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Ken Takaki

dblp:251/7814 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2023
0000-0003-1131-3101ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Accessibility and assistive technology · 44% Interaction techniques and input · 19% Ubiquitous computing and smart environments · 19%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology
deaf and hard of hearing technology
0.712023
asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness · CHI 2023
Accessibility and assistive technology › assistive technology
wearable assistive device
0.712023
asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness · CHI 2023
Wearable and physiological sensing
activity sensing
0.212022
Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing · UIST 2022
Wearable and physiological sensing › earable sensing
wearable audio device
0.212022
Toward Continuous Finger Positioning on Ear Using Bone Conduction Speaker · SenSys 2022

Methods — techniques the papers use, named apart from their topics

diary study · 0.7design probe · 0.7comparative user study · 0.7acoustic response measurement · 0.6
YearPublicationVenuePosition
2023 asEars: Designing and Evaluating the User Experience of Wearable Assistive Devices for Single-Sided Deafness
abstract
Single-sided deafness (SSD) significantly restricts social participation in hearing/speaking cultures due to the person’s difficulty hearing conversations on their deaf side. Although hearing aids for SSD are effective in social situations, the acceptance rate remains low at 4%. To address this problem, we designed and developed a bone conduction-based device to be worn with eyeglasses, involving 53 individuals with SSD including two authors. We conducted a four-week diary study comparing our proposed device with traditional Contralateral Routing of Signals (CROS) hearing aids and explored the factors that might affect the acceptance rate of assistive devices for SSD. The findings indicated that our design was more acceptable for users with SSD due to its effectiveness, social acceptability, and the ability for wearers to use other devices simultaneously, such as earbuds. Based on our results, we discuss implications for designing wearable assistive devices to promote greater acceptance among the target population.
Ken Takaki, Etsushi Nozaki, Tomomi Kanai, Ari Hautasaari, Akinori Kashio, Daisuke Sato 0001, Teru Kamogashira, Tsukasa Uranaka, Shinji Urata, Hajime Koyama, Tatsuya Yamasoba, Yoshihiro Kawahara
CHI1
2022 Toward Continuous Finger Positioning on Ear Using Bone Conduction Speaker
abstract
The advancement of semiconductor and battery technologies popularized tiny acoustic wearable devices such as bone conduction wireless headsets. However, this small form factor poses inconvenience when controlling these devices, as they cannot equip large footprint intuitive interfaces such as volume sliders and touch screens. This paper presents a technique using acoustic responses measured by a bone conduction speaker and a microphone to utilize the ear as a touch input interface. We discovered that a finger placed on different parts of the ear affects the acoustic radiation characteristic of the ear, modulating the leaked sound, and by leveraging this effect, the touch position can be estimated. Experimental results show that five distinct frequency responses with five different finger positions can be obtained, which indicates that our method could allow bone conduction headsets to capture continuous finger positions without additional hardware.
Ken Takaki, Hiroaki Murakami, Takuya Sasatani, Yoshihiro Kawahara
SenSys2
2022 Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing
abstract
Human environments are physically supported by floors, which prevent people and furniture from gravitational pull. Since our body motions continuously generate vibrations and loads that propagate into the ground, measurement of these expressive signals leads to unobtrusive activity sensing. In this study, we present Flexel, a modular floor interface for room-scale tactile sensing. By paving a room with floor interfaces, our system can immediately begin to infer touch locations, track user locations, recognize foot gestures, and detect object locations. Through a series of exploratory studies, we determined the preferable hardware design that adheres to construction conventions, as well as the optimal sensor density that mediates the trade-off between cost and performance. We summarize our findings into design guidelines that are generalizable to other floor interfaces. Finally, we provide example applications for room-scale tactile sensing enabled by our Flexel system.
Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, Masahiko Inami
UIST3