Demo Data from VLDB 2026 / reviewers in the wild / expert
Yiqi Liang
dblp:260/9059
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 61% Accessibility and assistive technology · 30% Games and playful interaction · 9% | |
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology
older adults |
0.9 | 1 | 2025 | RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community · CHI 2025 |
Collaborative and social computing
social connectedness |
0.9 | 1 | 2025 | RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community · CHI 2025 |
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality social interaction |
0.9 | 1 | 2025 | RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community · CHI 2025 |
Computer vision › 3D vision › point cloud processing
point cloud completion |
0.7 | 1 | 2023 | SD-Net: Spatially-Disentangled Point Cloud Completion Network · ACM Multimedia 2023 |
Geometric modeling and processing › shape modeling
shape completion |
0.7 | 1 | 2023 | SD-Net: Spatially-Disentangled Point Cloud Completion Network · ACM Multimedia 2023 |
Games and playful interaction › extended reality games
virtual reality games |
0.3 | 1 | 2025 | RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
missing region generation · 1.3dense refinement · 1.3user study · 0.9design · 0.9cross-transformer · 0.7cross transformer · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) CommunityabstractThe decline of social connectedness caused by distance and physical limitations severely affects older adults' well-being and mental health. While virtual reality (VR) is promising for older adults to socialize remotely, existing social VR designs primarily focus on verbal communication (e.g., reminiscent, chat). Actively engaging in shared activities is also an important aspect of social connection. We designed RemoteChess, which constructs a social community and a culturally relevant activity (i.e., Chinese chess) for older adults to play while engaging in social interaction. We conducted a user study with groups of older adults interacting with each other through RemoteChess. Our findings indicate that RemoteChess enhanced participants' social connectedness by offering familiar environments, culturally relevant social catalysts, and asymmetric interactions. We further discussed design guidelines for designing culturally relevant social activities in VR to promote social connectedness for older adults. Qianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin, Nuonan Si, Mingming Fan 0001 |
CHI | 3 |
| 2025 | MROSS: Multi-Round Region-based Optimization for Scene SketchingabstractScene sketching is to convert a scene into a simplified, abstract representation that captures the essential elements and composition of the original scene. It requires a semantic understanding of the scene and consideration of different regions within the scene. Since scenes often contain diverse visual information across various regions, such as foreground objects, background elements, and spatial divisions, dealing with these different regions poses unique difficulties. In this paper, we define a sketch as some sets of Bézier curves because of their smooth and versatile characteristics. We optimize different regions of input scene in multiple rounds. In each optimization round, the strokes sampled from the next region can seamlessly be integrated into the sketch generated in the previous optimization round. We propose an additional stroke initialization method to ensure the integrity of the scene and the convergence of optimization. A novel CLIP-based Semantic Loss and a VGG-based Feature Loss are utilized to guide our multi-round optimization. Extensive experimental results on the quality and quantity of the generated sketches confirm the effectiveness of our method. Yiqi Liang, Ying Liu 0027, Dandan Long, Ruihui Li |
ICME | 1 |
| 2023 | SD-Net: Spatially-Disentangled Point Cloud Completion NetworkabstractPoint clouds obtained from 3D scanning are typically incomplete, noisy, and sparse. Previous completion methods aim to generate complete point clouds, while taking into account the densification of point clouds, filling small holes, and proximity-to-surface, all through a single network. After revisiting the task, we propose SDNet, which disentangles the task based on the spatial characteristics of point clouds and formulates two sub-networks, a Dense Refiner and a Missing Generator. Given a partial input, the Dense Refiner produces a dense and clean point cloud, as a more reliable partial surface, which assists the Missing Generator to better infer the remaining point cloud structure. To promote the alignment and interaction across these two modules, we propose a Cross Fusion Unit with designed Non-Symmetrical Cross Transformers to capture geometric relationships between partial and missing regions, contributing to a complete, dense and well-aligned output. Extensive quantitative and qualitative results demonstrate that our method outperforms the state-of-the-art methods. Junxian Chen, Ying Liu 0027, Yiqi Liang, Dandan Long, Xiaolin He, Ruihui Li |
ACM Multimedia | 3 |