Demo Data from VLDB 2026 / reviewers in the wild / expert
Andrew Jian-lan Cen
dblp:247/6944
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Authentication and access control · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Authentication and access control › knowledge-based authentication
graphical password |
0.5 | 1 | 2021 | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices · CHI 2021 |
Games and playful interaction
gamification |
0.1 | 1 | 2021 | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0nudging · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password ChoicesabstractGraphical user authentication (GUA) is a common alternative to text-based user authentication, where people are required to draw graphical passwords on background images. Such schemes are theoretically considered remarkably secure because they offer a large password space. However, people tend to create their passwords on salient image areas introducing high password predictability. Aiming to help people use the password space more effectively, we propose a gameful password creation process. In this paper, we present GamePass, a gamified mechanism that integrates the GUA password creation process. We provide the first evidence that it is possible to nudge people towards better password choices by gamifying the process. GamePass randomly guides participants’ attention to areas other than the salient areas of authentication images, makes the password creation process more fun, and people are more engaged. Gamifying the password creation process enables users to interact better and make less predictable graphical password choices instead of being forced to use a strict password policy. George E. Raptis, Christina P. Katsini, Andrew Jian-lan Cen, Nalin Arachchilage, Lennart E. Nacke |
CHI | 3 |
| 2019 | "I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences
Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke |
INTERACT (2) | 4 |