Demo Data from VLDB 2026 / reviewers in the wild / expert
Ken Takaki
dblp:251/7814
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0003-1131-3101ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Accessibility and assistive technology · 44% Interaction techniques and input · 19% Ubiquitous computing and smart environments · 19% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
deaf and hard of hearing technology |
0.7 | 1 | 2023 | asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness · CHI 2023 |
Accessibility and assistive technology › assistive technology
wearable assistive device |
0.7 | 1 | 2023 | asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness · CHI 2023 |
Wearable and physiological sensing
activity sensing |
0.2 | 1 | 2022 | Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing · UIST 2022 |
Wearable and physiological sensing › earable sensing
wearable audio device |
0.2 | 1 | 2022 | Toward Continuous Finger Positioning on Ear Using Bone Conduction Speaker · SenSys 2022 |
Methods — techniques the papers use, named apart from their topics
diary study · 0.7design probe · 0.7comparative user study · 0.7acoustic response measurement · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided DeafnessabstractSingle-sided deafness (SSD) significantly restricts social participation in hearing/speaking cultures due to the person’s difficulty hearing conversations on their deaf side. Although hearing aids for SSD are effective in social situations, the acceptance rate remains low at 4%. To address this problem, we designed and developed a bone conduction-based device to be worn with eyeglasses, involving 53 individuals with SSD including two authors. We conducted a four-week diary study comparing our proposed device with traditional Contralateral Routing of Signals (CROS) hearing aids and explored the factors that might affect the acceptance rate of assistive devices for SSD. The findings indicated that our design was more acceptable for users with SSD due to its effectiveness, social acceptability, and the ability for wearers to use other devices simultaneously, such as earbuds. Based on our results, we discuss implications for designing wearable assistive devices to promote greater acceptance among the target population. Ken Takaki, Etsushi Nozaki, Tomomi Kanai, Ari Hautasaari, Akinori Kashio, Daisuke Sato 0001, Teru Kamogashira, Tsukasa Uranaka, Shinji Urata, Hajime Koyama, Tatsuya Yamasoba, Yoshihiro Kawahara |
CHI | 1 |
| 2022 | Toward Continuous Finger Positioning on Ear Using Bone Conduction SpeakerabstractThe advancement of semiconductor and battery technologies popularized tiny acoustic wearable devices such as bone conduction wireless headsets. However, this small form factor poses inconvenience when controlling these devices, as they cannot equip large footprint intuitive interfaces such as volume sliders and touch screens. This paper presents a technique using acoustic responses measured by a bone conduction speaker and a microphone to utilize the ear as a touch input interface. We discovered that a finger placed on different parts of the ear affects the acoustic radiation characteristic of the ear, modulating the leaked sound, and by leveraging this effect, the touch position can be estimated. Experimental results show that five distinct frequency responses with five different finger positions can be obtained, which indicates that our method could allow bone conduction headsets to capture continuous finger positions without additional hardware. Ken Takaki, Hiroaki Murakami, Takuya Sasatani, Yoshihiro Kawahara |
SenSys | 2 |
| 2022 | Flexel: A Modular Floor Interface for Room-Scale Tactile SensingabstractHuman environments are physically supported by floors, which prevent people and furniture from gravitational pull. Since our body motions continuously generate vibrations and loads that propagate into the ground, measurement of these expressive signals leads to unobtrusive activity sensing. In this study, we present Flexel, a modular floor interface for room-scale tactile sensing. By paving a room with floor interfaces, our system can immediately begin to infer touch locations, track user locations, recognize foot gestures, and detect object locations. Through a series of exploratory studies, we determined the preferable hardware design that adheres to construction conventions, as well as the optimal sensor density that mediates the trade-off between cost and performance. We summarize our findings into design guidelines that are generalizable to other floor interfaces. Finally, we provide example applications for room-scale tactile sensing enabled by our Flexel system. Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, Masahiko Inami |
UIST | 3 |