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Volker Kuchelmeister

dblp:25/2461 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2018
0000-0001-9161-788XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 4 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Virtual and augmented reality · 72% Rendering · 22% Visualization and visual analytics · 7%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive visualization
0.422017
Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications · SIGGRAPH ASIA (Courses) 2017
The Amnesia Atlas VR. A photographic media interface as memory-prosthesis · VR 2016
Virtual and augmented reality › virtual environment
immersive simulation
0.312018
Virtual Immersion: Simulating Immersive Experiences in VR · VR 2018
Rendering
point-based rendering
0.312017
Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications · SIGGRAPH ASIA (Courses) 2017
Visualization and visual analytics
scientific visualization
0.112017
Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications · SIGGRAPH ASIA (Courses) 2017
Virtual and augmented reality › 3d display
stereoscopic 3d
0.112014
Panoramic Navigator. A vision machine for expanded spaces of representation · VR 2014

Methods — techniques the papers use, named apart from their topics

life-logging camera · 0.8interactive map · 0.8prototyping · 0.73d visualization · 0.7geo-tagging · 0.5real-time rendering · 0.3point cloud processing · 0.3geotagging · 0.2interactive cinema platform · 0.2
YearPublicationVenuePosition
2018 Virtual Immersion: Simulating Immersive Experiences in VR
abstract
This is an investigation in how VR can simulate experiences designed for large scale immersive environments. Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. These systems include amongst others 360 degree cylindrical projection environments [3], curved screens, hemispherical projection systems [1] and multi-perspective installations [2]. In comparison to traditional screen based media, immersive environments provide a unique delivery platform for ultra-high resolution digital content at a real-world scale and for multiple simultaneous viewers. This makes them the ideal stage for impactful experiences in public museums, festivals and exhibitions. Applications and experiences created for a specific platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. This project offers a prototypical implementation of a large scale virtual exhibition incorporating various immersive environments and applications situated within a fictional 3D scene (Figure 1). The focus is on simulation and conservation of existing applications and to create test bed for future projects.
Volker Kuchelmeister
VR1
2017 Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications
abstract
course Share on Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications Author: Volker Kuchelmeister University of New South Wales, Sydney University of New South Wales, SydneyView Profile Authors Info & Claims SA '17: SIGGRAPH Asia 2017 CoursesNovember 2017 Article No.: 4Pages 1–128https://doi.org/10.1145/3134472.3136557Published:27 November 2017Publication History 0citation408DownloadsMetricsTotal Citations0Total Downloads408Last 12 Months11Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Volker Kuchelmeister
SIGGRAPH ASIA (Courses)1
2016 The Amnesia Atlas VR. A photographic media interface as memory-prosthesis
abstract
The Amnesia Atlas constitutes a pilot study for a photographic media interface as memory prosthesis. It utilises the wearable life-logging camera SenseCam to shed light on the importance of photographic imagery and place for memory retrieval. It investigates the relationships of spatiotemporal context on memory encoding and retrieval, utilising immersive 3D visualisation. It is doing so by locating geo-tagged SenseCam image sequences within a virtual representation of the place they were captured at. Using an interactive map as a navigational interface, visitors are able to engage with the imagery in their spatial context, and retrace individual journeys by freely explore this virtual representation. The capacity of a viewer to experience ‘presence’ in relation to a place is known to be beneficial to memory encoding and retrieval, and so is the stimulation with multiple cues. The Amnesia Atlas provides users with a rich audio-visual context to view and interact with SenseCam recordings, and has the potential to be a valuable tool in memory research.
Volker Kuchelmeister, Jill Bennet
VR1
2014 Panoramic Navigator. A vision machine for expanded spaces of representation
abstract
In this video I present a novel interactive cinema platform, the Panoramic Navigator, for the expression of stereoscopic 3D panoramic and multi-viewpoint spaces of representation, in which participants embark on an embodied journey of discovery.
Volker Kuchelmeister
VR1