Demo Data from VLDB 2026 / reviewers in the wild / expert
Nadine Bertsch
dblp:256/0932 · also Nadine Rueegg, Nadine Rüegg
· DBLP profile ↗
6ranked-venue papers
4as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 77% Learning paradigms · 8% Representation and self-supervised learning · 8% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Virtual and augmented reality · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation › shape and pose estimation
3d animal pose and shape estimation |
1.2 | 2 | 2023 | BITE: Beyond Priors for Improved Three-D Dog Pose Estimation · CVPR 2023 BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information · CVPR 2022 |
Computer vision › 3D vision › geometric prior
3d shape prior |
1.2 | 2 | 2023 | BITE: Beyond Priors for Improved Three-D Dog Pose Estimation · CVPR 2023 BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information · CVPR 2022 |
Virtual and augmented reality › avatar
avatar animation |
0.9 | 1 | 2025 | From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models · CVPR 2025 |
Computer vision › 3D vision
3d shape reconstruction |
0.7 | 1 | 2023 | BARC: Breed-Augmented Regression Using Classification for 3D Dog Reconstruction from Images · Int. J. Comput. Vis. 2023 |
Machine learning › Representation and self-supervised learning
cycle consistency |
0.4 | 1 | 2020 | Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations · AAAI 2020 |
Computer vision › 3D vision
human mesh recovery |
0.4 | 1 | 2020 | Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations · AAAI 2020 |
Machine learning › Learning paradigms
unsupervised learning |
0.4 | 1 | 2020 | Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations · AAAI 2020 |
Interaction techniques and input › input sensing › tracking
hand tracking |
0.3 | 1 | 2025 | From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models · CVPR 2025 |
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation |
0.2 | 1 | 2023 | BITE: Beyond Priors for Improved Three-D Dog Pose Estimation · CVPR 2023 |
Computer vision › 3D vision
pose estimation |
0.2 | 1 | 2023 | BARC: Breed-Augmented Regression Using Classification for 3D Dog Reconstruction from Images · Int. J. Comput. Vis. 2023 |
Computer vision › 3D vision
shape prediction |
0.2 | 1 | 2022 | BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed Information · CVPR 2022 |
Computer vision › Face, body and person analysis
human pose estimation |
0.1 | 1 | 2020 | Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between Representations · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
rolling prediction · 1.7motion controller input · 1.7hand tracking · 1.7triplet loss · 0.7synthetic 3d dataset · 0.7regression · 0.7neural network architecture · 0.7classification loss · 0.7articulated shape model · 0.7perceptual study · 0.6breed classification loss · 0.6representation cycling · 0.42d body part segmentation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction ModelsabstractIn extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage. Germán Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón, Filippo Arcadu, Ferran Rigual, Nicky He, Cristina Palmero, Sergio Escalera, Yuting Ye, Robin Kips |
CVPR | 2 |
| 2025 | XR-MBT: Multi-Modal Full Body Tracking for XR Through Self-Supervision with Learned Depth Point Cloud RegistrationabstractTracking the full body motions of users in XR (AR/VR) devices is a fundamental challenge to bring a sense of authentic social presence. Due to the absence of dedicated leg sensors, currently available body tracking methods adopt a synthesis approach to generate plausible motions given a 3-point signal from the head and controller tracking. In order to enable mixed reality features, modern XR devices are capable of estimating depth information of the headset surroundings using available sensors combined with dedicated machine learning models. Such egocentric depth sensing cannot drive the body directly, as it is not registered and is incomplete due to limited field-of-view and body self-occlusions. For the first time, we propose to lever-age the available depth sensing signal combined with self-supervision to learn a multi-modal pose estimation model capable of tracking full body motions in real time on XR devices. We demonstrate how current 3-point motion syn-thesis models can be extended to point cloud modalities using a semantic point cloud encoder network combined with a residual network for multi-modal pose estimation. These modules are trained jointly in a self-supervised way, leveraging a combination of real unregistered point clouds and simulated data obtained from motion capture. We compare our approach against several state-of-the-art systems for XR body tracking and show that our method accurately tracks a diverse range of body motions. XR-MBT tracks legs in XR for the first time, whereas traditional synthesis approaches based on partial body tracking are blind. Denys Rozumnyi, Nadine Bertsch, Othman Sbai, Filippo Arcadu, Artsiom Sanakoyeu, Catherine Herold, Robin Kips |
WACV | 2 |
| 2023 | BITE: Beyond Priors for Improved Three-D Dog Pose EstimationabstractWe address the problem of inferring the 3D shape and pose of dogs from images. Given the lack of 3D training data, this problem is challenging, and the best methods lag behind those designed to estimate human shape and pose. To make progress, we attack the problem from multiple sides at once. First, we need a good 3D shape prior, like those available for humans. To that end, we learn a dog-specific 3D parametric model, called D-SMAL. Second, existing methods focus on dogs in standing poses because when they sit or lie down, their legs are self occluded and their bodies deform. Without access to a good pose prior or 3D data, we need an alternative approach. To that end, we exploit contact with the ground as a form of side information. We consider an existing large dataset of dog images and label any 3D contact of the dog with the ground. We exploit body-ground contact in estimating dog pose and find that it significantly improves results. Third, we develop a novel neural network architecture to infer and exploit this contact information. Fourth, to make progress, we have to be able to measure it. Current evaluation metrics are based on 2D features like keypoints and silhouettes, which do not directly correlate with 3D errors. To address this, we create a synthetic dataset containing rendered images of scanned 3D dogs. With these advances, our method recovers significantly better dog shape and pose than the state of the art, and we evaluate this improvement in 3D. Our code, model and test dataset are publicly available for research purposes at https://bite.is.tue.mpg.de/. Nadine Bertsch, Shashank Tripathi, Konrad Schindler, Michael J. Black, Silvia Zuffi |
CVPR | 1 |
| 2023 | BARC: Breed-Augmented Regression Using Classification for 3D Dog Reconstruction from ImagesabstractAbstract The goal of this work is to reconstruct 3D dogs from monocular images. We take a model-based approach, where we estimate the shape and pose parameters of a 3D articulated shape model for dogs. We consider dogs as they constitute a challenging problem, given they are highly articulated and come in a variety of shapes and appearances. Recent work has considered a similar task using the multi-animal SMAL model, with additional limb scale parameters, obtaining reconstructions that are limited in terms of realism. Like previous work, we observe that the original SMAL model is not expressive enough to represent dogs of many different breeds. Moreover, we make the hypothesis that the supervision signal used to train the network, that is 2D keypoints and silhouettes, is not sufficient to learn a regressor that can distinguish between the large variety of dog breeds. We therefore go beyond previous work in two important ways. First, we modify the SMAL shape space to be more appropriate for representing dog shape. Second, we formulate novel losses that exploit information about dog breeds. In particular, we exploit the fact that dogs of the same breed have similar body shapes. We formulate a novel breed similarity loss, consisting of two parts: One term is a triplet loss, that encourages the shape of dogs from the same breed to be more similar than dogs of different breeds. The second one is a breed classification loss. With our approach we obtain 3D dogs that, compared to previous work, are quantitatively better in terms of 2D reconstruction, and significantly better according to subjective and quantitative 3D evaluations. Our work shows that a-priori side information about similarity of shape and appearance, as provided by breed labels, can help to compensate for the lack of 3D training data. This concept may be applicable to other animal species or groups of species. We call our method BARC (Breed-Augmented Regression using Classification). Our code is publicly available for research purposes at https://barc.is.tue.mpg.de/ . Nadine Bertsch, Silvia Zuffi, Konrad Schindler, Michael J. Black |
Int. J. Comput. Vis. | 1 |
| 2022 | BARC: Learning to Regress 3D Dog Shape from Images by Exploiting Breed InformationabstractOur goal is to recover the 3D shape and pose of dogs from a single image. This is a challenging task because dogs exhibit a wide range of shapes and appearances, and are highly articulated. Recent work has proposed to directly regress the SMAL animal model, with additional limb scale parameters, from images. Our method, called BARC (Breed-Augmented Regression using Classification), goes beyond prior work in several important ways. First, we modify the SMAL shape space to be more appropriate for representing dog shape. But, even with a better shape model, the problem of regressing dog shape from an image is still challenging because we lack paired images with 3D ground truth. To compensate for the lack of paired data, we formulate novel losses that exploit information about dog breeds. In particular, we exploit the fact that dogs of the same breed have similar body shapes. We formulate a novel breed similarity loss consisting of two parts: One term encourages the shape of dogs from the same breed to be more similar than dogs of different breeds. The second one, a breed classification loss, helps to produce recognizable breed-specific shapes. Through ablation studies, we find that our breed losses significantly improve shape accuracy over a baseline without them. We also compare BARC qualitatively to WLDO with a perceptual study and find that our approach produces dogs that are significantly more realistic. This work shows that a-priori information about genetic similarity can help to compensate for the lack of 3D training data. This concept may be applicable to other animal species or groups of species. Our code is publicly available for research purposes at https://barc.is.tue.mpg.de/. Nadine Bertsch, Silvia Zuffi, Konrad Schindler, Michael J. Black |
CVPR | 1 |
| 2020 | Chained Representation Cycling: Learning to Estimate 3D Human Pose and Shape by Cycling Between RepresentationsabstractThe goal of many computer vision systems is to transform image pixels into 3D representations. Recent popular models use neural networks to regress directly from pixels to 3D object parameters. Such an approach works well when supervision is available, but in problems like human pose and shape estimation, it is difficult to obtain natural images with 3D ground truth. To go one step further, we propose a new architecture that facilitates unsupervised, or lightly supervised, learning. The idea is to break the problem into a series of transformations between increasingly abstract representations. Each step involves a cycle designed to be learnable without annotated training data, and the chain of cycles delivers the final solution. Specifically, we use 2D body part segments as an intermediate representation that contains enough information to be lifted to 3D, and at the same time is simple enough to be learned in an unsupervised way. We demonstrate the method by learning 3D human pose and shape from un-paired and un-annotated images. We also explore varying amounts of paired data and show that cycling greatly alleviates the need for paired data. While we present results for modeling humans, our formulation is general and can be applied to other vision problems. Nadine Bertsch, Christoph Lassner, Michael J. Black, Konrad Schindler |
AAAI | 1 |