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Piaoyang Wang

dblp:264/7203 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Cryptographic primitives and cryptanalysis · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Collaborative and social computing · 50%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cryptographic primitives and cryptanalysis › public-key cryptography
elliptic curve cryptography
0.612022
Efficient Software Implementation of the SIKE Protocol Using a New Data Representation · IEEE Trans. Computers 2022
Cryptographic primitives and cryptanalysis › post-quantum cryptography
isogeny-based cryptography
0.612022
Efficient Software Implementation of the SIKE Protocol Using a New Data Representation · IEEE Trans. Computers 2022
Cryptographic primitives and cryptanalysis › finite field arithmetic
modular reduction
0.612022
Efficient Software Implementation of the SIKE Protocol Using a New Data Representation · IEEE Trans. Computers 2022
Cryptographic primitives and cryptanalysis
post-quantum cryptography
0.612022
Efficient Software Implementation of the SIKE Protocol Using a New Data Representation · IEEE Trans. Computers 2022
Collaborative and social computing
collaborative design
0.412020
XRDirector: A Role-Based Collaborative Immersive Authoring System · CHI 2020
Immersive interaction
immersive authoring
0.412020
XRDirector: A Role-Based Collaborative Immersive Authoring System · CHI 2020
Cryptographic primitives and cryptanalysis › post-quantum cryptography
key encapsulation mechanism
0.212022
Efficient Software Implementation of the SIKE Protocol Using a New Data Representation · IEEE Trans. Computers 2022

Methods — techniques the papers use, named apart from their topics

montgomery reduction · 0.6workshop · 0.4case study · 0.4
YearPublicationVenuePosition
2022 Efficient Software Implementation of the SIKE Protocol Using a New Data Representation
abstract
Thanks to relatively small public and secret keys, the Supersingular Isogeny Key Encapsulation (SIKE) protocol made it into the third evaluation round of the post-quantum standardization project of the National Institute of Standards and Technology (NIST). Even though a large body of research has been devoted to the efficient implementation of SIKE, its latency is still undesirably long for many real-world applications. Most existing implementations of the SIKE protocol use the Montgomery representation for the underlying field arithmetic since the corresponding reduction algorithm is considered the fastest method for performing multiple-precision modular reduction. In this paper, we propose a new data representation for supersingular isogeny-based Elliptic-Curve Cryptography (ECC), of which SIKE is a sub-class. This new representation enables significantly faster implementations of modular reduction than the Montgomery reduction, and also other finite-field arithmetic operations used in ECC can benefit from our data representation. We implemented all arithmetic operations in C using the proposed representation such that they have constant execution time and integrated them to the latest version of the SIKE software library. Using four different parameters sets, we benchmarked our design and the optimized generic implementation on a 2.6 GHz Intel Xeon E5-2690 processor. Our results show that, for the prime of SIKEp751, the proposed reduction algorithm is approximately 2.61 times faster than the currently best implementation of Montgomery reduction, and our representation also enables significantly better timings for other finite-field operations. Due to these improvements, we were able to achieve a speed-up by a factor of about 1.65, 2.03, 1.61, and 1.48 for SIKEp751, SIKEp610, SIKEp503, and SIKEp434, respectively, compared to state-of-the-art generic implementations.
Jing Tian 0004, Piaoyang Wang, Zhe Liu 0001, Jun Lin 0001, Zhongfeng Wang 0001, Johann Großschädl
IEEE Trans. Computers2
2020 XRDirector: A Role-Based Collaborative Immersive Authoring System
abstract
Immersive authoring is an increasingly popular technique to design AR/VR scenes because design and testing can be done concurrently. Most existing systems, however, are single-user and limited to either AR or VR, thus constrained in the interaction techniques. We present XRDirector, a role-based collaborative immersive authoring system that enables designers to freely express interactions using AR and VR devices as puppets to manipulate virtual objects in 3D physical space. In XRDirector, we adapt roles known from filmmaking to structure the authoring process and help coordinate multiple designers in immersive authoring tasks. We study how novice AR/VR creators can take advantage of the roles and modes in XRDirector to prototype complex scenes with animated 3D characters, light effects, and camera movements, and also simulate interactive system behavior in a Wizard of Oz style. XRDirector's design was informed by case studies around complex 3D movie scenes and AR/VR games, as well as workshops with novice AR/VR creators. We show that XRDirector makes it easier and faster to create AR/VR scenes without the need for coding, characterize the issues in coordinating designers between AR and VR, and identify the strengths and weaknesses of each role and mode to mitigate the issues.
Michael Nebeling, Katy Lewis, Lihan Zhu, Michelle Chung, Piaoyang Wang, Janet Nebeling
CHI6