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Anne H. K. Harrington

dblp:264/7573 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Ubiquitous computing and smart environments · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
animal-computer interaction
0.412020
Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo · CHI 2020

Methods — techniques the papers use, named apart from their topics

deployment · 0.4case study · 0.4
YearPublicationVenuePosition
2024 COGGRAPH: Building bridges between cognitive science and computer graphics
Kartik Chandra, Anne H. K. Harrington, Katie Collins, Christopher J. Kymn, Kushin Mukherjee, Sean P. Anderson, Arnav Verma, Judith E. Fan
CogSci2
2020 Interspecies Interactions Mediated by Technology: An Avian Case Study at the Zoo
abstract
Enrichment is a methodology for caregivers to offer zoo animals improved psychological and physiological well-being. Although many species rely on auditory senses, sonic enrichment is rarely implemented. Zoo soundscapes are dominated by human-generated noises and do not respond meaningfully to animals' behavior. Designing interactive sonic enrichment systems for animals presents unique ergonomic, ethical, and agency-related challenges. We present a case study of such design. We deployed two novel interventions at the San Diego Zoo to allow Sampson, a music-savvy hyacinth macaw, to gain control over his sonic environment. Our results suggest that (1) the bird uses, understands, and benefits from the system, and (2) visitors play a major role in Sampson's engagement with this technology. With his new agency, the bird seemingly gains more control over his interactions with the public, creating an interspecies experience mediated by technology. The resulting animal-human-computer interaction may inform mediated interspecies experiences in the future.
Rébecca Kleinberger, Anne H. K. Harrington, Lydia Yu, Akito van Troyer, David Su, Janet M. Baker, Gabriel Miller
CHI2