameters. In addition to RGB images, we generate ground truth of 2D/3D poses and location heat-maps. Capturing huge and various images and labeling manually for learning are not required. This approach will be used for the challenging situation such as capturing training data in sports.
Kohei Aso, Dong-Hyun Hwang, Hideki Koike
VR1
2019 MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation
abstract
Wearable cameras have the potential to be used in various ways in combination with egocentric views such as action recognition, gesture input method for augmented/virtual reality (AR/VR) as well as lifelogger. Particularly, the pose of the camera wearer is one of the interesting factors of the egocentric view and various eccentric view-based pose estimation systems have been proposed; however, there is no balance between recognizable poses and enough egocentric views. In this work, we propose MonoEye, a system to provide wearer's estimated 3D pose and wide egocentric view. Our system's chest-mounted camera, equipped with the ultra-wide fisheye lens, covers the wearer's limbs and wide egocentric view; our pose estimation network estimates 3D body pose of the wearer from the camera's egocentric view. The proposed system not only can be used as an input interface of AR and VR through estimation of a various pose of the wearer but also has a potential to be used for action recognition by providing a wide egocentric view.
Dong-Hyun Hwang, Kohei Aso, Hideki Koike
VR2
2019 Toward human motion capturing with an ultra-wide fisheye camera on the chest
abstract
We are interested in utilizing egocentric view from a wearable camera and are working on MonoEye system, a novel system to estimate the wearer's motion using a chest-mounted camera equipped with an ultra-wide fisheye lens. Because our system has a wide field of view, it provides a balanced capacity of recognizable pose types and broad egocentric view. The prototype deep neural network estimates camera wearer's 3D pose and acquires motion without complex configuration like conventional motion capture systems.
Dong-Hyun Hwang, Kohei Aso, Hideki Koike
VR2