Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sandeep Ganni

dblp:258/6267 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 56% Health and well-being technologies · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › medical simulation
surgical training simulation
0.412020
Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training · VR 2020
Immersive interaction
usability and presence evaluation
0.412020
Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training · VR 2020

Methods — techniques the papers use, named apart from their topics

semi-structured interviews · 0.4questionnaire · 0.4NASA-TLX · 0.4
YearPublicationVenuePosition
2020 Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery training
abstract
Immersive Virtual Reality (VR) laparoscopy simulation is emerging to enhance the attractiveness and realism of surgical procedural training. This study analyses the usability and presence of a Virtual Operating Room (VOR) setup via user evaluation and sets out the key elements for an immersive environment during a laparoscopic procedural training.In the VOR setup, a VR headset displayed a 360-degree computer-generated Operating Room (OR) around a VR laparoscopic simulator during laparoscopy procedures. Thirty-seven surgeons and surgical trainees performed the complete cholecystectomy task in the VOR. Questionnaires (i.e., Localized Postural Discomfort scale, Questionnaire for Intuitive Use, NASA-Task Load Index, and Presence Questionnaire) followed by a semi-structured interview were used to collect the data.The participants could intuitively adapt to the VOR and were satisfied when performing their tasks (M=3.90, IQR=0.70). The participants, particularly surgical trainees, were highly engaged to accomplish the task. Despite the higher mental workload on four subscales (p <; 0.05), the surgical trainees had a lower effort of learning (4 vs 3.33, p <; 0.05) compared to surgeons. The participants experienced very slight discomfort in seven body segments (0.59-1.16). In addition, they expected improvements for team interaction and personalized experience within the setup.The VOR showed potential to become a useful tool in providing immersive training during laparoscopy procedure simulation based on the usability and presence noted in the study. Future developments of user interfaces, VOR environment, team interaction and personalization should result in improvements of the system.
Meng Li 0027, Sandeep Ganni, Jeroen Ponten, Armagan Albayrak, Anne-Françoise Rutkowski, Jack J. Jakimowicz
VR2