Demo Data from VLDB 2026 / reviewers in the wild / expert
Megan Corbett
dblp:264/7055
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 61% Games and playful interaction · 30% Learning and educational technologies · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
child-computer interaction |
0.4 | 1 | 2020 | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020 |
Design research and methods
participatory design |
0.4 | 1 | 2020 | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020 |
Games and playful interaction
playful design |
0.4 | 1 | 2020 | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
qualitative analysis · 0.4design method development · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments
Megan Corbett, Jeehan Malik, Vero Rose Smith, Kyle Rector |
ArtsIT | 1 |
| 2020 | Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design ProcessabstractThere has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations. Luiza Pantoja, Kyle Diederich, Liam Crawford, Megan Corbett, Samantha Klemm, Kerry Peterman, Flannery Hope Currin, Juan Pablo Hourcade |
CHI | 4 |