VLDB 2026 Research / reviewers in the wild / expert
Melanie Derksen
dblp:262/1798
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0003-4148-1536ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visualization and visual analytics · 74% Virtual and augmented reality · 26% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
immersive analytics |
1.0 | 1 | 2026 | SPLOCIS - Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual Reality · VR 2026 |
Visualization and visual analytics › scatterplot
scatterplot matrix |
1.0 | 1 | 2026 | SPLOCIS - Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual Reality · VR 2026 |
Visualization and visual analytics
scatterplot |
0.9 | 1 | 2025 | Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge Spaces · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
immersive visualization |
0.7 | 1 | 2023 | Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality · ISMAR 2023 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.3 | 1 | 2025 | Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge Spaces · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
virtual reality |
0.2 | 1 | 2023 | Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
interactable shadows · 2.03d scatterplot cube · 2.0between-subject user study · 0.9user study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SPLOCIS - Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual RealityabstractIn data analysis, scatterplots serve as an initial tool for exploring the relationships between two or three attributes. While scatterplot matrices (SPLOMs) display every attribute combination through numerous 2D scatterplots to show a concise overview of a multivariate dataset, this approach is not directly suitable for 3D scatterplots due to visual clutter. Since research has shown that immersive virtual environments can enhance data analysis compared to traditional 2D desktop setups – especially for spatial analysis tasks – we propose an interactive system, called SPLOCIS, that makes use of virtual reality to enable users to interactively filter and select 3D scatter-plots from all possible attribute combinations. Our user study, combining both qualitative and quantitative results, demonstrates that SPLOCIS is a particularly novel and stimulating approach to work with multivariate data in immersive environments. It enables solving classic data exploration tasks in an efficient and accurate way, while not imposing unexpectedly high task loads. Moreover, our findings provide promising suggestions for further developments. Melanie Derksen, Viktoria Dieke, Torsten W. Kuhlen, Mario Botsch, Tim Weißker |
VR | 1 |
| 2025 | Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge SpacesabstractWorking with scatterplots is a classic everyday task for data analysts, which gets increasingly complex the more plots are required to form an understanding of the underlying data. To help analysts retrieve relevant plots more quickly when they are needed, immersive virtual environments (iVEs) provide them with the option to freely arrange scatterplots in the 3D space around them. In this paper, we investigate the impact of different virtual environments on the users' ability to quickly find and retrieve individual scatterplots from a larger collection. We tested three different scenarios, all having in common that users were able to position the plots freely in space according to their own needs, but each providing them with varying numbers of landmarks serving as visual cues: an Empty scene as a baseline condition, a single landmark condition with one prominent visual cue being a Desk, and a multiple landmarks condition being a virtual Office. Results from a between-subject investigation with 45 participants indicate that the time and effort users invest in arranging their plots within an iVE had a greater impact on memory performance than the design of the iVE itself. We report on the individual arrangement strategies that participants used to solve the task effectively and underline the importance of an active arrangement phase for supporting the spatial memorization of scatterplots in iVEs. Melanie Derksen, Torsten W. Kuhlen, Mario Botsch, Tim Weißker |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual RealityabstractTraditional digital tools for exploring historical data mostly rely on conventional 2D visualizations, which often cannot reveal all relevant interrelationships between historical fragments (e.g., persons or events). In this paper, we present a novel interactive exploration tool for historical data in VR, which represents fragments as spheres in a 3D environment and arranges them around the user based on their temporal, geo, categorical and semantic similarity. Quantitative and qualitative results from a user study with 29 participants revealed that most participants considered the virtual space and the abstract fragment representation well-suited to explore historical data and to discover complex interrelationships. These results were particularly underlined by high usability scores in terms of attractiveness, stimulation, and novelty, while researching historical facts with our system did not impose unexpectedly high task loads. Additionally, the insights from our post-study interviews provided valuable suggestions for future developments to further expand the possibilities of our system. Melanie Derksen, Julia Becker, Mohammad Fazleh Elahi, Angelika Maier, Marius Maile, Ingo Oliver Pätzold, Jonas Penningroth, Bettina Reglin, Markus Rothgänger, Philipp Cimiano, Erich Schubert, Silke Schwandt, Torsten W. Kuhlen, Mario Botsch, Tim Weißker |
ISMAR | 1 |