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Daniel A. Smith

dblp:25/5252 · also Daniel Alexander Smith · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 80% User interface design and tools · 20%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › crowdsourcing
games with a purpose
0.112012
Twiage: a game for finding good advice on twitter · CHI 2012
Collaborative and social computing
human computation
0.112012
Twiage: a game for finding good advice on twitter · CHI 2012
Visualization and visual analytics
temporal data visualization
0.112007
Continuum: designing timelines for hierarchies, relationships and scale · UIST 2007
Information retrieval › ranking
content ranking
0.012012
Twiage: a game for finding good advice on twitter · CHI 2012
Information retrieval
ranking
0.012012
Twiage: a game for finding good advice on twitter · CHI 2012

Methods — techniques the papers use, named apart from their topics

human computation · 0.3elo rating · 0.3mixed-method investigation · 0.2lab study · 0.2
YearPublicationVenuePosition
2013 Carpé data: supporting serendipitous data integration in personal information management
abstract
The information processing capabilities of humans enable them to opportunistically draw and integrate knowledge from nearly any information source. However, the integration of digital, structured data from diverse sources remains difficult, due to problems of heterogeneity that arise when data modelled separately are brought together. In this paper, we present an investigation of the feasibility of extending Personal Information Management (PIM) tools to support lightweight, user-driven mixing of previously un-integrated data, with the objective of allowing users to take advantage of the emerging ecosystems of structured data currently becoming available. In this study, we conducted an exploratory, sequential, mixed-method investigation, starting with two pre-studies of the data integration needs and challenges, respectively, of Web-based data sources. Observations from these pre-studies led to DataPalette, an interface that introduced simple co-reference and group multi-path-selection mechanisms for working with terminologically and structurally heterogeneous data. Our lab study showed that participants readily understood the new interaction mechanisms which were introduced. Participants made more carefully justified decisions, even while weighing a greater number of factors, moreover expending less effort, during subjective-choice tasks when using DataPalette, than with a control set-up.
Max Van Kleek, Daniel A. Smith, Heather S. Packer, Jim Skinner, Nigel Shadbolt
CHI2
2012 Twiage: a game for finding good advice on twitter
abstract
Millions of recommendations, opinions and experiences are shared across popular microblogging platforms and services each day. Yet much of this content becomes quickly lost in the stream shortly after being posted. This paper looks at the feasibility of identifying useful content in microblog streams so that it might be archived to facilitate wider access and reference. Towards this goal, we present an experiment with a game-with-a-purpose called Twiage that we designed to determine how well the deluge of content in "raw" microblog streams could be turned into filtered and ranked collections using ratings from players. Experiments with Twiage validate the feasibility of applying human-computation to this problem, finding strong agreement about what constitutes the "most useful" content in our test dataset. Second, we compare the effectiveness of various methods of eliciting such ratings, finding that a "choose-best" interface and Elo rating ranking scheme yield the greatest agreement in the fewest rounds. External validation of resulting top-rated twitter content with a domain expert found that while the top Twiage-ranked "tweets" were among the best of the set, there was a tendency for players to also select what we term "weak spam" - e.g., promotional content disguised as articles or reviews, indicating a need for more stringent content filtering.
Max Van Kleek, Daniel A. Smith, Ruben Stranders, m. c. schraefel
CHI2
2007 Continuum: designing timelines for hierarchies, relationships and scale
abstract
Temporal events, while often discrete, also have interesting relationships within and across times: larger events are often collections of smaller more discrete events (battles within wars; artists' works within a form); events at one point also have correlations with events at other points (a play written in one period is related to its performance over a period of time). Most temporal visualisations, however, only represent discrete data points or single data types along a single timeline: this event started here and ended there; this work was published at this time; this tag was popular for this period. In order to represent richer, faceted attributes of temporal events, we present Continuum. Continuum enables hierarchical relationships in temporal data to be represented and explored; it enables relationships between events across periods to be expressed, and in particular it enables user-determined control over the level of detail of any facet of interest so that the person using the system can determine a focus point, no matter the level of zoom over the temporal space. We present the factors motivating our approach, our evaluation and implementation of this new visualisation which makes it easy for anyone to apply this interface to rich, large-scale datasets with temporal data.
Paul André, Max L. Wilson 0001, Alistair Russell, Daniel A. Smith, Alisdair Owens, m. c. schraefel
UIST4