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James Pycock

dblp:26/2083 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 38% Immersive interaction · 21% Ubiquitous computing and smart environments · 16%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Software engineering, system software, and programming languages
3 papers
Empirical software engineering · 53% Requirements engineering and software design · 47%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.131998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry · CSCW 1996
Practically Accomplishing Immersion: Cooperation in and for Virtual Environments · CSCW 1996
User interface design and tools › interaction design
domestic technology design
0.012002
Unremarkable computing · CHI 2002
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Virtual and augmented reality
virtual reality
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Design research and methods
requirements elicitation
0.011998
Representing Fieldwork and Articulating Requirements Through VR · CSCW 1998
Collaborative and social computing
collaborative virtual environments
0.011996
Talk and Embodiment in Collaborative Virtual Environments · CHI 1996
Collaborative and social computing
cooperative work
0.011996
Practically Accomplishing Immersion: Cooperation in and for Virtual Environments · CSCW 1996
Immersive interaction
embodiment
0.011996
Talk and Embodiment in Collaborative Virtual Environments · CHI 1996
Immersive interaction › virtual reality experience
immersion
0.011996
Practically Accomplishing Immersion: Cooperation in and for Virtual Environments · CSCW 1996
Immersive interaction
virtual reality
0.011996
Practically Accomplishing Immersion: Cooperation in and for Virtual Environments · CSCW 1996
Empirical software engineering
developer studies
0.011996
Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry · CSCW 1996
Requirements engineering and software design › requirements engineering
requirements negotiation
0.011994
Talking through design: requirements and resistance in cooperative prototyping · CHI 1994
Virtual and augmented reality › multi-user interaction
social interaction
0.011996
Talk and Embodiment in Collaborative Virtual Environments · CHI 1996
Empirical software engineering › software engineering practice
design practice
0.011996
Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry · CSCW 1996
Collaborative and social computing › collaborative design
design communication
0.011994
Talking through design: requirements and resistance in cooperative prototyping · CHI 1994

Methods — techniques the papers use, named apart from their topics

ethnography · 0.1virtual reality prototyping · 0.1field study · 0.0ethnographic study · 0.0
YearPublicationVenuePosition
2002 Unremarkable computing
abstract
In this paper, we seek to contribute to the Ubiquitous Computing agenda by focusing on one of its earliest, but most difficult, design ambitions - making technology "invisible in use". We draw on field studies of domestic life as this domain is becoming increasingly important for new technologies and challenges many of the assumptions we take for granted in the design of technologies for the workplace. We use some examples of domestic routines to identify a number of insights into what it means for features of activities to be "unremarkable". We conclude by using these insights to critique some of the current emphases in Ubiquitous Computing research, and suggest how we might better understand the HCI issues of what will be required to develop technologies that really are "invisible in use"
Peter Tolmie, James Pycock, Tim Diggins, Allan MacLean, Alain Karsenty
CHI2
1998 Representing Fieldwork and Articulating Requirements Through VR
abstract
ABSTMCT Virturd Rtityhas attracted much attention in CS~as a means for providing 'CoHaborative Viid Environments'.k tis paper an dtemative use is made of VR for CSCW.Our work focuses not upon VR as an actual interface to CS~systems but as a means for providing a rich en~tiomuent in which to, firsfly, represent the ressdts of ethnographic study an~secon~y, to explore requirements for a co~abomtive system by envisioning new work arrangements.We report on our use of VR in this way and what it offers for supporting the tisition between ethuogmphic fieldwork md system design.We *O report on the transition from a 3D envisiomnent to designing a 2D system intended for rd world use.
James Pycock, Kevin Palfreyman, Jennifer Allanson, Graham Button
CSCW1
1996 Talk and Embodiment in Collaborative Virtual Environments
abstract
Article Talk and embodiment in collaborative virtual environments Share on Authors: John Bowers Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile , James Pycock Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile , Jon O'Brien Department of Sociology, Lancaster University, U.K. Department of Sociology, Lancaster University, U.K.View Profile Authors Info & Claims CHI '96: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1996 Pages 58–65https://doi.org/10.1145/238386.238404Online:13 April 1996Publication History 88citation1,748DownloadsMetricsTotal Citations88Total Downloads1,748Last 12 Months108Last 6 weeks9 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
John Bowers 0001, James Pycock, Jon O'Brien
CHI2
1996 Practically Accomplishing Immersion: Cooperation in and for Virtual Environments
abstract
Article Free Access Share on Practically accomplishing immersion: cooperation in and for virtual environments Authors: John Bowers Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile , Jon O'Brien Department of Sociology Lancaster University, U.K. Department of Sociology Lancaster University, U.K.View Profile , James Pycock Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile Authors Info & Claims CSCW '96: Proceedings of the 1996 ACM conference on Computer supported cooperative workNovember 1996 Pages 380–389https://doi.org/10.1145/240080.240349Published:16 November 1996Publication History 50citation877DownloadsMetricsTotal Citations50Total Downloads877Last 12 Months48Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
John Bowers 0001, Jon O'Brien, James Pycock
CSCW3
1996 Getting Others to get it Right: an Ethnography of Design Work in the Fashion Industry
abstract
Article Free Access Share on Getting others to get it right: an ethnography of design work in the fashion industry Authors: James Pycock Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile , John Bowers Department of Psychology, Manchester University, U.K. Department of Psychology, Manchester University, U.K.View Profile Authors Info & Claims CSCW '96: Proceedings of the 1996 ACM conference on Computer supported cooperative workNovember 1996 Pages 219–228https://doi.org/10.1145/240080.240257Published:16 November 1996Publication History 21citation1,711DownloadsMetricsTotal Citations21Total Downloads1,711Last 12 Months96Last 6 weeks11 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
James Pycock, John Bowers 0001
CSCW1
1994 Talking through design: requirements and resistance in cooperative prototyping
John Bowers 0001, James Pycock
CHI2