Mohammad Uzair

dblp:254/7928 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2021
0000-0001-5964-4351ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 91% Usability and user experience research · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › text entry
keyboard layout
0.512021
Touchscreen Typing As Optimal Supervisory Control · CHI 2021
Interaction techniques and input
text entry
0.512021
Touchscreen Typing As Optimal Supervisory Control · CHI 2021
Interaction techniques and input › text entry
touchscreen typing
0.512021
Touchscreen Typing As Optimal Supervisory Control · CHI 2021
Usability and user experience research
user modeling
0.112021
Touchscreen Typing As Optimal Supervisory Control · CHI 2021

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.5optimal control theory · 0.5
YearPublicationVenuePosition
2021 Touchscreen Typing As Optimal Supervisory Control
abstract
Traditionally, touchscreen typing has been studied in terms of motor performance. However, recent research has exposed a decisive role of visual attention being shared between the keyboard and the text area. Strategies for this are known to adapt to the task, design, and user. In this paper, we propose a unifying account of touchscreen typing, regarding it as optimal supervisory control. Under this theory, rules for controlling visuo-motor resources are learned via exploration in pursuit of maximal typing performance. The paper outlines the control problem and explains how visual and motor limitations affect it. We then present a model, implemented via reinforcement learning, that simulates co-ordination of eye and finger movements. Comparison with human data affirms that the model creates realistic finger- and eye-movement patterns and shows human-like adaptation. We demonstrate the model’s utility for interface development in evaluating touchscreen keyboard designs.
Jussi P. P. Jokinen, Aditya Acharya, Mohammad Uzair, Xinhui Jiang, Antti Oulasvirta
CHI3
2019 Disam: Density Independent and Scale Aware Model for Crowd Counting and Localization
abstract
People counting in high density crowds is emerging as a new frontier in crowd video surveillance. Crowd counting in high density crowds encounters many challenges, such as severe occlusions, few pixels per head, and large variations in person's head sizes. In this paper, we propose a novel Density Independent and Scale Aware model (DISAM), which works as a head detector and takes into account the scale variations of heads in images. Our model is based on the intuition that head is the only visible part in high density crowds. In order to deal with different scales, unlike off-the-shelf Convolutional Neural Network (CNN) based object detectors which use general object proposals as inputs to CNN, we generate scale aware head proposals based on scale map. Scale aware proposals are then fed to the CNN and it renders a response matrix consisting of probabilities of heads. We then explore non-maximal suppression to get the accurate head positions. We conduct comprehensive experiments on two benchmark datasets and compare the performance with other state-of-theart methods. Our experiments show that the proposed DISAM outperforms the compared methods in both frame-level and pixel-level comparisons.
Sultan Daud Khan, Mohammad Uzair, Mohib Ullah, Rehanullah Khan, Faouzi Alaya Cheikh
ICIP3
2019 Fusing Visual and Textual Information to Determine Content Safety
abstract
In advertising, identifying the content safety of web pages is a significant concern since advertisers do not want brands to be associated with threatening content. At the same time, publishers would like to maximize the number of web pages on which they can place ads. Thus, a fine balance must be achieved while classifying content safety in order to satisfy both advertisers and publishers. In this paper, we propose a multimodal machine learning framework that fuses visual and textual information from web pages to improve current predictions of content safety. The primary focus is on late fusion, which involves combining final model outputs of separate modalities, such as images and text, to arrive at a single decision. This paper presents a fully automated machine learning framework that performs binary and multilabel classification using late fusion techniques. We also introduce additional work in early fusion, which involves extracting and fusing intermediate features from the two separate models. Our algorithms are applied to data extracted from relevant web pages in the advertising industry. Both of our late and early fusion methods obtain significant improvements over algorithms currently in use.
Rodrigo Leonardo, Amber Hu, Mohammad Uzair, Qiujing Lu, Iris Fu, Keishin Nishiyama, Sooraj Mangalath Subrahmannian, Divyaa Ravichandran
ICMLA3