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Samantha Klemm

dblp:264/7146 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 61% Games and playful interaction · 30% Learning and educational technologies · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
child-computer interaction
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Design research and methods
participatory design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020
Games and playful interaction
playful design
0.412020
Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process · CHI 2020

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 0.4design method development · 0.4
YearPublicationVenuePosition
2020 Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process
abstract
There has been a dramatic growth in interactive technology use by children under the age of 5 during the past decade. Despite this growth, children under the age of 5 typically participate only as users or testers in the design process in the overwhelming majority of projects targeting this population presented in key child-computer interaction venues. In this paper we introduce play-based design, an age-appropriate design method to give 3-4-year-old children a voice in the design process. More specifically, we contribute a thorough analysis of the use of existing methods to design technologies for children under the age of 5, a summary of the process that resulted in the development of play-based design, a detailed description of play-based design, a qualitative analysis of our experience implementing play-based design with two groups of children, and a discussion of play-based design's place among other methods, its advantages, and limitations.
Luiza Pantoja, Kyle Diederich, Liam Crawford, Megan Corbett, Samantha Klemm, Kerry Peterman, Flannery Hope Currin, Juan Pablo Hourcade
CHI5