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Takumi Kaminokado

dblp:255/8034 · DBLP profile ↗
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3ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 86% Computational photography and imaging · 7% Rendering · 6%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
near-eye display
0.512021
Beaming Displays · IEEE Trans. Vis. Comput. Graph. 2021
Virtual and augmented reality
augmented reality
0.412020
StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity · IEEE Trans. Vis. Comput. Graph. 2020
Virtual and augmented reality › augmented reality display
optical see-through display
0.412020
StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity · IEEE Trans. Vis. Comput. Graph. 2020
Immersive interaction › augmented reality
spatial augmented reality
0.412019
Augmented Environment Mapping for Appearance Editing of Glossy Surfaces · ISMAR 2019
Virtual and augmented reality › immersive display
multi-projector display
0.112021
Beaming Displays · IEEE Trans. Vis. Comput. Graph. 2021
Rendering › texture mapping
environment mapping
0.112019
Augmented Environment Mapping for Appearance Editing of Glossy Surfaces · ISMAR 2019

Methods — techniques the papers use, named apart from their topics

stereoscopic display · 0.8projection · 0.5head tracking · 0.5pixel-selection algorithm · 0.4phase-only spatial light modulator · 0.4digital micromirror device · 0.4
YearPublicationVenuePosition
2021 Beaming Displays
abstract
Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable near-eye display. In this work, we address these trade-offs by, paradoxically, removing the display from near-eye displays. We present the beaming displays, a new type of near-eye display system that uses a projector and an all passive wearable headset. We modify an off-the-shelf projector with additional lenses. We install such a projector to the environment to beam images from a distance to a passive wearable headset. The beaming projection system tracks the current position of a wearable headset to project distortion-free images with correct perspectives. In our system, a wearable headset guides the beamed images to a user's retina, which are then perceived as an augmented scene within a user's field of view. In addition to providing the system design of the beaming display, we provide a physical prototype and show that the beaming display can provide resolutions as high as consumer-level near-eye displays. We also discuss the different aspects of the design space for our proposal.
Yuta Itoh 0001, Takumi Kaminokado, Kaan Aksit
IEEE Trans. Vis. Comput. Graph.2
2020 StainedView: Variable-Intensity Light-Attenuation Display with Cascaded Spatial Color Filtering for Improved Color Fidelity
abstract
We present StainedView, an optical see-through display that spatially filters the spectral distribution of light to form an image with improved color fidelity. Existing light-attenuation displays have limited color fidelity and contrast, resulting in a degraded appearance of virtual images. To use these displays to present virtual images that are more consistent with the real world, we require three things: intensity modulation of incoming light, spatial color filtering with narrower bandwidth, and appropriate light modulation for incoming light with an arbitrary spectral distribution. In StainedView, we address the three requirements by cascading two phase-only spatial light modulators (PSLMs), a digital micromirror device, and polarization optics to control both light intensity and spectrum distribution. We show that our design has a 1.8 times wider color gamut fidelity (75.8% fulfillment of sRGB color space) compared to the existing single-PSLM approach (41.4%) under a reference white light. We demonstrated the design with a proof-of-concept display system. We further introduce our optics design and pixel-selection algorithm for the given light input, evaluate the spatial color filter, and discuss the limitation of the current prototype.
Takumi Kaminokado, Yuichi Hiroi, Yuta Itoh 0001
IEEE Trans. Vis. Comput. Graph.1
2019 Augmented Environment Mapping for Appearance Editing of Glossy Surfaces
abstract
We propose a novel spatial augmented reality (SAR) framework to edit the appearance of physical glossy surfaces. The key idea is utilizing the specular reflection, which was a major distractor in conventional SAR systems. Namely, we spatially manipulate the appearance of an environmental surface, which is observed through the specular reflection. We use a stereoscopic display to present two appearances with disparity on the environmental surface, by which the depth of the specularly reflected visual information corresponds to the glossy surface. We refer to this method as augmented environment mapping (AEM). The paper describes its principle, followed by three different implementation approaches inspired by typical virtual and augmented reality approaches. We confirmed the feasibility of AEM through both quantitative and qualitative experiments using prototype systems.
Takumi Kaminokado, Daisuke Iwai, Kosuke Sato
ISMAR1