Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Leena Mathur

dblp:263/4173 · DBLP profile ↗
← Back
11ranked-venue papers
8as first author
10since 2021 · last 2025
0009-0002-8606-5325ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Multi-agent systems · 26% Vision and language · 18% Trustworthy machine learning · 12%
Human-computer interaction and pervasive computing
2 papers
Health and well-being technologies · 57% Human-AI interaction · 43%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
social intelligence
1.522024
SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents · ICLR 2024
Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions · EMNLP 2024
Computer vision › Video understanding and tracking › video analytics › behavior analysis › human behavior analysis
social interaction understanding
0.912025
Social Genome: Grounded Social Reasoning Abilities of Multimodal Models · EMNLP 2025
Natural language and speech › Speech recognition and synthesis › speech evaluation
interactive evaluation
0.812024
SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents · ICLR 2024
Natural language and speech › Language models and text generation
LLM agents
0.812024
SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents · ICLR 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.812024
HEMM: Holistic Evaluation of Multimodal Foundation Models · NeurIPS 2024
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.812024
HEMM: Holistic Evaluation of Multimodal Foundation Models · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems › agent interaction › multi-agent interaction
social interaction
0.812024
SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents · ICLR 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
social reasoning
0.812024
Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions · EMNLP 2024
Health and well-being technologies
mental health
0.112021
Affect-Aware Machine Learning Models for Deception Detection · AAAI 2021
Health and well-being technologies
social modeling
0.112021
Affect-Aware Machine Learning Models for Deception Detection · AAAI 2021

Methods — techniques the papers use, named apart from their topics

natural language processing · 1.5multimodal learning · 1.5multimodal large language model · 0.9roleplay simulation · 0.8holistic evaluation framework · 0.8benchmarking · 0.8machine learning · 0.5dimensional affect representation · 0.5
YearPublicationVenuePosition
2025 Social Genome: Grounded Social Reasoning Abilities of Multimodal Models
abstract
Social reasoning abilities are crucial for AI systems to effectively interpret and respond to multimodal human communication and interaction within social contexts.We introduce SOCIAL GENOME, the first benchmark for fine-grained, grounded social reasoning abilities of multimodal models.SOCIAL GENOME contains 272 videos of interactions and 1,486 humanannotated reasoning traces related to inferences about these interactions.These traces contain 5,777 reasoning steps that reference evidence from visual cues, verbal cues, vocal cues, and external knowledge (contextual knowledge external to videos).SOCIAL GENOME is also the first modeling challenge to study external knowledge in social reasoning.SOCIAL GENOME computes metrics to holistically evaluate semantic and structural qualities of modelgenerated social reasoning traces.We demonstrate the utility of SOCIAL GENOME through experiments with state-of-the-art models, identifying performance gaps and opportunities for future research to improve the grounded social reasoning abilities of multimodal models.
Leena Mathur, Marian Qian, Paul Pu Liang, Louis-Philippe Morency
EMNLP1
2025 OpenFace 3.0: A Lightweight Multitask System for Comprehensive Facial Behavior Analysis
abstract
In recent years, there has been increasing interest in automatic facial behavior analysis systems from computing communities such as vision, multimodal interaction, robotics, and affective computing. Building upon the widespread utility of prior open-source facial analysis systems, we introduce OpenFace 3.0, an open-source toolkit capable of facial landmark detection, facial action unit detection, eye-gaze estimation, and facial emotion recognition. OpenFace 3.0 contributes a lightweight unified model for facial analysis, trained with a multi-task architecture across diverse populations, head poses, lighting conditions, video resolutions, and facial analysis tasks. By leveraging the benefits of parameter sharing through a unified model and training paradigm, OpenFACE 3.0 exhibits improvements in prediction performance, inference speed, and memory efficiency over similar toolkits and rivals state-of-theart models. Openface 3.0 can be installed and run with a single line of code and operate in real-time without specialized hardware. OpenFace 3.0 code for training models and running the system is freely available for research purposes and supports contributions from the community.
Jiewen Hu, Leena Mathur, Paul Pu Liang, Louis-Philippe Morency
FG2
2024 Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions
abstract
Building socially-intelligent AI agents (Social-AI) is a multidisciplinary, multimodal research goal that involves creating agents that can sense, perceive, reason about, learn from, and respond to affect, behavior, and cognition of other agents (human or artificial).Progress towards Social-AI has accelerated in the past decade across several computing communities, including natural language processing, machine learning, robotics, human-machine interaction, computer vision, and speech.Natural language processing, in particular, has been prominent in Social-AI research, as language plays a key role in constructing the social world.In this position paper, we identify a set of underlying technical challenges and open questions for researchers across computing communities to advance Social-AI.We anchor our discussion in the context of social intelligence concepts and prior progress in Social-AI research.
Leena Mathur, Paul Pu Liang, Louis-Philippe Morency
EMNLP1
2024 SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents
abstract
*Humans are social beings*; we pursue social goals in our daily interactions, which is a crucial aspect of social intelligence. Yet, AI systems' abilities in this realm remain elusive. We present SOTOPIA, an open-ended environment to simulate complex social interactions between artificial agents and evaluate their social intelligence. In our environment, agents role-play and *interact* under a wide variety of scenarios; they coordinate, collaborate, exchange, and compete with each other to achieve complex social goals. We simulate the role-play interaction between LLM-based agents and humans within this task space and evaluate their performance with a holistic evaluation framework called SOTOPIA-Eval. With SOTOPIA, we find significant differences between these models in terms of their social intelligence, and we identify a subset of SOTOPIA scenarios, SOTOPIA-hard, that is generally challenging for all models. We find that on this subset, GPT-4 achieves a significantly lower goal completion rate than humans and struggles to exhibit social commonsense reasoning and strategic communication skills. These findings demonstrate SOTOPIA's promise as a general platform for research on evaluating and improving social intelligence in artificial agents.
Hao Zhu 0011, Leena Mathur, Ruohong Zhang, Haofei Yu, Zhengyang Qi, Louis-Philippe Morency, Yonatan Bisk, Daniel Fried, Graham Neubig, Maarten Sap
ICLR3
2024 HEMM: Holistic Evaluation of Multimodal Foundation Models
abstract
Multimodal foundation models that can holistically process text alongside images, video, audio, and other sensory modalities are increasingly used in a variety of real-world applications. However, it is challenging to characterize and study progress in multimodal foundation models, given the range of possible modeling decisions, tasks, and domains. In this paper, we introduce Holistic Evaluation of Multimodal Models (HEMM) to systematically evaluate the capabilities of multimodal foundation models across a set of 3 dimensions: basic skills, information flow, and real-world use cases. Basic multimodal skills are internal abilities required to solve problems, such as learning interactions across modalities, fine-grained alignment, multi-step reasoning, and the ability to handle external knowledge. Information flow studies how multimodal content changes during a task through querying, translation, editing, and fusion. Use cases span domain-specific challenges introduced in real-world multimedia, affective computing, natural sciences, healthcare, and human-computer interaction applications. Through comprehensive experiments across the 30 tasks in HEMM, we (1) identify key dataset dimensions (e.g., basic skills, information flows, and use cases) that pose challenges to today’s models, and (2) distill performance trends regarding how different modeling dimensions (e.g., scale, pre-training data, multimodal alignment, pre-training, and instruction tuning objectives) influence performance. Our conclusions regarding challenging multimodal interactions, use cases, and tasks requiring reasoning and external knowledge, the benefits of data and model scale, and the impacts of instruction-tuning yield actionable insights for future work in multimodal foundation models.
Paul Pu Liang, Akshay Goindani, Talha Chafekar, Leena Mathur, Haofei Yu, Ruslan Salakhutdinov, Louis-Philippe Morency
NeurIPS4
2023 Towards Intercultural Affect Recognition: Audio-Visual Affect Recognition in the Wild Across Six Cultures
abstract
In our multicultural world, affect-aware AI systems that support humans need the ability to perceive affect across variations in emotion expression patterns across cultures. These systems must perform well in cultural contexts without annotated affect datasets available for training models. A standard assumption in affective computing is that affect recognition models trained and used within the same culture (intracultural) will perform better than models trained on one culture and used on different cultures (intercultural). We test this assumption and present the first systematic study of intercultural affect recognition models using videos of real-world dyadic interactions from six cultures. We develop an attention-based feature selection approach under temporal causal discovery to identify behavioral cues that can be leveraged in intercultural affect recognition models. Across all six cultures, our findings demonstrate that intercultural affect recognition models were as effective or more effective than intracultural models. We identify and contribute useful behavioral features for intercultural affect recognition; facial features from the visual modality were more useful than the audio modality in this study's context. Our paper presents a proof-of-concept and motivation for the future development of intercultural affect recognition systems, especially those deployed in low-resource situations without annotated data.
Leena Mathur, Ralph Adolphs, Maja J. Mataric
FG1
2021 Affect-Aware Machine Learning Models for Deception Detection
abstract
Automated deception detection systems can enhance societal well-being by helping humans detect deceivers and support people in high-stakes situations across health, social work, and legal domains. Existing computational approaches for detecting deception have not leveraged dimensional representations of affect, specifically valence and arousal, expressed during communication. My research presents a novel analysis of the potential for including affect in machine learning models for detecting deception. My work informs and motivates the development of affect-aware machine learning approaches for modeling deception and other social behaviors during human interactions in-the-wild. This research, independently defined and conducted by me, is from work-in-progress towards my undergraduate thesis in the Department of Computer Science at the University of Southern California.
Leena Mathur
AAAI1
2021 Modeling User Empathy Elicited by a Robot Storyteller
abstract
Virtual and robotic agents capable of perceiving human empathy have the potential to participate in engaging and meaningful human-machine interactions that support human well-being. Prior research in computational empathy has focused on designing empathic agents that use verbal and nonverbal behaviors to simulate empathy and attempt to elicit empathic responses from humans. The challenge of developing agents with the ability to automatically perceive elicited empathy in humans remains largely unexplored. Our paper presents the first approach to modeling user empathy elicited during interactions with a robotic agent. We collected a new dataset from the novel interaction context of participants listening to a robot storyteller (46 participants, 6.9 hours of video). After each storytelling interaction, participants answered a questionnaire that assessed their level of elicited empathy during the interaction with the robot. We conducted experiments with 8 classical machine learning models and 2 deep learning models (long short-term memory networks and temporal convolutional networks) to detect empathy by leveraging patterns in participants’ visual behaviors while they were listening to the robot storyteller. Our highest-performing approach, based on XGBoost, achieved an accuracy of 69% and AUC of 72% when detecting empathy in videos. We contribute insights regarding modeling approaches and visual features for automated empathy detection. Our research informs and motivates future development of empathy perception models that can be leveraged by virtual and robotic agents during human-machine interactions.
Leena Mathur, Micol Spitale, Hao Xi, Jieyun Li, Maja J. Mataric
ACII1
2021 Affect-Aware Deep Belief Network Representations for Multimodal Unsupervised Deception Detection
abstract
Automated systems that detect the social behavior of deception can enhance human well-being across medical, social work, and legal domains. Labeled datasets to train supervised deception detection models can rarely be collected for real-world, high -stakes contexts. To address this challenge, we propose the first unsupervised approach for detecting realworld, high-stakes deception in videos without requiring labels. This paper presents our novel approach for affect-aware unsupervised Deep Belief Networks (DBN) to learn discriminative representations of deceptive and truthful behavior. Drawing on psychology theories that link affect and deception, we experimented with unimodal and multimodal DBN-based approaches trained on facial valence, facial arousal, audio, and visual features. In addition to using facial affect as a feature on which DBN models are trained, we also introduce a DBN training procedure that uses facial affect as an aligner of audio-visual representations. We conducted classification experiments with unsupervised Gaussian Mixture Model clustering to evaluate our approaches. Our best unsupervised approach (trained on facial valence and visual features) achieved an AVC of 80%, outperforming human ability and performing comparably to fully-supervised models. Our results motivate future work on unsupervised, affect-aware computational approaches for detecting deception and other social behaviors in the wild.
Leena Mathur, Maja J. Mataric
FG1
2021 Unsupervised Audio-Visual Subspace Alignment for High-Stakes Deception Detection
abstract
Automated systems that detect deception in high-stakes situations can enhance societal well-being across medical, social work, and legal domains. Existing models for detecting high-stakes deception in videos have been supervised, but labeled datasets to train models can rarely be collected for most real-world applications. To address this problem, we propose the first multimodal unsupervised transfer learning approach that detects real-world, high-stakes deception in videos with-out using high-stakes labels. Our subspace-alignment (SA) approach adapts audio-visual representations of deception in lab-controlled low-stakes scenarios to detect deception in real-world, high-stakes situations. Our best unsupervised SA models outperform models without SA, outperform human ability, and perform comparably to a number of existing supervised models. Our research demonstrates the potential for introducing subspace-based transfer learning to model high-stakes deception and other social behaviors in real-world contexts with a scarcity of labeled behavioral data.
Leena Mathur, Maja J. Mataric
ICASSP1
2020 Introducing Representations of Facial Affect in Automated Multimodal Deception Detection
abstract
Automated deception detection systems can enhance health, justice, and security in society by helping humans detect deceivers in high-stakes situations across medical and legal domains, among others. Existing machine learning approaches for deception detection have not leveraged dimensional representations of facial affect: valence and arousal. This paper presents a novel analysis of the discriminative power of facial affect for automated deception detection, along with interpretable features from visual, vocal, and verbal modalities. We used a video dataset of people communicating truthfully or deceptively in real-world, high-stakes courtroom situations. We leveraged recent advances in automated emotion recognition in-the-wild by implementing a state-of-the-art deep neural network trained on the Aff-Wild database to extract continuous representations of facial valence and facial arousal from speakers. We experimented with unimodal Support Vector Machines (SVM) and SVM-based multimodal fusion methods to identify effective features, modalities, and modeling approaches for detecting deception. Unimodal models trained on facial affect achieved an AUC of 80%, and facial affect contributed towards the highest-performing multimodal approach (adaptive boosting) that achieved an AUC of 91% when tested on speakers who were not part of training sets. This approach achieved a higher AUC than existing automated machine learning approaches that used interpretable visual, vocal, and verbal features to detect deception in this dataset, but did not use facial affect. Across all videos, deceptive and truthful speakers exhibited significant differences in facial valence and facial arousal, contributing computational support to existing psychological theories on relationships between affect and deception. The demonstrated importance of facial affect in our models informs and motivates the future development of automated, affect-aware machine learning approaches for modeling and detecting deception and other social behaviors in-the-wild.
Leena Mathur, Maja J. Mataric
ICMI1