Demo Data from VLDB 2026 / reviewers in the wild / expert
Pierce McBride
dblp:250/4123
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 91% Collaborative and social computing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
creative interaction |
0.4 | 1 | 2020 | Manipulating Puppets in VR · VR 2020 |
Immersive interaction › artistic expression
puppetry |
0.4 | 1 | 2020 | Manipulating Puppets in VR · VR 2020 |
Immersive interaction
virtual reality |
0.4 | 1 | 2020 | Manipulating Puppets in VR · VR 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 0.4interaction design · 0.43d scanning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Manipulating Puppets in VRabstractArchiving Performative Objects aimed at applying and conserving puppetry as creative practice in VR. It included 3D scanning and interaction design to capture puppets and their varying control schemes from the archives of the Center for Puppetry Arts. This paper reports on their design and implementation in a VR puppetry set up. Its focuses on the evaluation study (n=18) comparing the interaction of non-experts vs expert puppeteers. The data initially show little differences but a more detailed discussion indicates differing qualitative assessments of puppetry that support its value for VR. Results suggests successful creative activation especially among experts. Michael Nitsche, Pierce McBride |
VR | 2 |
| 2018 | A Character in Your Hand: Puppetry to Inform Game Controls
Michael Nitsche, Pierce McBride |
DiGRA Conference | 2 |