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Yuki Matsuura

dblp:248/9910 · DBLP profile ↗
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2ranked-venue papers
2as first author
1since 2021 · last 2023
0009-0008-9794-1654ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 77% Usability and user experience research · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
readability
0.112019
Readability and legibility of fonts considering shakiness of head mounted displays · UbiComp 2019

Methods — techniques the papers use, named apart from their topics

empirical user study · 0.4
YearPublicationVenuePosition
2023 AniCropify: Image Matting for Anime-Style Illustration
abstract
Recently, deep learning-based image matting methods have emerged. However, the existing methods lack the capability to provide precise matting for anime-style illustrations because their network parameters are trained on primarily photo-realistic images. In this paper, we introduces a new anime image dataset, Chara-1M, designed for matting purposes. In addition, we propose AniCropify, a new matting method for character anime images. Focusing on the commonalities of representation between anime images and photo-realistic images, in AniCropify, an anime image is first converted into a photo-realistic image. From the converted image, a trimap is generated to identify the human regions in images. By using the trimap in the matting process, precise alpha masks of anime images can be obtained. From experiments, we confirmed that based on the quality evaluation of matting results, the proposed method received the highest rating compared to other state-of-the-art techniques.
Yuki Matsuura, Takahiro Hayashi
MMAsia1
2019 Readability and legibility of fonts considering shakiness of head mounted displays
abstract
In wearable computing environments, users acquire visual information in various scenes using a head mounted display (HMD). However, this induces problems due to their differences from conventional displays such as smartphone and e-books. In this research, we focused on the problem of vertical shock caused by walking. This problem interferes with seeing information on HMDs. In this paper, we discuss selection of font shapes to minimize the effect of this problem. If we can clarify the characteristics of the readability of fonts in wearable computing environments, the application designers can select fonts that strike a balance between intended design elements and readability. In this paper, we first investigated the characteristics of fonts used in Japan considering the HMD swing that results from walking, from the viewpoints of readability (text readability) and legibility (ease of letter recognition) using six different fonts. From this evaluation, we find that fonts with very thin horizontal lines and with very thin horizontal and vertical lines should not be presented on HMDs.
Yuki Matsuura, Tsutomu Terada, Tomohiro Aoki, Susumu Sonoda, Naoya Isoyama, Masahiko Tsukamoto
UbiComp1