Ryotaro Yoshida

dblp:249/1287 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 81% Immersive interaction · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
design tools
0.912025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025
User interface design and tools
design guidelines
0.312025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
mixed reality
0.312025
A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9projection mapping · 0.9driving simulator · 0.9
YearPublicationVenuePosition
2025 A Mixed Reality Car A-Pillar Design Support System Utilizing Projection Mapping
abstract
Projection mapping (PM) is useful in the product design process, since it seamlessly bridges a physical mockup and its digital twin by allowing designers to interactively explore new textures, colors, and shapes without the need to create new physical mockups. While PM has proven effective for car interior design, previous research focused solely on supporting the design of dashboards and instrument panels, neglecting evaluation in realistic driving scenarios. This paper introduces a self-contained car interior design support system that extends beyond the dashboard to include the A-pillars. Additionally, to enable designers to evaluate their designs in authentic driving conditions, we integrate a driving simulator, complete with a motion platform, into the PM system. Through the construction of a prototype, we demonstrate the feasibility of our proposed system. Finally, through user studies, we derive guidelines for PM-based car interior design to optimize the user experience.
Ryotaro Yoshida, Toshihiro Hara, Yusaku Takeda, Kenji Murase, Daisuke Iwai, Kosuke Sato
IEEE Trans. Vis. Comput. Graph.1