Demo Data from VLDB 2026 / reviewers in the wild / expert
François Homps
dblp:265/2268
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 75% Virtual and augmented reality · 25% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
immersive analytics |
0.4 | 1 | 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes · VR 2020 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.4 | 1 | 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes · VR 2020 |
Visualization and visual analytics › data visualization › animated visualization › motion visualization
trajectory visualization |
0.4 | 1 | 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes · VR 2020 |
Visualization and visual analytics
visual analytics |
0.4 | 1 | 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes · VR 2020 |
Interaction techniques and input
selection techniques |
0.1 | 1 | 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D Shapes · VR 2020 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D ShapesabstractWe present ReViVD, a tool for exploring and filtering large trajectory-based datasets using virtual reality. ReViVD’s novelty lies in using simple 3D shapes—such as cuboids, spheres and cylinders—as queries for users to select and filter groups of trajectories. Building on this simple paradigm, more complex queries can be created by combining previously made selection groups through a system of user-created Boolean operations. We demonstrate the use of ReViVD in different application domains, from GPS position tracking to simulated data (e. g., turbulent particle flows and traffic simulation). Our results show the ease of use and expressiveness of the 3D geometric shapes in a broad range of exploratory tasks. Re- ViVD was found to be particularly useful for progressively refining selections to isolate outlying behaviors. It also acts as a powerful communication tool for conveying the structure of normally abstract datasets to an audience. François Homps, Yohan Beugin, Romain Vuillemot |
VR | 1 |